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Initially everything was going right,
I assumed a lot in the beginning….. I expected a simple world with complex character building done in modern times with better and more natural interface. Better Caves Keeps and Dungeons to explore.
Simple being the key, the complexities being what YOU the player makes of it. A first generation game.
The assumption was justified because I was using Vanguard as the template. It was as I described above, some place between first and second generation. They didn't try and break any molds, but the programming was off.
They relied on simple charm because that works too.
Let me explain:
-You have a fully flushed out luxury car full of all modern upgrades.
-You have a charming walk across the lush country side.
Both are equally beautiful in their categories and the charming walk is what I assume is Pantheon.
Because of EQ1 back in its day then Vanguard, it proves Brad was the master of beautiful, simple, charming.... He is a true artist !
Now here's the punch line,
He absolutely SUCKS at the technical. In many ways he is destroying his own work by insisting he's good at both. His programming and decisions on programming are wacked.
He would be best sitting in the command chair "upholding his artistic nature". Because what we had seen and read Pantheon is turning into a hot mess.
Stubborn in art, and stubborn in technical, stubborn in management you cant have all three!......I assumed Vanguard was a bad series of mistakes and bad luck.... I think differently now. Some things never change.