Quantum travel target selection does not always update when aligned.
The quantum travel HUD will be lost of the player exits the seat during travel.
CRU-L5 may be currently missing.
Refueling may get stuck in a loop at full and prevent repair/rearm.
The game wont release for another 10 years.
Quantum travel target selection does not always update when aligned.
The quantum travel HUD will be lost of the player exits the seat during travel.
CRU-L5 may be currently missing.
Refueling may get stuck in a loop at full and prevent repair/rearm.
The game wont release for another 10 years.
Lol, There are released games with countless more bugs than that. SC is not too far from release, at this point, is pretty much in an early access state. I'm pretty sure it will be released next year.
Quantum travel target selection does not always update when aligned.
The quantum travel HUD will be lost of the player exits the seat during travel.
CRU-L5 may be currently missing.
Refueling may get stuck in a loop at full and prevent repair/rearm.
The game wont release for another 10 years.
You missed the +2 pages of fixes they did from 3.7 (PTU) to 3.7.1 (PU)... This patch is most stable released, including almost guaranteed bed logoff and respaw at the same location, hours or day later.
2 years ago, as per some internet expert smooth transitiong from space to planet with SC fidelity was decades away... available since end of 2017
... and more important, more new backers are joining the project, perfectly knowing it's Alpha status... Squadron 42 beta in 4 quarters and all its Triple-A assets inejcted into Star Citizen at release not counting at elat 5 more quarterly aptch addind contents, locations, gameplay and optimization 'SOCS).
A disaster for.. remaining naysayers and haters
Time will tell... for now... alpha and buggy, and can't support thousands of players at once on planet etc... eh... let's see, hope for the best. buy more ships! support the game!!
Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics. Reply Add Multi-Quote
Quantum travel target selection does not always update when aligned.
The quantum travel HUD will be lost of the player exits the seat during travel.
CRU-L5 may be currently missing.
Refueling may get stuck in a loop at full and prevent repair/rearm. The game wont release for another 10 years.
Quantum travel target selection does not always update when aligned.
The quantum travel HUD will be lost of the player exits the seat during travel.
CRU-L5 may be currently missing.
Refueling may get stuck in a loop at full and prevent repair/rearm.
The game wont release for another 10 years.
Lol, There are released games with countless more bugs than that. SC is not too far from release, at this point, is pretty much in an early access state. I'm pretty sure it will be released next year.
NEXT YEAR? Not even our three local SC defend0rs are that optimistic.
Lol, There are released games with countless more bugs than that. SC is not too far from release, at this point, is pretty much in an early access state. I'm pretty sure it will be released next year.
If a game is "never" going to release the bugs don't matter.
If a game is going to release in the "near/medium future" - for some definition of near/medium - then the key question is: are bugs "actively" being fixed - so not fix 1 add 100 others. If the answer is yes then that buys the developers a pass since the game hasn't released.
This is true of any game in development.
Games that release with multiple known bugs - they deserve scorn; a few unlikely bugs maybe get a pass.
And companies that repeatedly release games with multiple known bugs deserve all they get. One that begins with Z springs to mind? Or is that a B?
If a game is going to release in the "near/medium future" - for some definition of near/medium - then the key question is: are bugs "actively" being fixed - so not fix 1 add 100 others. If the answer is yes then that buys the developers a pass since the game hasn't released.
Actually more important questions are what is causing the bugs and do they interfere with testing.
A game needs to fix bugs caused by their engine and bugs that interfere with testing quickly or they are harmed. Whereas you can have a list of thousands of small fixes to the map that you won't start doing until close to release.
If a game is going to release in the "near/medium future" - for some definition of near/medium - then the key question is: are bugs "actively" being fixed - so not fix 1 add 100 others. If the answer is yes then that buys the developers a pass since the game hasn't released.
Actually more important questions are what is causing the bugs and do they interfere with testing.
A game needs to fix bugs caused by their engine and bugs that interfere with testing quickly or they are harmed. Whereas you can have a list of thousands of small fixes to the map that you won't start doing until close to release.
Hence my "actively". Wanted to avoid discussing e.g. six sigma and other tools that can be used to manage / track / fix / prevent bugs.
Which is why companies that do it over and over again really deserve to be dragged over the coals.
Time will tell... for now... alpha and buggy, and can't support thousands of players at once on planet etc... eh... let's see, hope for the best. buy more ships! support the game!!
No relreased game rthe scope of SC support thousands on a planet without instance. Still CIG can already do it through instances. The difficulty is to get hundreds of players in a 500 meters square or smaler. That's what they work on SOCS and server Meshing afer delvering a couple years ago Bend Culling and OCS, which double or even triple FPS.
If a game is "never" going to release the bugs don't matter.
If a game is going to release in the "near/medium future" - for some definition of near/medium - then the key question is: are bugs "actively" being fixed - so not fix 1 add 100 others. If the answer is yes then that buys the developers a pass since the game hasn't released.
This is true of any game in development.
Games that release with multiple known bugs - they deserve scorn; a few unlikely bugs maybe get a pass.
And companies that repeatedly release games with multiple known bugs deserve all they get. One that begins with Z springs to mind? Or is that a B?
But Gervaise, Squadron 42 in 4 quarters not never... SC with 3.7.1 and at least 5 others quarterly patch adding locations, features and most gameplay together with all SQ42 assets... not never but by mid-2021 at worst.
Nice... you missed the change scope approved by backers with 30M$ on average every year... since 2015
I can find as well screeshoot taken before or just after a decision that show the opposite of what was any project before change... Misleading screenshot from remote internet hater... I have a better one: "collapse 90 days top, for SURE!"... back from 2015 Lol
Remember when games were released on Patch 1.x? like wow 1.1.0 Beta or 1.1.1 release.
3.7whatever for game that is not even out yet, lol
Version numbering had and have no connection with how a project is coming from release.
Fallout 76 and Anthem have been released with what you call "normal" version... and were (and still are) respectively total crap and half backed product year afater their official "ready" hence polished release... both from publishers with Billions $ in pocket... because they don't care about gamer community while SQ42+SC project is driven for and by Backers.
Comments
Quantum travel target selection does not always update when aligned.
The quantum travel HUD will be lost of the player exits the seat during travel.
CRU-L5 may be currently missing.
Refueling may get stuck in a loop at full and prevent repair/rearm.
The game wont release for another 10 years.
Lol, There are released games with countless more bugs than that. SC is not too far from release, at this point, is pretty much in an early access state. I'm pretty sure it will be released next year.
You missed the +2 pages of fixes they did from 3.7 (PTU) to 3.7.1 (PU)... This patch is most stable released, including almost guaranteed bed logoff and respaw at the same location, hours or day later.
2 years ago, as per some internet expert smooth transitiong from space to planet with SC fidelity was decades away... available since end of 2017
... and more important, more new backers are joining the project, perfectly knowing it's Alpha status... Squadron 42 beta in 4 quarters and all its Triple-A assets inejcted into Star Citizen at release not counting at elat 5 more quarterly aptch addind contents, locations, gameplay and optimization 'SOCS).
A disaster for.. remaining naysayers and haters
Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
Reply
Add Multi-Quote
Not even our three local SC defend0rs are that optimistic.
..Cake..
mmorpg junkie since 1999
If a game is going to release in the "near/medium future" - for some definition of near/medium - then the key question is: are bugs "actively" being fixed - so not fix 1 add 100 others. If the answer is yes then that buys the developers a pass since the game hasn't released.
This is true of any game in development.
Games that release with multiple known bugs - they deserve scorn; a few unlikely bugs maybe get a pass.
And companies that repeatedly release games with multiple known bugs deserve all they get. One that begins with Z springs to mind? Or is that a B?
A game needs to fix bugs caused by their engine and bugs that interfere with testing quickly or they are harmed. Whereas you can have a list of thousands of small fixes to the map that you won't start doing until close to release.
Which is why companies that do it over and over again really deserve to be dragged over the coals.
Edit: Oh look there is a Fall Out thread ....
No relreased game rthe scope of SC support thousands on a planet without instance. Still CIG can already do it through instances. The difficulty is to get hundreds of players in a 500 meters square or smaler. That's what they work on SOCS and server Meshing afer delvering a couple years ago Bend Culling and OCS, which double or even triple FPS.
A troll stay a troll as well
But Gervaise, Squadron 42 in 4 quarters not never... SC with 3.7.1 and at least 5 others quarterly patch adding locations, features and most gameplay together with all SQ42 assets... not never but by mid-2021 at worst.
Nice... you missed the change scope approved by backers with 30M$ on average every year... since 2015
I can find as well screeshoot taken before or just after a decision that show the opposite of what was any project before change... Misleading screenshot from remote internet hater... I have a better one: "collapse 90 days top, for SURE!"... back from 2015 Lol
3.7whatever for game that is not even out yet, lol
Version numbering had and have no connection with how a project is coming from release.
Fallout 76 and Anthem have been released with what you call "normal" version... and were (and still are) respectively total crap and half backed product year afater their official "ready" hence polished release... both from publishers with Billions $ in pocket... because they don't care about gamer community while SQ42+SC project is driven for and by Backers.
Elannar