--> Like another user in that thread said to the OP:
"For the sake of discussion, it "seems" as if some of the bugs are associated with individual accounts.
*snip*
My
answer to OP's question is that Every gameplay loop is NOT broken for
me ATM, but something seems or appears to be an issue in part with your
account. GL"
In my personal experience ... some bugs, but most things work.
And some posters in the forums ... and here ... seem to have ... well ..... lets just say their problems are "an issue in part with their accounts" ;-)
Have fun
Ah, *seems*....
Come on.
If the majority of people are reporting that things are buggy or break with regularity then *seems* does not count for shit.
---
>>In my personal experience ... some bugs, but most things work.
In my personal experience ... lots of bugs, but most things work partially, at least some of the time.
---
>>And
some posters in the forums ... and here ... seem to have ... well .....
lets just say their problems are "an issue in part with their
accounts" ;-)
And how would you like to go about proving such a nonsensical claim?
500M$ Later : DING Alpha Version 191.20011110.AF.Q9182 is Up!!
Cheers all!!
Reporter: What's behind Blizzard success, and how do you make your gamers happy? Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Huzzah! Maybe Alpha 4.0 in January. Then Alpha 5.0 in June 2020. Expect Alpha 6.0 in August 2020! And maybe 7.0 by May 2021 and Alpha 8.0 by November 2021! Aren't you excited!?
What's the number they have to reach in order to make and release the game?
John D. Rockefeller, when asked once, "How much money is enough money?," replied, "Just a little bit more."
It’s not a number they have to reach it’s just when the backers get tired of the crap and stop giving them money will they be forced to release a half baked game in my opinion
It looks like Star Citizen has also passed the mark of getting more than $100 funding for every registered user. This average includes free trials who've paid nothing, as we don't know the number of people who've bought the game.
From crowdfunding sheet game closes on 27 million by now this year, with the usual November & December if they fund close to the numbers last year the crowdfund is once again going to be the highest funding year to date
Once the game gets more persistency and its intended monetization model (currency microtransactions) starts making sense, the need for concepts reduces but it's likely it will no longer count towards the pledge counter
From crowdfunding sheet game closes on 27 million by now this year, with the usual November & December if they fund close to the numbers last year the crowdfund is once again going to be the highest funding year to date
I can only imagine this spiking up once the game gets more persistency and its intended monetization model (currency microtransactions) starts making sense, what should cut on the creation of new concepts
I don't know if it'll spike up, because if you remember my calculation based on the player stats RSI released, right now Star Citizen players are spending nearly $3 for every hour they're actually playing the game.
A lot of the purchases are still clearly based on dreams of the future and of what people hope the game to be. When the development progresses far enough at some point those purchases are bound to decline, and there's no guarantee that their new monetization will make up that slack.
Yeah, they've been "crowdfunding" for 7 years at this point, there's a limit to how many people are going to gamble their money away on something that can't release (or even hit beta) after that amount of time. No amount of shiny graphics or persistence is going to change that.
I also think that currency monetisation will only act as another wedge between non-microtransation gamers and SC. People are going to ask where the hell does it stop?
I don't know if it'll spike up, because if you remember my calculation based on the player stats RSI released, right now Star Citizen players are spending nearly $3 for every hour they're actually playing the game.
A lot of the purchases are still clearly based on dreams of the future and of what people hope the game to be. When the development progresses far enough at some point those purchases are bound to decline, and there's no guarantee that their new monetization will make up that slack.
It's one of those proven monetization methods, in fact the concept ships is the method that can't last that long because it saturates more and more.
It's also an expensive method to make money, aka see MMOs microtransactions are pretty much free on the development side on things that players buy (either that is currency, those type of boosts, etc...), ships here require a long dev especially when they introduce new mechanics.
It's not possible to know how successful that can be here, but we see how this works for existing titles.
Comments
Ding
- 233$Millions -234 M$
Have fun
235 M$
Have fun
Cheers all!!
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
John D. Rockefeller, when asked once, "How much money is enough money?," replied, "Just a little bit more."
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
From crowdfunding sheet game closes on 27 million by now this year, with the usual November & December if they fund close to the numbers last year the crowdfund is once again going to be the highest funding year to date
Once the game gets more persistency and its intended monetization model (currency microtransactions) starts making sense, the need for concepts reduces but it's likely it will no longer count towards the pledge counter
A lot of the purchases are still clearly based on dreams of the future and of what people hope the game to be. When the development progresses far enough at some point those purchases are bound to decline, and there's no guarantee that their new monetization will make up that slack.
It's also an expensive method to make money, aka see MMOs microtransactions are pretty much free on the development side on things that players buy (either that is currency, those type of boosts, etc...), ships here require a long dev especially when they introduce new mechanics.
It's not possible to know how successful that can be here, but we see how this works for existing titles.