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Action combat: Taken too far in ESO?

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Comments

  • RungarRungar Member RarePosts: 1,132
    Iselin said:
    Rungar said:

    blah blah blah i explained upfront what my opinion was. 
    Yeah all you want is dodge and block - the simple shit. But you're dead wrong in your opinion that this is what mmo players wanted.

    What action combat is all about is in the blah blah blah you apparently don't know shit about.
    you call everyone who dont like it an eso tourist which is normal for the eso boards but not here where you have no rabid support. The poll speaks for itself. 

    i understand it just fine, i just think it sucks, just like your condescending attitude. 
    BorlucIselinMikeha
    .05 of a second to midnight
  • ThaneThane Member EpicPosts: 3,534
    Rungar said:
    my opinion is that all mmo players really wanted for action combat was the ability to block and roll dodge on demand. Eso ran with the action combat theme at the time to an offensive way to improve damage ( animation cancelling) that involved alot of clicking and practice training, at least for those who didnt find a way around it. 

    do you think they went to far in the quest to provide action combat? You cant have a real discussion on the eso site because of all the aggressive defenders they have there so ill post it here instead.




    there are enough tab target combat mmos. if you wanna play em, feel free to.

    it's good that there are a few tab target games tho, and eso's combat is pretty awesome imo
    Nepheth

    "I'll never grow up, never grow up, never grow up! Not me!"

  • RungarRungar Member RarePosts: 1,132
    eso should of been the best mmo out, a true successor to wow. I believe this system is largely responsible for dropping eso down a few "A" s. Im certainly not against action combat and ive played eso for years. At every turn i see this "system" turning people away from the game as the game itself gets more and more filed down to a sharp edge where pretty much any change can seemingly upset the whole game. 

    theres performance issues in pvp but i cant fault them for trying to provide large scale battles. Daoc was no different. 

    thus.. have they gone to far. Do people say they want action combat but really mean they want action combat lite. 

      
    Scot
    .05 of a second to midnight
  • SplitStream13SplitStream13 Member UncommonPosts: 250
    You call ESO's clusterfuck an action combat? I'm out of here..
    Rungar
  • TheocritusTheocritus Member LegendaryPosts: 9,754
    Alot of the problem with ESO was that we were expecting Skyrim Online and got nothing like that.....I didn't see anything Elder Scrolls like in the game.....It felt like just another generic MMO.
    AlBQuirky
  • timtracktimtrack Member UncommonPosts: 541
    Alot of the problem with ESO was that we were expecting Skyrim Online and got nothing like that.....I didn't see anything Elder Scrolls like in the game.....It felt like just another generic MMO.
    What i think happened is that they tried too hard to make it into a Skyrim online from a starting point that was nothing like Skyrim, because some fools were screaming loud for "skyrim combat" and "first person mode". The combat is arguably amongst the worst aspects of Skyrim. So we ended up with something that feels like a thin "skyrim layer" tossed on top of the limitations of a MMO engine.
    AlBQuirky
  • thamighty213thamighty213 Member UncommonPosts: 1,637
    Iselin said:
    bcbully said:
    ESO has the most heart pounding visceral combat I’ve ever experienced in an mmorpg.

    is it that hard to hold your heavy attack the hit a skill? Lmao go back to wow.
    are you joking ?


    No he's not joking. He just wasn't an ESO tourist and played it at the highest level for quite a while. A few of us here did.

    As an aside... just how many of you commenting in this thread completed vMA (that's the veteran version of Maelstrom Arena)? I know he did and so did I :) 
    yep multiple times multiple classes, cant say I've done it anytime recently though last time was probably with stam warden just after morrowind, visceral is not a term I'd use for eso combat. it can be heart pounding though.
  • ScotScot Member LegendaryPosts: 22,981
    So they added action combat, not a lot and did not get rid of the animation cancelling? A classic case of not fixing the problem but adding new features. Animation cancelling is an historical rump of gameplay that gaming should now be rid of. If you think is adds some complexity why not just make key commands more complex to achieve an optimal combat result?

    It makes ESO look outdated while in many ways ESO is one of the best MMORPG's we have today, I just can't understand why it is still there.
    RungarAlBQuirky
  • IselinIselin Member LegendaryPosts: 18,719
    Scot said:
    So they added action combat, not a lot and did not get rid of the animation cancelling? A classic case of not fixing the problem but adding new features. Animation cancelling is an historical rump of gameplay that gaming should now be rid of. If you think is adds some complexity why not just make key commands more complex to achieve an optimal combat result?

    It makes ESO look outdated while in many ways ESO is one of the best MMORPG's we have today, I just can't understand why it is still there.
    Nothing new. It has always been action combat,,. for almost 6 years now. You'd figure people would be used to it :)

    The only recent action combat thing they've added was that a handful of abilities with cast times - rare in ESO since about 90% of skills are instant - where you couldn't move while casting were changed so that you could move. But that was about a year ago.


    gervaise1Scot
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • IselinIselin Member LegendaryPosts: 18,719
    Iselin said:
    bcbully said:
    ESO has the most heart pounding visceral combat I’ve ever experienced in an mmorpg.

    is it that hard to hold your heavy attack the hit a skill? Lmao go back to wow.
    are you joking ?


    No he's not joking. He just wasn't an ESO tourist and played it at the highest level for quite a while. A few of us here did.

    As an aside... just how many of you commenting in this thread completed vMA (that's the veteran version of Maelstrom Arena)? I know he did and so did I :) 
    yep multiple times multiple classes, cant say I've done it anytime recently though last time was probably with stam warden just after morrowind, visceral is not a term I'd use for eso combat. it can be heart pounding though.
    He used to post a lot here a few years back when he was playing. He almost exclusively played in Cyrodiil and Imp City as a NB. That's where he's coming from. Nothing like PvP, especially as a stealth specialist, to get your blood pumping :)
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • RungarRungar Member RarePosts: 1,132
    edited October 2019
    Well my theory is, and the reason why eso isnt as popular as it could be is that most mmo players dont actually want action combat. They might want some, like the ability to block when you want or dodge out of the way, but i think it ends pretty much there. 

    few will play tanks in eso because you often cant see the telegraphs and if you miss a block you die even with a ton of hp and max armor in any new content vet mode. Its action for sure but is it any good? I would say no. 

    same thing with dps. You cant see what your doing and theres no committing to anything. Just a whirlwind of abilities hammering out as many timed button presses as possible. Again not very compelling for alot of people. 

    healers another problem where many things kill you in one hit if you don't block or dodge  so that doesnt really work well either. 

    does it require alot more twitchie skill, sure,  is it better.....not so sure.  I actually think it gives players some weird form of ADD where if they arent clicking like  a madman they lose their minds. 
    .05 of a second to midnight
  • gervaise1gervaise1 Member EpicPosts: 6,919
    edited October 2019
    BlazerX said:
    <snip>

    And then the idiot devs kept "balance changing" the whole racial passives + every fucking main skillset for a class almost every big patch cycle.  You can imagine how this didn't take very well with most of the playerbase (except maybe newbies who didn't know shit)

    <snip>

    Just as "all" games have animation cancelling - only the global cooldown timer varies "all" games have class balancing. WoW, LotR, DAoC - "fotm" classes! (Flavour of the month.) 

    And - I suggest - class balancing upsets people far, far more than animation cancelling.


    As far as "high end" dps goes most PvE content doesn't need it. A lot of content is made more difficult because of mechanics and situational mobs etc. not because it requires massive dps. There are pure exceptions of course - MA being the obvious and beyond that vMA.

    A lot of PvP players though don't like animation cancelling. Period. In any game.

    Edit: PvP players fon't like animations
    Post edited by gervaise1 on
    [Deleted User]
  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    edited October 2019
    gervaise1 said:
    BlazerX said:
    <snip>

    And then the idiot devs kept "balance changing" the whole racial passives + every fucking main skillset for a class almost every big patch cycle.  You can imagine how this didn't take very well with most of the playerbase (except maybe newbies who didn't know shit)

    <snip>

    Just as "all" games have animation cancelling - only the global cooldown timer varies "all" games have class balancing. WoW, LotR, DAoC - "fotm" classes! (Flavour of the month.) 

    And - I suggest - class balancing upsets people far, far more than animation cancelling.


    As far as "high end" dps goes most PvE content doesn't need it. A lot of content is made more difficult because of mechanics and situational mobs etc. not because it requires massive dps. There are pure exceptions of course - MA being the obvious and beyond that vMA.

    A lot of PvP players though don't like animation cancelling. Period. In any game.
    Please stop with this "all games have animation cancelling" bullshit. ESO is specifically different with how it's applied and your explanation about how WoW and other games have it doesn't hold water. Global cooldowns are not the same at all.

    And you'd have to be fairly inexperienced in high level MMORPG raiding to think that dps doesn't matter all that much. The goal is to handle all of the mechanics and maximize your dps. DPS is central to success because it reduces the requirements on all other areas of the raid. The people that believe that dps doesn't matter that much, at least in my opinion, are an albatross.

    And I'm not saying you can't be successful at lower difficulty levels, but mechanics matter when you are trying to accomplish things that are intended to be difficult. Animation cancelling is not required for most people that play ESO, true. But if you play ESO and want a challenge, it requires it. And it's a terrible mechanic.
  • Agent_JosephAgent_Joseph Member UncommonPosts: 1,361
    I dont care for combat in (mmo)RPG's
    AlBQuirky
  • RungarRungar Member RarePosts: 1,132
    edited October 2019
    gervaise1 said:
    BlazerX said:
    <snip>

    And then the idiot devs kept "balance changing" the whole racial passives + every fucking main skillset for a class almost every big patch cycle.  You can imagine how this didn't take very well with most of the playerbase (except maybe newbies who didn't know shit)

    <snip>

    Just as "all" games have animation cancelling - only the global cooldown timer varies "all" games have class balancing. WoW, LotR, DAoC - "fotm" classes! (Flavour of the month.) 

    And - I suggest - class balancing upsets people far, far more than animation cancelling.


    As far as "high end" dps goes most PvE content doesn't need it. A lot of content is made more difficult because of mechanics and situational mobs etc. not because it requires massive dps. There are pure exceptions of course - MA being the obvious and beyond that vMA.

    A lot of PvP players though don't like animation cancelling. Period. In any game.
    Please stop with this "all games have animation cancelling" bullshit. ESO is specifically different with how it's applied and your explanation about how WoW and other games have it doesn't hold water. Global cooldowns are not the same at all.

    And you'd have to be fairly inexperienced in high level MMORPG raiding to think that dps doesn't matter all that much. The goal is to handle all of the mechanics and maximize your dps. DPS is central to success because it reduces the requirements on all other areas of the raid. The people that believe that dps doesn't matter that much, at least in my opinion, are an albatross.

    And I'm not saying you can't be successful at lower difficulty levels, but mechanics matter when you are trying to accomplish things that are intended to be difficult. Animation cancelling is not required for most people that play ESO, true. But if you play ESO and want a challenge, it requires it. And it's a terrible mechanic.
    of course difficulty in eso is relative to your dps since many mechanics can be minimized or skipped entirely.  Eso is a weird game where being skillfull ( knowing how to animation cancel properly) lets you be lazy.  Now you know why the cancelling is so important in that game. 
    .05 of a second to midnight
  • HarikenHariken Member EpicPosts: 2,680
    The combat absolutely ruined ESO...I have no idea how anyone can play that beyond a couple of weeks.
    Thank you
    And I have tried but I always end up quitting the game because of it. And I really hate the console limited hotbar.
  • gervaise1gervaise1 Member EpicPosts: 6,919
    edited October 2019
    gervaise1 said:
    BlazerX said:
    <snip>

    And then the idiot devs kept "balance changing" the whole racial passives + every fucking main skillset for a class almost every big patch cycle.  You can imagine how this didn't take very well with most of the playerbase (except maybe newbies who didn't know shit)

    <snip>

    Just as "all" games have animation cancelling - only the global cooldown timer varies "all" games have class balancing. WoW, LotR, DAoC - "fotm" classes! (Flavour of the month.) 

    And - I suggest - class balancing upsets people far, far more than animation cancelling.


    As far as "high end" dps goes most PvE content doesn't need it. A lot of content is made more difficult because of mechanics and situational mobs etc. not because it requires massive dps. There are pure exceptions of course - MA being the obvious and beyond that vMA.

    A lot of PvP players though don't like animation cancelling. Period. In any game.
    Please stop with this "all games have animation cancelling" bullshit. ESO is specifically different with how it's applied and your explanation about how WoW and other games have it doesn't hold water. Global cooldowns are not the same at all.

    And you'd have to be fairly inexperienced in high level MMORPG raiding to think that dps doesn't matter all that much. The goal is to handle all of the mechanics and maximize your dps. DPS is central to success because it reduces the requirements on all other areas of the raid. The people that believe that dps doesn't matter that much, at least in my opinion, are an albatross.

    And I'm not saying you can't be successful at lower difficulty levels, but mechanics matter when you are trying to accomplish things that are intended to be difficult. Animation cancelling is not required for most people that play ESO, true. But if you play ESO and want a challenge, it requires it. And it's a terrible mechanic.
    The global cooldown expires; you can cast another power; any animation running cancels. The animation cancels. No way to cal it anything else: running animations cancel.

    Stripped down its the same - as far as animation cancelling goes. There is a difference though but - see below.

    An albatross ....

    I had to reread what you said because I specifically was not talking about raid stuff but most PvE content - of which ESO has an awful lot. Then I saw that you actually agreed with me that most content doesn't need it. You are an albatross as well !!!!

    High level raid stuff is all about getting every edge you can. ESO in this regard is no different to e.g. WoW.

    Now I simply take the design of a game as it is - if I enjoy it or it doesn't annoy me I play the game. If not I don't and move on.

    Were you disagree with ESO's design is that for the high level challenges a player has to use animation cancelling to achieve high dps. I agree. And if animation cancelling was the be all and end all then a simple macro could be created to cast a spell multiple times giving infinite dps. A true I win button.

    Except ESO is different. Yes it has a zero gcd. It also ties - very tightly - the use of abilities to the consumption of resource. Very tightly.

    A player has to be able not just to achieve high dps - which animation cancelling will allow - they must also be able to sustain that high dps. And that is something that animation cancelling does not do.

    A player has to be aware of their resource pool - at all times. They have to decide whether 1 more attack is overkill and a waste of resource. They have to be able to know how to restore their resource. And decide - usually based on how a fight is going - on whether they will have enough resource to go all out attack or whether they need to throw in some resource restoring attacks.

    Which ultimately comes down to knowledge of the power sets, clear thinking, the ability to make snap decisions etc. Good reflexes help as well. And in this regard ESO is able to generate challenges very different from WoW's - usually macro assisted sadly - raids. 
  • RungarRungar Member RarePosts: 1,132
    since light attacks are free and likely also the top of your parse dps and sustain go hand in hand.  
    so whether your talking sustain or avoidance of mechanics its all the same. Totally reliant on animation cancelling/weaving. 

    interestingly this devalues all your actual skills and makes the free skill the most important one, which is another oddity. 
    .05 of a second to midnight
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,000
    Love ESO for the questing and exploration.  GW2 has good combat, imho.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • BlazerXBlazerX Member UncommonPosts: 86
    edited October 2019
    gervaise1 said:
    gervaise1 said:
    BlazerX said:
    <snip>

    And then the idiot devs kept "balance changing" the whole racial passives + every fucking main skillset for a class almost every big patch cycle.  You can imagine how this didn't take very well with most of the playerbase (except maybe newbies who didn't know shit)

    <snip>

    Just as "all" games have animation cancelling - only the global cooldown timer varies "all" games have class balancing. WoW, LotR, DAoC - "fotm" classes! (Flavour of the month.) 

    And - I suggest - class balancing upsets people far, far more than animation cancelling.


    As far as "high end" dps goes most PvE content doesn't need it. A lot of content is made more difficult because of mechanics and situational mobs etc. not because it requires massive dps. There are pure exceptions of course - MA being the obvious and beyond that vMA.

    A lot of PvP players though don't like animation cancelling. Period. In any game.
    Please stop with this "all games have animation cancelling" bullshit. ESO is specifically different with how it's applied and your explanation about how WoW and other games have it doesn't hold water. Global cooldowns are not the same at all.

    And you'd have to be fairly inexperienced in high level MMORPG raiding to think that dps doesn't matter all that much. The goal is to handle all of the mechanics and maximize your dps. DPS is central to success because it reduces the requirements on all other areas of the raid. The people that believe that dps doesn't matter that much, at least in my opinion, are an albatross.

    And I'm not saying you can't be successful at lower difficulty levels, but mechanics matter when you are trying to accomplish things that are intended to be difficult. Animation cancelling is not required for most people that play ESO, true. But if you play ESO and want a challenge, it requires it. And it's a terrible mechanic.
    The global cooldown expires; you can cast another power; any animation running cancels. The animation cancels. No way to cal it anything else: running animations cancel.

    Stripped down its the same - as far as animation cancelling goes. There is a difference though but - see below.

    An albatross ....

    I had to reread what you said because I specifically was not talking about raid stuff but most PvE content - of which ESO has an awful lot. Then I saw that you actually agreed with me that most content doesn't need it. You are an albatross as well !!!!

    High level raid stuff is all about getting every edge you can. ESO in this regard is no different to e.g. WoW.

    Now I simply take the design of a game as it is - if I enjoy it or it doesn't annoy me I play the game. If not I don't and move on.

    Were you disagree with ESO's design is that for the high level challenges a player has to use animation cancelling to achieve high dps. I agree. And if animation cancelling was the be all and end all then a simple macro could be created to cast a spell multiple times giving infinite dps. A true I win button.

    Except ESO is different. Yes it has a zero gcd. It also ties - very tightly - the use of abilities to the consumption of resource. Very tightly.

    A player has to be able not just to achieve high dps - which animation cancelling will allow - they must also be able to sustain that high dps. And that is something that animation cancelling does not do.

    A player has to be aware of their resource pool - at all times. They have to decide whether 1 more attack is overkill and a waste of resource. They have to be able to know how to restore their resource. And decide - usually based on how a fight is going - on whether they will have enough resource to go all out attack or whether they need to throw in some resource restoring attacks.

    Which ultimately comes down to knowledge of the power sets, clear thinking, the ability to make snap decisions etc. Good reflexes help as well. And in this regard ESO is able to generate challenges very different from WoW's - usually macro assisted sadly - raids. 
    Let me give you a explicit example of how retarded and broken this game is.
    Doing Maelstrom on Veteren and doing it Flawless meaning doing the whole thing without stopping and not dying once gives you the "Flawless Conquerer Title" <- now having this title truly tells anyone who have tried this dungeon that hey that guy really knows what he is doing as a player/class.

    Now the thing is, you don't have to pull 45k+ or even say 30k+ to be able to do this as long as you know WTF you are doing in this dungeon and get it down, meaning you know mechanics.

    Now.  Knowing mechanics doesn't really mean shit to a progression guild because all they care about in ESO progression guilds (if you have any fucking idea what your talking about) only cares about your DPS, because having high DPS allows you to kill the boss faster and not have to do all the mechanics.  That is the point, because doing mechanics takes longer and it literally sucks to be stuck in a dungeon for hours doing the same shit over and over again because someone made a small mistake and it wipes the raid.

    BUT the only way to parse higher in this game IS to do animation cancelling because this is the ONLY WAY to get higher dps reaching 45k+.  Understand?   No amount of optimizing your skills or CP points or "correcting rotation" is going to get you remotely near that DPS threshold.  DO YOU UNDERSTAND?  So animation cancelling at high end raiding IS A REQUIREMENT.

    Therefore it may be impressive that you have this "Flawless Conquerer" title, but it doesn't really matter jack shit to a progression guild if your still parsing below say 40K or even 45 to 50k in those "elite" progression guilds.

    And wait...wait for it.  Here is the catchall.  In order for you to even remotely consider doing the end content in ESO, you HAVE TO BE IN A PROGRESSION GUILD!  TADA!  How fucking retarded and ouroborous shit is that?  Fucking ZOS doesn't even begin to know shit or they do and have no fucking clue how to fix it.

    From reading your replies thus far, it gives me the very strong impression that you have never really done high-end content in ESO.
  • PalebanePalebane Member RarePosts: 4,011
    edited October 2019
    If I want action combat, I usually prefer shooters or ARPG. MMOs have always had pretty bad combat in comparison, imo. Even the solid MMOFPS like Planetside and Destiny 2 feel clunky and tame compared to DOOM or Borderlands. But I still love the D&D style. ESOs combat is better than tab targeting, but not by much, imo. As far as animation canceling:  Dont care. Never tried it, never will.
    AlBQuirky

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • BlazerXBlazerX Member UncommonPosts: 86
    Palebane said:
    If I want action combat, I usually prefer shooters or ARPG. MMOs have always had pretty bad combat in comparison, imo. Even the solid MMOFPS like Planetside and Destiny 2 feel clunky as hell compared to DOOM or Borderlands. But I still love the D&D style. ESOs combat is better than tab targeting, but not by much, imo. As far as animation canceling:  Dont care. Never tried it, never will.
    But that's the point.  People like you don't care because either you are too low level and never been in a progression style raid.

    Either don't care for end game raiding and are content just doing story driven stuff, meaning you don't care to do the stuff that will actually help you "finish" this game, which requires you to do the end game content.

    Also all the best gear is locked within completing these high, end-game raiding content.

    And again, in order to DO or remotely think about DOING end game content, you HAVE TO DO ANIMATION CANCELLING to increase your dps.

    It's not an option at end game.  It is a REQUIREMENT.  Do you understand this concept?

    But hey, that's only if you care about end game content :)
    PalebaneAlBQuirky
  • PalebanePalebane Member RarePosts: 4,011
    Yes, Im not willing to make the sacrifices necessary for that because I would then cease to enjoy the activity.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • BlazerXBlazerX Member UncommonPosts: 86
    Palebane said:
    Yes, Im not willing to make the sacrifices necessary for that because I would then cease to enjoy the activity.
    But then this is exactly the point.  People like you are not who ZOS considers when balancing the game and making drastic changes.  They are doing it from the perspective of their end-game content and the players who do that content.

    Which then alienates all those newbie players who reach the end game and find they've been screwed to learn this shitty playstyle/mechanic or quit.

    In the end ZOS is destroying their own game.
  • IselinIselin Member LegendaryPosts: 18,719
    BlazerX said:

    Let me give you a explicit example of how retarded and broken this game is.
    Doing Maelstrom on Veteren and doing it Flawless meaning doing the whole thing without stopping and not dying once gives you the "Flawless Conquerer Title" <- now having this title truly tells anyone who have tried this dungeon that hey that guy really knows what he is doing as a player/class.

    Now the thing is, you don't have to pull 45k+ or even say 30k+ to be able to do this as long as you know WTF you are doing in this dungeon and get it down, meaning you know mechanics.

    Now.  Knowing mechanics doesn't really mean shit to a progression guild because all they care about in ESO progression guilds (if you have any fucking idea what your talking about) only cares about your DPS, because having high DPS allows you to kill the boss faster and not have to do all the mechanics.  That is the point, because doing mechanics takes longer and it literally sucks to be stuck in a dungeon for hours doing the same shit over and over again because someone made a small mistake and it wipes the raid.

    BUT the only way to parse higher in this game IS to do animation cancelling because this is the ONLY WAY to get higher dps reaching 45k+.  Understand?   No amount of optimizing your skills or CP points or "correcting rotation" is going to get you remotely near that DPS threshold.  DO YOU UNDERSTAND?  So animation cancelling at high end raiding IS A REQUIREMENT.

    Therefore it may be impressive that you have this "Flawless Conquerer" title, but it doesn't really matter jack shit to a progression guild if your still parsing below say 40K or even 45 to 50k in those "elite" progression guilds.

    And wait...wait for it.  Here is the catchall.  In order for you to even remotely consider doing the end content in ESO, you HAVE TO BE IN A PROGRESSION GUILD!  TADA!  How fucking retarded and ouroborous shit is that?  Fucking ZOS doesn't even begin to know shit or they do and have no fucking clue how to fix it.

    From reading your replies thus far, it gives me the very strong impression that you have never really done high-end content in ESO.
    At least you've played the game and know enough to know that the one and only place in the game where animation cancelling is a requirement is in high end progression guild hardmode trial runs and why they require it: it's not even that it's required to complete the highest difficulty raid content - it can be done without it easily enough - it's that it's required to do it fast enough to get you on the leaderboard and THAT is what progression guilds are all about and that is why they require 45-50k DPS to raid with them.

    It's not required anywhere else unlike what people who have never played the game or played for 2 weeks think. And that's the majority of the animation cancelling sucks posts in this forum. Neither vMA nor vet dungeon runs require it since that's all about knowing the instance's mechanics.

    From my experience it's middling players who are still mostly noobs - those in the CP 300 - 500 range - who start all the pissing matches in PUG vet dungeon runs about not enough DPS when they're actually fucking it up because they have no clue how to complete the dungeon properly.

    I've even seen people rush in and kill the 3 adds for the shepherd boss in vet FG2, which increases the boss' health and damage mitigation by a fuckton leading to a very, very long fight and then bitch about low DPS lol. If you do it properly and kite the adds away from the boss without killing them while everyone else focuses the boss the fight is over in a minute with even shit DPS. 

    And that's how the urban legend that everything in ESO requires animation cancelling gets started: dumb people saying dumb shit about things they know fuck all about.
    thamighty213AlBQuirky[Deleted User]
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

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