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What is the best necromancer class in any MMO? This is the discussion going on in our forums right now, so be sure to throw your hat into the ring.
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Diablo 2 necro by far, it's the standard IMO.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
While technically not an actual Necro class in the sense of summoning undead, The Bureaucrat in Anarchy Online has the same play style, only re themed it around sci fi. Instead of rasing Temp mobs from the dead, you "charmed" them. Instead of summoning a permanent undead pet, you summoned a permanent body guard as well as other permanent and temp minions.
"Love feels no burden, thinks nothing of its trouble, attempts what is above its strength, pleads no excuse for impossibility, for it thinks all things are lawful for itself and all things are possible."
1997 Meridian 59 'til 2019 ESO
Waiting for Camelot Unchained & Pantheon
The Everquest Necromancer was reviled almost everywhere. This class in Everquest meant your choice of diety and race were limited and the whole social structure in Everquest supported the idea that you were a loathsome thing that did not deserve anything less than death. You were killed on sight making selling to any vendor out in the world a real difficulty.
You could spend ages trying to get the people to like you and creep into towns via the tunnels or sewers or other hidden places and still be unfortunate enough to run into some denizen that will slaughter you immediately. Life for a necromancer in Everquest supported the overall disgust the people felt for you. Even among the evil races your own guild was often hidden away from the main paths and you had to travel far to get your new spells and abilities. Even in your own little sphere of evil there were residents that shunned you. It really makes you feel all alone on the path you have chosen.
This in turn gave you very cool spells and a pet that you raised after collecting bones and summoning them forth. You could of course get some hapless new player in exchange for gold to collect them for you and even persuade them to sell things for you for a cut of the profits.
The spells you got were not only for fighting, the great thing about Everquest is that they had spells for some classes that were pure fun like speaking through your skeleton and scaring the aforementioned newbie into farming your bones for you. They can heal, give mana to group members and had various forms of crowd control that literally turned them into dungeon masters.
No other game gives you the complete Necromancer experience that Everquest did which also included the way the world treated and interacted with you. Most other games allowed Necromancers to go anywhere and behave like any other respectable class.
Imo all those answers show a part of whats wrong nowadays.
Classes in modern games lack the complexity and variety of skills we had back then. (thinking of Meridians Qor skill line or Vanguards Necro).
Creating underworld portals, setting darkness over an area, turning others into undead, gathering parts of enemies to use them.
Those are the small things making me feel like playing a RPG.
New games mostly concentrate on pure fighting skills making me feel I'm playing a fantasy adventure but not a RPG.