Someone mentioned Project Gorgon..... This stopped me in my tracks, and got me thinking deeply of how much people will put up with on a unique and quirky level if Pantheon were made the same.
I argued with most everyone about Pantheon being niche. I now agree. Not because of First generation development, but because of uniqueness.
I'm not expecting anything about Pantheon being standard. I rationalize Brad and Visionary Realms as being completely self thinkers. Almost like they haven't played any other video games but their own.
A "Non-Everquest 1 player" will have to forget everything they know about standard video game play other than W,S,Y,D movement. They will have to understand leaving the confines of a safe zone WILL BE INSTANT DEATH unless they take certain precautions. After several attempts they'll have no choice but to ask questions. They will wonder why NPC's will not talk to them, or where do abilities come from, again they will have to ask.
I'm expecting Pantheon will be very hard in every aspect....... It will fit the player that finds a struggle to get anything done intriguing.
I will say, most want simple enjoyment, but intriguing players will be millions too !
If Pantheon is successful, many articles and how to play Youtubes will be made. Experts and fanatics will show us what they know.
This game will need it's own encyclopedia.... This is why it's taking so long.
Let them work !
Their's a fine line between "Buggy and Quirky"...... Buggy is negative and can ruin a game.