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The Monster Hunter franchise is always unique in how every battle feels like a dance. I played most of Monster Hunter World: Iceborne solo and every monster might as well have been my dance partner. The Iceborne expansion delivers a sequel’s worth of content with how much it expands Monster Hunter World.
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not quite, the top gear from base do works well for the firsts monsters, enough for you to gear up, so if you do have drachen, it will help a lot in the begginning. but the idea for master gear is the same as the other monster hunter it will give you more power
but strange the article on his cons says master gear remove the challenge? most monster was never a challenge only one or 2 give problems
In multiplayer, however, this thing has the potential to CRUSH fights. It's MUCH easier for four players to wound a distracted monster, and MUCH easier for all of them to land hits on wounded parts. It's also much easier to wound multiple parts, or focus on key regions like heads, tails, and armored bits. Flinch Shots are also more valuable in multiplayer, as having a whole team unload on a fallen monster is far more impactful than just you and your Palico. The Clutch Claw makes teamwork waaaay more fun and rewarding.
Beyond the solo vs. multiplayer caveats, there's one use that EVERY player should try, and that's softening up armored parts. In Master Rank, there are a lot of monsters that'll cause deflections for anything less than white sharpness (or cause deflections regardless of sharpness). Clutch Claw wounds negates that advantage. This is fantastic for fights such as Kirin, as it allows you to completely ignore its notorious Lightning Armor. This also helps against fights like Yian Garuga and Azure Rathalos, who have armored backs/wings that can easily cause deflections that'll kill you.
Finally, for the big boys, the Clutch Claw is extremely valuable. The final elder dragon's first stage goes by MUCH faster if you wound its head early (and the wound covers a MASSIVE area), and the second stage is much safer if you wound its tail, as it'll soften up his entire back half (an area that's much safer to attack, but normally provides negligible damage). Also, doing a Flinch Shot at the right spot will cause a rockfall that'll do obscene amounts of damage.
In any case, the Claw isn't a mandatory part of a hunter's toolkit, but it's definitely worth experimenting with.
No more streamstone roulette, no more awful investigation system. The end game is easily 100x more enjoyable than the current investigation system. Albeit a bit confusing with the back end math that happens within it, but still loads better than farming the same elders with the same spawn points in the same region ad-nausea.
"new zone! ice traps!"
10/10!
And why is your troll avatar a carbon copy of my Original WoW mage I spend 4000+ hours on?
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer