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World of Warcraft Classic Review - MMORPG.com

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  • Panther2103Panther2103 Member EpicPosts: 5,542
    Scorchien said:
    Really enjoying WoW again , leveling a Hunter/Shaman and Druid .. Having a great time with all 3 ..

    Its taking up most of my gaming time ....

    I know ... its just Nostalgia we've been told ......................right ...?

    lol
    Thats good, but why are you enjoying it? Basic combat? Outdated graphics? Freedom of character builds against meta that under perform at every angle? Oh, but some will say ya, but its MY build, ok awesome, you came up with subpar choices, good on you for not being good? (not trying to be rude) Spending 20 mins travel from quest hub to quest hub? (speaking of which wasnt this forum plagued with posts about quest hub games being trash? but because this is classic its ok?) Everyone hated on the rails questing for the past several years till this was released? Oh, but theres no quest helper aids in game, wanna know a fact, that only got introduced because people made mods, and it was so widely used it was added to the actually game. Just like calendar events for guilds, used to be a add on. People dont want the help, but the stats show different. 

    Theres more to be touched on but i dont wanna make a wall of text, but i mean lets be real here, it is nostalgia for a major portion of the population. Theres 2 things people discuss the majority of the time, that is difficulty and community.

    Those will not last, the community WILL thin out, and what happens in a month time when you get your quests in a level 28 in zone for kill elite creatures for a quest, and because the hype is gone theres no one around doing the same quest. Oh, ask your guild, but you cant expect everyone to endure the lengthy travel times to help everyone who needs it. Especially since flying has been removed and mounted ground speed has been set back to needing max level to go max speed. Thats why these types of quests were removed, they stop getting done after a few months, so they become wasted data. People just abandon or avoid them. People dont think elitism kicks in for dungeons when people are on there 5th toon going thru scarlet monastary? I mean, come on, Rag was killed. The mindset of people still remains the same. 

    As you get used to the "older" style of mechanics when it comes to combat (difficulty) which is only hard cause ur rocking greens/whites/greys, you will get used to the ins and outs of mass pulling eventually. Go into BFA weraing white gears, see how well you do and hard the game is then. Im not kidding, you have a sub, go get some white gear and head to bfa and tell us how it went. People cry retail WoW is easy, yet most lack mythic raid/challenge mode achievements. 

    Dont get me wrong, im glad you and many others are having fun, and im not trying to rain on peoples parades. This may not even be you, you might be a exception to these things i said, but for a huge part of its population, yes it is nostalgia.
    The major difference between current WoW and this is more than just wearing whites and pulling mobs. You say most lack mythic raid / challenge mode achievments, but there's a massive difference between 1 aspect of the game being difficult and the whole game being a lot more unforgiving in choices / playstyles.

    Why would anyone go through BFA in whites? The game literally hands you greens almost every NPC kill. I had 50k gold from questing on two characters. Nothing until endgame is even a slight difficulty. It's all just mindless pull as many mobs as you can and go on. They made every single class in BFA feel the same with similar CC's. 

    Going on difficulty for a second, lets take hunter. The arguably easiest class to level in classic and compare it to BFA hunters. Classic hunters had to be a specific range to shoot, have to feed their pet or it will do less damage, have to carry around their level specific ammo which is carried in a bag slot, and have to still pull one or two mobs at a time otherwise they can get overwhelmed. I play hunter in BFA and I can tell you right now, I can't die to questing mobs. Literally no way to die. I have no minimum range, I have a pet that can pull agro no matter what, I have insane damage off of my 6 skills I use (compared to the massive amount of skills available in classic), I have a constant flood of new gear at higher levels, I have no issues pulling two huge groups of enemies and just plowing through them, I have a healing skill that can heal a large chunk of my HP. It's just a major difference in game. 

    Quest hub / travel time is definitely a point that can be argued that is worse off being classic but I like it still. Traveling from zone to zone made you see what each zone was like. Getting every flight path and making portals to every major city meant you literally never got out to 85% of the world because there was no reason to. You could just sit in a major city, teleport where you needed to go and queue up for a dungeon in the dungeon finder while semi-AFK in town. 

    There are definitely players playing for nostalgia, but playing for nostalgia doesn't mean they will leave. I know plenty of people who quit WoW when they started adding in the quality of life things, and removing almost all social aspects of the game. Those people are back, and are playing because of nostalgia. But those people are also not going to quit because they loved the game back when they remembered it. Just because someone is playing for that reason doesn't mean they will quit for that reason. 

    You are right, the population will thin out in Classic, but I don't think it will be as big as you think. 
    BorlucRhoklawCoorslite
  • tordurbartordurbar Member UncommonPosts: 421
    Disagree with ESO comment. I play mainly single player content. I went from retail WOW to ESO and loved ESO. It has the best single player content of any MMO. However, I loved WOW when it came out and decided to try Classic - and love it again. I do not know why really. WOW is prettier by far but ESO crafting TOWERS over WOW. I hate the walking but with all that said I am spending just an hour a day on ESO and 7 hours on WOW classic. [It helps to be retired :]
  • UtinniUtinni Member EpicPosts: 1,874


    That guy who said "You think you do but you don't", does he still have a job at Blizzard?



    He's the President of Blizzard. He's also the one who announced Classic. People are allowed to be wrong?
  • GroqstrongGroqstrong Member RarePosts: 483
    Ill be honest Classic was over for me in 5 days. Glad everyone is having fun but not for me anymore. The commute time in Vanilla is terrible. I just dont have enough TTP to get a sense of accomplishment.
    BodeanG
  • calibekcalibek Member UncommonPosts: 299
    I have a couple people who are trying to get me to play and my response is always the same, no interest. I played it 15 years ago when it came out. It was fun then but now, for me at least, it is a been there, done that feel to it. I am truly happy for everyone who does enjoy it but I personally can't see the appeal of playing this all over again.

    As far as what people said about the honeymoon phase I do think it will eventually taper off in population but i think it will garner enough people to stay open. I do think servers will be merged eventually and I still have a feeling that if it either starts to lose money or break even that Blizzard will shut it down in a blink of an eye but I think it is great for the people who enjoy it to have this.
    TacticalZombeh

    image
  • Panzerbeorne39Panzerbeorne39 Member UncommonPosts: 207
    Mmorpg are terrible single player games but where they excel and are a ton of fun is teaming up with others and playing as a group. The difficulty of classic makes it a necessity to group that’s why we’re loving it. It’s made wow a real mmorpg again. My hunter got to 24 last night and I’m enjoying questing and dungeoning with others and people have been pretty chill so far.
    acidblood
  • AlbatroesAlbatroes Member LegendaryPosts: 7,172
    Real talk, this article would've been best left as "Review-in-Progress"
  • Panzerbeorne39Panzerbeorne39 Member UncommonPosts: 207












    That guy who said "You think you do but you don't", does he still have a job at Blizzard?






    And to the reviewer who installed an add-on: you are the 'problem'. Add-ons are what started getting added into the game as retai features. Damage Meter in groups ruined WoW community way before LFD/LFR.






    This is ignorant. To say addons are the problem are akin to saying growth is the problem. Damage meters simply added a number to already known DPS gates and LFD/LFR missing in MMOs now a days is a joke. To say it builds a community having to spam "LF tank for x dungeon" in LFG channel for 30 minutes is also akin to saying that you're actually going to have a lasting friendship with these randos. The only difference is people feel committed to going in a dungeon after getting it from LFG channel rather than the UI, and sometimes that's not a good thing.



    People seem to conveniently forget the shit that came along with finding people in the LFG channel - the WoW community was always toxic and BS. The absence of a LFD/LFR doesn't build a community, you're just forced to type to one another ( usually just "LFM for dungeon" ) and it makes it SEEM like it's more community driven. Nope, just people doing what they need to do in order to get more gear with the same amount of toxicity.














    This is a very negative outlook. I can only speak for myself but some people I’ve quested with are now on my friends list and people are sending me mail, joking around, and we’re definitely doing more than just forced comms for gear. There is community in the game for those that want it and open to it.
    Coorslite
  • JakdstripperJakdstripper Member RarePosts: 2,408
    edited September 2019
    Its just nice going back to a WoW i know and understand. A good game doesnt need to constantly change to keep people playing. Thats why people still play Counter Strike and chess. Ive tried to go back to WoW before, but all the constant changes eventually turned into something completely different. I DO NOT want to have to relearn everything every time i log in from an break. I stopped playing dota2 for the same reason, every time i want to play i have to spend hours relearning half the heroes. I havent even learned all the heroes yet, and they alredy change shit! So effing annoying. Also the LFD/ LFG and flying mounts completely ruined the world feel in WoW. Its so awesome to actually see people going about in the world.
  • foppoteefoppotee Member UncommonPosts: 237
    I no longer play WoW, but every article I come across about this revival reminds me of that corporate guy that said on stage, paraphrasing, about even though you (players/customers) think you want it & ask for it you don't want it just makes me laugh. I'm sure he still has a nice job paying him too much money leading with his ego. Wow, is/was a good game so I'm happy for all the players enjoying it with the classic now.
  • nomadienomadie Member UncommonPosts: 163
    Wait what? Classic Review? It's a 15 year old game the hell? It's already had a review you know 15 years ago. It's the same game...
  • NildenNilden Member EpicPosts: 3,073
    A review for a 15 year old game. Really speaks volumes to how utterly trash the entire MMORPG genre has become.
    JeffSpicoliTheocritusBodeanG

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer



  • UtinniUtinni Member EpicPosts: 1,874
    nomadie said:
    Wait what? Classic Review? It's a 15 year old game the hell? It's already had a review you know 15 years ago. It's the same game...
    Hope your day gets better man. Drink lots of water and make sure you get plenty of sleep.
    Coorslite
  • BruceYeeBruceYee Member RarePosts: 1,871
    The population on my server has dropped to medium(day) low(night) BUT I can still find groups for dungeons 24 hours a day for ANY dungeon within my level range. Compared to ESO with just one server AND dungeon finder and guilds I cannot find groups at certain times no matter how hard I try. The one thing I am noticing this time in WoW is there are entire groups of people & guilds that just farm dungeons constantly which is perfect cause years of mobile games has made farming the same stuff over and over for me the norm.
  • PalebanePalebane Member RarePosts: 3,922
    edited September 2019
    I feel like the addons do take away from community. A lot of QoL changes affect community negatively. Having any player considered to be a “rando” instead of a potential ally pretty much speaks for itself imo.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • ArteriusArterius Member EpicPosts: 2,764
    It was really good for the first 20 levels and then I burned out. Haven't gone back and cancelled by WoW membership. I was actually super excited by Pantheon until playing WoW classic now I am not so sure that I want to go backwards. Some of those QoL's were not a negative. Some were. Pantheon seems to be going even further back then WoW.
    Currently playing: Outer Worlds (Xbox One X)

    Currently Reading: Skaven Slayer (Gotrek and Felix Book 2)

    Currently Writing: Champions of Legend Book 1 (3rd Draft)

    Currently Watching: Oz (Season 4), Soprano's (Season 1)


  • oriya9oriya9 Member UncommonPosts: 45


    That guy who said "You think you do but you don't", does he still have a job at Blizzard?


    He's actually the president of Blizzard right now. Replaced Mike.
  • AethaerynAethaeryn Member RarePosts: 3,090
    snoocky said:
    For only the long travel times I will pass..I enjoyed Classic in the days though...
    I just grind the occasional mob along the way :)

    Wa min God! Se æx on min heafod is!

  • AoriAori Member EpicPosts: 4,179
    So many bitter people, modern gaming is arguably trash for those in the MMO community, stop trying to rain on our parade.

    I like the feeling of not having to rush rush rush to feel accomplished. This is relaxing, doesn't feel like a job like it used too. Sure I'll get bored of it but not right now.
    DeadSpockCoorsliteViper482
  • IselinIselin Member LegendaryPosts: 14,212
    I see most people are still going with the binary love all of it or hate all of it options. I've been playing it casually for a couple of weeks and I'm enjoying parts of it and am annoyed by the parts of it I consider just bad game design that do not contribute in any meaningful way to those parts of Classic I enjoy. Sorry for my heresy but competitive mob tagging and competitive loot drops with the need/greed system both suck donkey balls. Cooperative mob XP and instanced loot per player are two of the best things ever to have been improved in MMOs.

    But the key part here is that I'm still playing it some because the positives still outweigh the negatives for me so far.

    But then I've also been playing WOW retail for the first time in more than 5 years and have a whole different set of annoyances and enjoyments there. Maybe it's the 5 year gap in playing retail but I'm having fun there too leveling a couple of new characters to get the feel for it again.

    Keep on trucking :)
    TorvalSovrathAoriArleeKyleran
    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

    "... the "influencers" which is the tech name we call sell outs now..."
    __ Wizardry, 2020
  • TheocritusTheocritus Member EpicPosts: 7,496
    Nilden said:
    A review for a 15 year old game. Really speaks volumes to how utterly trash the entire MMORPG genre has become.
    and they get people to pay a sub for it.......
  • aRtFuLThinGaRtFuLThinG Member UncommonPosts: 1,387
    edited September 2019
    I think this is a testament more to how terrible the retail is compare to classic, ie what would've been.

    I think people just hated a lot of the changes ever since after the expansions - too easy to get items, too many levels, too many different type of skills/useless abilities, removal of meaningful talent trees, etc.

    WoW should've stuck with the original 60 levels of classic and just introduces new dungeons, new races, new classes, new areas, etc. The added levels was what I believe a lot of classic players loathed because it makes what players wasted all the time to loot/achieve beforehand meaningless.
    Coorslite
  • BruceYeeBruceYee Member RarePosts: 1,871
    Iselin said:
    I see most people are still going with the binary love all of it or hate all of it options. I've been playing it casually for a couple of weeks and I'm enjoying parts of it and am annoyed by the parts of it I consider just bad game design that do not contribute in any meaningful way to those parts of Classic I enjoy. Sorry for my heresy but competitive mob tagging and competitive loot drops with the need/greed system both suck donkey balls. Cooperative mob XP and instanced loot per player are two of the best things ever to have been improved in MMOs.

    But the key part here is that I'm still playing it some because the positives still outweigh the negatives for me so far.

    But then I've also been playing WOW retail for the first time in more than 5 years and have a whole different set of annoyances and enjoyments there. Maybe it's the 5 year gap in playing retail but I'm having fun there too leveling a couple of new characters to get the feel for it again.

    Keep on trucking :)
    Put on a fresh pair of depend and get your safe space ready cause if the need/greed system at lower levels bothers you then what happens at 60 in dungeons and raids will 100% make you rage quit the game.

    "Cooperative mob XP and instanced loot per player are two of the best things ever to have been improved in MMOs." Some people would say that those two things contributed to the start of the downfall of mmo's. There is no motivation to do anything well cause you can be the weakest link in the group but if the game rng decides you should get something you get it for completely sucking over the person who worked their butt off. Having the game determine who gets what without any input from the player is like virtual socialism. Let the players decide what happens and if someone is a jerk then it's on them but taking control/freedom away from players is what started us down this shitty road in the first place. I admit though that when two features you mentioned were first introduced I thought they were great ideas cause it felt like "security" which reminds of that saying...
    "He who sacrifices freedom for security deserves neither" Benjamin Franklin
    Coorsliteuriel_mafess
  • IselinIselin Member LegendaryPosts: 14,212
    BruceYee said:
    Iselin said:
    I see most people are still going with the binary love all of it or hate all of it options. I've been playing it casually for a couple of weeks and I'm enjoying parts of it and am annoyed by the parts of it I consider just bad game design that do not contribute in any meaningful way to those parts of Classic I enjoy. Sorry for my heresy but competitive mob tagging and competitive loot drops with the need/greed system both suck donkey balls. Cooperative mob XP and instanced loot per player are two of the best things ever to have been improved in MMOs.

    But the key part here is that I'm still playing it some because the positives still outweigh the negatives for me so far.

    But then I've also been playing WOW retail for the first time in more than 5 years and have a whole different set of annoyances and enjoyments there. Maybe it's the 5 year gap in playing retail but I'm having fun there too leveling a couple of new characters to get the feel for it again.

    Keep on trucking :)
    Put on a fresh pair of depend and get your safe space ready cause if the need/greed system at lower levels bothers you then what happens at 60 in dungeons and raids will 100% make you rage quit the game.

    "Cooperative mob XP and instanced loot per player are two of the best things ever to have been improved in MMOs." Some people would say that those two things contributed to the start of the downfall of mmo's. There is no motivation to do anything well cause you can be the weakest link in the group but if the game rng decides you should get something you get it for completely sucking over the person who worked their butt off. Having the game determine who gets what without any input from the player is like virtual socialism. Let the players decide what happens and if someone is a jerk then it's on them but taking control/freedom away from players is what started us down this shitty road in the first place. I admit though that when two features you mentioned were first introduced I thought they were great ideas cause it felt like "security" which reminds of that saying...
    "He who sacrifices freedom for security deserves neither" Benjamin Franklin
    You sound like you really don't know what caused what so you're suspicious of everything that newer MMOs have that the old ones didn't just because 15 years ago you had more fun playing MMOs. Typical attitude that leads to babies being thrown out with the bath water.

    As to end game shit I was there so I know how that worked and it had nothing to do with your idealized view that those who worked their butt off got rewarded. The guild/raid leader gave their buds the good stuff - that's how it actually worked. There was no meritocracy just gang rules. They can take that shit and shove it.
    gervaise1TorvalHorusra
    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

    "... the "influencers" which is the tech name we call sell outs now..."
    __ Wizardry, 2020
  • RhoklawRhoklaw Member EpicPosts: 6,980
    You know, we get the same arguments in every thread about every game. No matter how many times we all agree, not everyone enjoys the same games, we still argue like we just don't care. Seems people have the mentality that, either games get developed my way or I'm going to trash on it all day. Sadly, this game was launched 15 years ago and it seems millions, yes you heard me, millions of WoW veterans came back to play this. No one is expected to enjoy Classic and THIS is exactly why people stopped playing WoW in the first place, because those of us who enjoy Classic, can't stand Retail. See how that works? Now stop crying about Classic stealing Retail's thunder, oh wait, aside from the badass BFA trailer, there was no thunder. Anyhow, I'm enjoying my time back in Classic and I couldn't thank Blizzard more for allowing those of us who asked for it, to bring it to life.
    TacticalZombeh

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