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Swtor why did you reject it?

13

Comments

  • TillerTiller Member EpicPosts: 8,410
    edited September 2019
    It felt like "Knock-off Star Wars" Not even like KOTOR, like something else. I tried, I even bought the $150 CE box, but it wasn't the game I was looking for. That and I really can't play any other Star Wars MMO after player SWG. Star Wars MMOs should be about living in the world of Star Wars, being a nobody and making a name for yourself. No one should be forced to start out as a hero, that should come with time, but every Star wars game you are forced to be that hero.

    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
  • BeansnBreadBeansnBread Member EpicPosts: 7,009
    It's like the difference between going on a safari and going on a Disneyland ride.
    Amatheelocke
  • AlBQuirkyAlBQuirky Member EpicPosts: 5,697
    I had no interest in it from the get-go because it was easy to see what it was about.
    Tightly controlled game play, 
    plus cut scenes to remind you that they control the vertical, they control the horizontal
    Like watching yourself on TV in a sci-fi horror show and you couldn't change anything. 
    Except turn it off. 
    Great Outer Limits reference there ;)
    AmarantharTillerKylerankenguru23Octagon7711

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


    (And now Burger King has MEATLESS burgers!)

  • immoralthangimmoralthang Member UncommonPosts: 253
    I wouldn’t say I’ve ever rejected SWTOR. The story content ranges from amazing to decent but I always subscribe when something new drops.

    I just find the endgame extremely lacking and it’s the sole reason I haven’t maintained a consistent subscription. I’m looking forward to Onslaught though. I’ve missed my scoundrel and feel excited to begin a new adventure. :)
  • bonzoso21bonzoso21 Member UncommonPosts: 314
    I only played during beta tests, but I remember being really annoyed with having to fight my way through umpteen packs of completely static trash mobs down a corridor to get to my objective, then fight my way back down the same corridor fighting all the same packs that had respawned in a minute or two. 

    I remember being really annoyed by the Star Fox space combat missions, flying the Millenium Falcon through a stage over and over like I was competing for a high score in a 1990s arcade cabinet. 

    I'm a HUGE Star Wars fan and a big fan of BioWare, but Star Wars music and some neat voiced quests weren't enough for me to feel like SWTOR was something I wanted to invest my free time in at launch. I was interested in trying it out when it went free-to-play, but then when I read all the quality of life features they were hiding behind the paywall, I never bothered. 
    VorthanionArglebargle
  • boris20boris20 Member UncommonPosts: 353
    I played during the early beta tests. At one point, not far before launch, the game had a decent complication to gearing, and adding mods to gear. By the time launch rolled around they dumbed the game down so much, I was over it. Made myself play for a month, and just lost interest. Too much theme park, lack of gear diversity, ability to tweak your mods and such. start to endgame only took me a few weeks. It was just to shallow of a game. 
  • MMOExposedMMOExposed Member RarePosts: 7,025
    Maurgrim said:
    Swtor had the classic themepark setup.
    You hade well thought out quests
    You had planet story arc.
    You had personal class story
    You had full voice acting and themes during the scenes.
    You had the classic crafting
    You had dungeons and raids ( yes I know it's not called that in swtor)
    You had Battlegrounds (and scrapped world pvp)

    How Is Swtor any different from the rest of the thempark games, yes the hype were epic, dunno what the hype was, I expected a classic themepark and the game did just that.

    So what did everyone who didn't enjoy the game expected the game to be, why did it fail what was missing?
    despite what the vocal minority were preaching around that time when it was coming out, I dont want a heavy instanced, Level Grind Story Forced MMO. 

    I dont like Dragon Age, so I dont want a Dragon Age MMO in a SW skin. The developers put way too much of the development's resources into the Story voices and stuff like that which isnt only fun the first time going through if at all. I knew then that this was a huge mistake so I wasnt hyped on the game and passed on it.

    Gameplay is whats important to me in a Themepark MMO. Not the Story. Vanilla Rift for example had a piss poor story, but some good class mechanics and Dynamic Events. Became too Level grindy over the years that I quit that as well for GW2.
    AlBQuirkygunklackerHatefull

    image

  • GorweGorwe Member EpicPosts: 6,380
    Antarious said:
    My answer might be a little different.

    I got into the first weekend starter planet test and kind of got hooked.  I want to say this was the Commando/Smuggler test but I can't remember for sure.  Anyway the game design was a tad different at that time.  However, at this point we only had this one planet for comparison.  Part of the notice was that just because you were in on "this test" didn't mean you would be invited back or even in the beta.

    Personally I was in all the weekend aka starter tests and got into the very start of beta.

    It's been quite a few years and I really want to keep this a bit limited so...  When the game first entered testing classes were very different.  Commando for example was nothing like Bounty Hunter/Merc.  Crafting was actually useful and could make interesting things.

    I remember submitting a bug report as people were getting stuck in elevators and I (probably others as well) realized a certain character creation choice was the ONE that would result in a character that got stuck.  I had logged out and got an email from part of the beta team saying if I could log in when I got the email to please do so.  So I logged in and this person asked me to make a character with that option then summoned me to an elevator and spot on fixed the issue right there.

    So... I had recommended the game to all my Star Wars friends.  Told them how the development team was very active to bug reports etc

    Then....

    We had a downtime between testing phases.  At that point I believe it was the lead developer or at least one of the two original big names left the team.  I'd seen this same thing (with the same guy) just before another game went to complete crap.  I don't mean like it was his fault.  I mean like I always believed he left the other game because why stay with something that you know won't work aka big changes were coming and not what he had been working on.

    So... the next phase starts.  All of the "unique" aspects of all the classes were pretty much just a mirror of their counterpart.  At least to me that's how it felt.  Everything was gutted and made simple.

    Crafting was changed to what you encountered if you joined beta at this point right through launch etc

    At which point I sent flags to all my friends I had been recommending the game to and said only buy it if you are really desperate.  I also apologized to them all for recommending it.  It's hard to really describe at this point in time the exact ways the game changed.  It was just not something I would have ever told a friend about and the original version I tested was.  Sure the maps were still goat paths but the class play etc was there at the start.

    The "new thing" for this phase of beta was *drum roll*.   Where we pick our favorite forum posters (with the absolute worst ideas) and give them a special super secret forum of their own to directly interact with the dev team!!!   All of the posters that got the special little forum symbol were people that thought the new gutted game was great!!

    There was no more real interaction with anyone from the dev team.  Bug reports seemed to just go to auto delete etc  I certainly never got another email to log in if I could about a bug I had reported etc

    I had a pre-order in for the game and didn't cancel it.  I should have.. but I didn't.  Even with some of the issues that would have existed anyway... I would have happily played the original version of the game I tested.

    Sorry that was longer than I wanted it to be.
    No, do be as detailed as possible! How did Trooper and Smuggler play back then?
  • JudgeUKJudgeUK Member RarePosts: 1,490
    At the core for me would be the graphics engine. This resulted in a poor combat experience and lacklustre gameplay in general. Played for quite a while but there was always this hold back to it.
    gunklackerHatefull
  • ShaighShaigh Member RarePosts: 2,020
    It took two months and it felt like I had played everything swtor offered, leveled three classes, played all dungeons, hard mode dungeons and also finished the two initial raids. It felt more like I moved on because I had done everything I felt like doing.
    The cynic knows the price of everything and the value of nothing.
  • RelampagoRelampago Member UncommonPosts: 351
    They sold it a certain way before launch, making it seem like there would be dungeons like DAOC Darkness Falls, and several other things about a galaxy in conflict that wasn't legit.  It wound up being a mediocre KoTOR with some WoW themepark elements, which would have been fine if they would have sold it as such.  Once my guild beat the first raid that was it for us.
  • DrunkWolfDrunkWolf Member RarePosts: 1,639
    I had fun in it for awhile. got a couple toons to max. but i do enjoy some pvp and i thought the pvp in that game was just terrible, i was so sick of hutball and thats mostly what would que up. and the world pvp was just bad.
  • QuizzicalQuizzical Member LegendaryPosts: 21,435
    It looked like a fairly generic MMORPG.  The companion system looked like it could be kind of cool, but that was about it.  It looked like at best, the game could potentially be decent but not great.

    And then EA was involved, and you just know that they're going to break the game somehow.
  • starwarsnutstarwarsnut Member UncommonPosts: 230
    edited September 2019
    once ilum got nerfed and ruined open world pvp that was it for me i hate queing up for pvp and you can only do huttball so much. Its sad had they fixed the open world pvp could have been something but when you got james ohlen saying the game cant handle 15 people in the same area you know you got a bad engine smh all tor is now is a bunch of kids using daddys credit card standing afk on the fleet bored with nothing to do its sad. The other issue is they could have made space another game in itself like swg did with jump to lightspeed open free roam space but no were stuck with gsf smh very sad ive never seen a game so instanced in my life even the guild ship you cant drive it freely around and fight other guild ships its just so sad.
  • AethaerynAethaeryn Member RarePosts: 3,054
    bonzoso21 said:
    I only played during beta tests, but I remember being really annoyed with having to fight my way through umpteen packs of completely static trash mobs down a corridor to get to my objective, then fight my way back down the same corridor fighting all the same packs that had respawned in a minute or two. 

    I remember being really annoyed by the Star Fox space combat missions, flying the Millenium Falcon through a stage over and over like I was competing for a high score in a 1990s arcade cabinet. 

    I'm a HUGE Star Wars fan and a big fan of BioWare, but Star Wars music and some neat voiced quests weren't enough for me to feel like SWTOR was something I wanted to invest my free time in at launch. I was interested in trying it out when it went free-to-play, but then when I read all the quality of life features they were hiding behind the paywall, I never bothered. 
    This is almost exactly the same for me.  I did go back once you could just do the story missions and am just about done bounty hunter.  I will likely to Imperial angent as well. . maybe smuggler and the healer type jedi.

    Wa min God! Se æx on min heafod is!

  • AntariousAntarious Member UncommonPosts: 2,804
    Gorwe said:
    No, do be as detailed as possible! How did Trooper and Smuggler play back then?
    I just don't have the ability to be that detailed.  I can remember in the general sense but once I lost interest in the game I just flushed it.  What I can say is that it felt compelling to play every class and both class options.  In that sense going from class to it's mirror was not simply the same abilities with different animations (or two weapons instead of one).  Later it pretty much just felt like the same abilities slapped into the mirrors.

    I remember before tuning on the weekend test that smuggler had a bit harder time with some of the spawns.  Trooper... well I just loved commando.  As much as I've always been a BH fan in Star Wars... Commando was an experience early on.

    To be honest most of my beta experience was in PvP and I played a Sorc almost all the time.  Once the changes started... well let's just call it what it was.  Once they started gutting the game I no longer did PvP or much of anything in beta.  There was no listening to feedback and with all the gutting they were obviously trying to keep it simple to get it out the door on a certain date.  Which is sad because the game they had... even with the same maps was at least something I was willing to play.

    When the game went "live" I didn't even play any of the classes I really focused on in beta.  I also never PvP'd EVER once the game went live.  Even though I had spent months doing it in beta prior to the changes.

    I actually played a Bounty Hunter.. sad to say I can't even remember what the tank spec was called (obviously not Merc).  I was probably one of if not the first 50 on my server and then I logged out and was done with the game.
  • sipusipu Member UncommonPosts: 181
    Because the game engine is broken.
    HatefullXarkoRelampagoGorwe
  • XarkoXarko Member EpicPosts: 1,165
    I return to the game every now and then to scratch my Star Wars itch. Since all the Disney era SW games are garbage, this is best I've got.
  • AlBQuirkyAlBQuirky Member EpicPosts: 5,697
    Xarko said:
    I return to the game every now and then to scratch my Star Wars itch. Since all the Disney era SW games are garbage, this is best I've got.
    Do you not play the old games? Like KotOR 1 & 2 or the old Jedi Knight series? KotOR and Jedi Academy is where I get my "good Star Wars fill" ;)
    Octagon7711

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


    (And now Burger King has MEATLESS burgers!)

  • BrumeBrume Member UncommonPosts: 54
    I have the same feeling about SWTOR. For me it is by far the most well done story of any MMO around. The Sith Warrior story arc was just awesome, i was playing the game like i watch a movie. I feel the game was a bit too easy thou, if you remove the challenge the game begin to be pointless to grind. 

    They also introduce the housing system a little too late i believe, but the game itself was good and the story was just spot on. 
    Octagon7711
  • bcbullybcbully Member EpicPosts: 9,851
    Terrible PvP 
  • elockeelocke Member UncommonPosts: 4,335
    No world building or immersion in said worlds.  Everything is static, mobs all attack the exact same way no matter the planet.  Every planet feels like a tunnel.  Every class feels the same.  Story is the only real gem in this game.  I would completely rebuild the game if I had the IP and billions of dollars and would make more sandbox elements coupled with the amazing story, and that would just be the start.  
    AlBQuirky
  • Octagon7711Octagon7711 Member LegendaryPosts: 8,919
    I really enjoyed it for the most part when it first game out and played it a lot.  My biggest problems were the very very long travel times and time sinks. 

    You just couldn't go down to the planet.  You had to go to the orbital station first to transfer to a shuttle that took you to the planet. :neutral:  Some destinations took a full five mins of riding on a speeder to get there and once you got there you had to fight your way to all the quest locations.  Things have gotten better with a lot of cool-down reductions on instant travel items.  And it's a lot faster if your class has stealth skills.

    Recently I returned to finish two class stories I noticed were close to being done.  Games kinda empty.  I might see anywhere from one to five players while doing missions on planets.  Maybe 15 or so on the fleet.  Nothing like the old days. :/
    elocke

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • AdamantineAdamantine Member RarePosts: 4,336
    klash2def said:
    Say what you want about the gameplay but they changed MMOs forever with having it be fully voiced, even your toon speaks.
    I have a hard time to think of anything even less relevant.


    elockeKyleranAlBQuirky
    Please set a sig so I can read your posting even if somebody "agreed" etc with it. Thanks.
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