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I had no interest in it from the get-go because it was easy to see what it was about.Tightly controlled game play, plus cut scenes to remind you that they control the vertical, they control the horizontal. Like watching yourself on TV in a sci-fi horror show and you couldn't change anything. Except turn it off.
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
(And now Burger King has MEATLESS burgers!)
Swtor had the classic themepark setup.You hade well thought out questsYou had planet story arc.You had personal class storyYou had full voice acting and themes during the scenes.You had the classic craftingYou had dungeons and raids ( yes I know it's not called that in swtor)You had Battlegrounds (and scrapped world pvp)How Is Swtor any different from the rest of the thempark games, yes the hype were epic, dunno what the hype was, I expected a classic themepark and the game did just that.So what did everyone who didn't enjoy the game expected the game to be, why did it fail what was missing?
My answer might be a little different.I got into the first weekend starter planet test and kind of got hooked. I want to say this was the Commando/Smuggler test but I can't remember for sure. Anyway the game design was a tad different at that time. However, at this point we only had this one planet for comparison. Part of the notice was that just because you were in on "this test" didn't mean you would be invited back or even in the beta.Personally I was in all the weekend aka starter tests and got into the very start of beta.It's been quite a few years and I really want to keep this a bit limited so... When the game first entered testing classes were very different. Commando for example was nothing like Bounty Hunter/Merc. Crafting was actually useful and could make interesting things.I remember submitting a bug report as people were getting stuck in elevators and I (probably others as well) realized a certain character creation choice was the ONE that would result in a character that got stuck. I had logged out and got an email from part of the beta team saying if I could log in when I got the email to please do so. So I logged in and this person asked me to make a character with that option then summoned me to an elevator and spot on fixed the issue right there.So... I had recommended the game to all my Star Wars friends. Told them how the development team was very active to bug reports etcThen....We had a downtime between testing phases. At that point I believe it was the lead developer or at least one of the two original big names left the team. I'd seen this same thing (with the same guy) just before another game went to complete crap. I don't mean like it was his fault. I mean like I always believed he left the other game because why stay with something that you know won't work aka big changes were coming and not what he had been working on.So... the next phase starts. All of the "unique" aspects of all the classes were pretty much just a mirror of their counterpart. At least to me that's how it felt. Everything was gutted and made simple.Crafting was changed to what you encountered if you joined beta at this point right through launch etcAt which point I sent flags to all my friends I had been recommending the game to and said only buy it if you are really desperate. I also apologized to them all for recommending it. It's hard to really describe at this point in time the exact ways the game changed. It was just not something I would have ever told a friend about and the original version I tested was. Sure the maps were still goat paths but the class play etc was there at the start.The "new thing" for this phase of beta was *drum roll*. Where we pick our favorite forum posters (with the absolute worst ideas) and give them a special super secret forum of their own to directly interact with the dev team!!! All of the posters that got the special little forum symbol were people that thought the new gutted game was great!!There was no more real interaction with anyone from the dev team. Bug reports seemed to just go to auto delete etc I certainly never got another email to log in if I could about a bug I had reported etcI had a pre-order in for the game and didn't cancel it. I should have.. but I didn't. Even with some of the issues that would have existed anyway... I would have happily played the original version of the game I tested.Sorry that was longer than I wanted it to be.
I only played during beta tests, but I remember being really annoyed with having to fight my way through umpteen packs of completely static trash mobs down a corridor to get to my objective, then fight my way back down the same corridor fighting all the same packs that had respawned in a minute or two. I remember being really annoyed by the Star Fox space combat missions, flying the Millenium Falcon through a stage over and over like I was competing for a high score in a 1990s arcade cabinet. I'm a HUGE Star Wars fan and a big fan of BioWare, but Star Wars music and some neat voiced quests weren't enough for me to feel like SWTOR was something I wanted to invest my free time in at launch. I was interested in trying it out when it went free-to-play, but then when I read all the quality of life features they were hiding behind the paywall, I never bothered.
Wa min God! Se æx on min heafod is!
No, do be as detailed as possible! How did Trooper and Smuggler play back then?
I return to the game every now and then to scratch my Star Wars itch. Since all the Disney era SW games are garbage, this is best I've got.
Say what you want about the gameplay but they changed MMOs forever with having it be fully voiced, even your toon speaks.