Caspian ☁Today at 1:43 PM
Chronicles of Elyria is still being designed to be fun on a game pad. So all evolutions of the gameplay are going toward making it feel responsive, fun, and skill-based, without requiring a ton of different keyboard keys or buttons.
How does this mesh with the high RP concept they are pushing where they promote forum posts as game content? Are these same RPers really going to want Gamepad controls? Can they really build a game that can fully be played with a gamepad and yet promote the full RP that is promised? I do not see how a gamepad can be used in a real RP environment. Every conversation will just be clicking from a small selection of predetermined sentences?
Thoughts?
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
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Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
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Logic, my dear, merely enables one to be wrong with great authority.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
And damn you for putting me in a position to defend this shit show even in a trivial way
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I’m not a fan just don’t understand the correlation
Another off-topic aside:
I've been playing a bit of WOW classic the past of couple of weeks and the combination of so many abilities with cast times and then cool downs and the 1.5s global CDs are reminding me why once upon a time I was a mouse clicker. The pace is just so glacially slow there's zero need for a gaming mouse or controller or anything else designed for speedy game play.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
With a mouse, you've probably already got one hand on the keyboard. To switch to both hands on the keyboard to type, you just let go of the mouse and move one hand.
With a gamepad, you've probably got two hands on the gamepad and none on the keyboard. Furthermore, your hands are what is holding the gamepad up, so if you just let go of it to grab a keyboard, it drops on the floor or in your lap or whatever. Let go of a mouse and it just sits there on whatever surface it was already on. So with a gamepad, you don't just move a hand; you have to stop to place the gamepad in a stable position before you can go for the keyboard.
Worse, without a need for a hand on the keyboard, you're likely sitting further back and not right at the keyboard. So you don't just need to move a hand. You need to move your chair, or at least adjust how you're sitting. That takes a lot more time and effort than just moving a hand, so you might just decide that you don't actually need to say what you would have said if it were easier.
Even so, for lengthy chatting, you set aside whatever non-keyboard device you were using to play the game and have both hands on the keyboard, anyway. I'm not a role-player, but my notion of it mostly revolves around extended chats in a safe area, not trying to sneak in a sentence here and there between getting stabbed. The latter is what a gamepad would make much harder to do.
There's no doubt that M+KB is more comfortable and natural for me. But I fail to see what the big deal is that this game, if it ever is a game, has controller support. ESO on the PC has it there as an option and some like that. I've never used it myself.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
1) Make sure that it never requires analog movements that are both fast and precise. (Requiring fast or precise but not both at once is okay.)
2) Try not to require all that much analog movement of the mouse pointer at all. Having to stop to navigate menus now and then is fine. Having mouse clicking on things as an option is fine so long as there is a non-mouse option. Needing analog movement for every single attack or skill use is not.
3) Have highly versatile keybinds so that every single control in the game can be remapped to any arbitrary keyboard key or mouse button, or an arbitrary combination of two of them. (Bonus points if you allow arbitrary combinations of three.)
I don't think there is anything objectionable about (3), even to players who don't use a gamepad. Points (1) and (2) do restrict what a game can do somewhat.
ESO is the classic example of this and one of the reasons I don't play it.
POE suffers from this same issue to some degree however I was blown away this evening after downloading the new Blight expansion to see there are now control keys added to the interface. (CTRL-Q CTRL-W etc.)
Finally may be able to slot all of my skills instead of having to swap them out constantly which I Ioath doing.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Limited slotted abilities chosen from a larger pool of possible abilities is a design choice not necessarily dictated by future plans of console release. I prefer it to ability and hot bar bloat... but that's just me.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Fighting games are designed for controllers, and they some of the fastest, complex, and most responsive games around.
So it's more of a design problem. If you want to see a multiplayer rpg fighter you could check out Absolver. (It's fun though though not a real MMO and player base keeps itself above 100).
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
not my mmo.
"I'll never grow up, never grow up, never grow up! Not me!"
Though the fact that Caspian/SBS/CoE is even considering this is ridiculous I think producing a game anyone can play would be more pertinent then making sure controllers can be utilized.