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As with all my articles, everything I say reflects my own experiences on my server, your mileage may vary and I’m sure there will be people in the comments vehemently denying what I say. That said, can we talk about Housing for a moment?
Comments
Yeah but they need larger apartment choices, the apartment isn't even an apartment but more of just a single tiny room.
Hopefully it will get addressed at some point.
SE had hoped...planned on housing being more of a GUILD/Linkshell idea than an individual idea.
I still point at Atlas as being the best template to follow right now because there is literally no limit until every square inch is consumed,you can build anywhere depending on server settings of course.
Also housing/building is right in the open game world and not hidden away in some instance.
However in saying all of this a zone/s still have to have some sort of object limit,there is no such thing as endless object placement.
You have to also realize the quality of textures/objects,a zone or view by players can only handle so much,it is not like players can load endless amounts of polygons.
Point being there ALWAYS has to be some sort of restrictions,even within an instance,it is still a zone.
Never forget 3 mile Island and never trust a government official or company spokesman.
That does nothing to answer the why questions in the least.
Furthermore, do players have any issues loading into the current housing areas? No? I see no problem then. Generate more instances, this doesn't create more polygons on a map, it generates a new map, hence no issue.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
The biggest flaw is the "move" function for FCs. Why do they get to skip in front just because? I also feel that the whole thing is suuuuper toxic and discourteous. I spend (this is true) 14 IRL hours trying to get a plot only to lose it to some shmuck who moves their house into it willy-nilly? Oh, and do you think they say something in chat about it? Nope!
Also, how about the fact that we have to set ourselves as "busy" for fear that someone could start a random, unsolicited trade with us that would literally tear us off the placard target thereby making it possible for, say, their friend to slide in on the timer. Sure, they don't know the timer either but when you're spamming it over and over, every attempt is a potential buy.
Lastly, macros/bots. As a console player i have to press the same buttons over and over. Sometimes my timing is off but I've gotten pretty quick. PC users, however, can run autokeyers, macros, and other things that can click those buttons much faster and in perfect sequence. I don't think I've seen this on Ultros, at least not in front of me, but i know it's a thing that people do and apparently SE isn't doing anything about it.
All of this could just go away with more housing. Period. But that's not going to happen. What we need is a silent auction mixed with a lottery. You out in your bid, down to the exact gil, then you're entered into the lottery. The server let's you know when/if your bid was accepted and you have a specific amount of time to get there and buy it otherwise it goes to the next bidder. That idea might need a little work to round out the details but it's doable and would at least save someone losing hours of their life and playtime just to spam buttons.
It is misleading advertising if FFXIV uses housing as a selling point. They should be up front and say housing is limited to only 5 percent (or is it 1%) of the population and that most players will never have housing. Some folks equate rarity with value but my personal 'real' time is finite (and rare) and valuable to me and I won't throw it away on useless aspects of the game: luck-of-the-draw-housing.
In fact their current approach to housing is insulting to the player and shows little respect for a player's time and effort and it creates an environment of the 'haves' versus the 'have-nots'. Housing in FFXIV seems more like a social experiment than anything else and is based on luck.
New players need to know that FFXIV doesn't have any attainable housing for the majority of players. Housing isn't related to how hard you work at the game or how many achievements you master or mastering the game at all...it's based on nothing but serendipity. Their current approach doesn't make me want housing more...it makes me not care at all.
Play the game for the adventure? Very good.
Play the game for housing? Very bad.