Good watch, they really are working on keeping this game on top. I love what they play with optimization of their systems. Load times are killer, not bad enough to stop me from playing lol
But the combat sucks monkey ass and this killed it for me completely. Now I can't touch this game anymore nor do I intend to.
FFXIV combat is very nice i would have like that in ESO more crazy flashy move sets.
Combat is one of the worst things about FFXIV. You have to be joking???
What I enjoy most about ESO these days is to start a new character and just begin questing somewhere. Last time I did Gold Coast and it was a lot of fun. It's tempting to take advantage of the free ESO+ and play some zone I haven't done yet, but don't have time this weekend unfortunatly and prefer to have a bit more time to play than push through it in a few days.
they used Hero Engine, shitty game engine for MMO, no wonder why combat/performance sucks
ESO doesn't use the Hero Engine.
SWTOR does and it shitty in SWTOR, because they used a beta version of the Engine at that time and modified it so heavily they couldn't receive updates and new releases from Hero Engine. So the fault was all on EA/Bioware for using a Beta version of a game engine and then modifying it so heavily they lost support.
I reinstalled ESO this weekend and a splash screen saying "Powered by the Hero Engine" still showed up during the installation as it has done every time I installed the game since closed beta (which is about once a year). It would have been removed if it didn't use it (as no company wants to promote another company for no reason). This is just another case of Zenimax lying to gamers to save face (the "Creation Engine" being a totally new engine because they rebranded the old engine is another example of that).
By the way, ESO current performances are worst than SWTOR (which I still play too) in those aspects: server stability, frame per seconds, loading times. And the problem is not the Hero Engine, as the game performances have been degrading year after year since closed beta with each new memory leak Zenimax add to the game and fails to fix.
As discussed and stated by ZoS etc. even prior to the game launching the Hero Engine was used in the initial early scoping work - whatever that means - and the Hero Engine gets credit as a result.
And again, as stated, etc. the Hero Engine wasn't used for the production game.
Have a go at ESO's engine by all means but don't come up with inaccurate excuses.
Is Animation Cancelling still a thing? I would love to get back to this amazing world but the ONLY thing that I hated about this game is the animation cancelling trying to maximize your damage output with weaving light and heavy attacks... ugh...
"Every game" has animation cancelling - its what a global cooldown is; after the gcd expires you can cast another spell / use another power.
And as a result there are players in most games that seek to get maximum damage.
Yep got to hate the focus on add-ons to make sure people are hitting keys exactly when the gcd runs down and kicking folks from groups if they are deemed sub-par. And the endless complaints when a gcd is changed. Ad-nauseum. Absolutely hate those.
There is a little bit more to it but one big difference with ESO is that it sets the gcd to zero. And this has implications - resource management being required for example. In and of itself though animation cancelling has been around for decades.
Comments
Combat is one of the worst things about FFXIV. You have to be joking???
And again, as stated, etc. the Hero Engine wasn't used for the production game.
Have a go at ESO's engine by all means but don't come up with inaccurate excuses.
And as a result there are players in most games that seek to get maximum damage.
Yep got to hate the focus on add-ons to make sure people are hitting keys exactly when the gcd runs down and kicking folks from groups if they are deemed sub-par. And the endless complaints when a gcd is changed. Ad-nauseum. Absolutely hate those.
There is a little bit more to it but one big difference with ESO is that it sets the gcd to zero. And this has implications - resource management being required for example. In and of itself though animation cancelling has been around for decades.