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Big News: Unity preventing SpatialOS from working on their platform

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Comments

  • LimnicLimnic Member RarePosts: 1,116
    Arterius said:
    Evidently Fractured in fine just in case someone was curious. According to them after the first scare in January they moved to an independent client which is why the dates of the Alphas were pushed back. 
    Good to know the project is still rolling along.
  • GdemamiGdemami Member EpicPosts: 12,342
    Limnic said:
    Seems more so you are unfamiliar with the situation you are arguing about.

    Spatial breached terms of the original eula by repackaging parts of Unity's network layer in it's product. They did not have a legal license to resell Unity or any of Unity's assets, and were in breach of terms for doing so.

    This extended to them losing Unity Supported Platform status, and thus also falling out of Unity's amended terms for a third party platform. Unity has since stepped back and allowed projects to use any platform regardless of supported platform status, but that didn't address the other side of the issue.

    Which, if you dont understand the relationship between license to resell a product, and reselling assets without such, that speaks to your unfamiliarity with the subject.
    ...this is your masterpiece.
    alkarionlog
  • LimnicLimnic Member RarePosts: 1,116
    edited July 2019
    Gdemami said:
    ...
    You know you're doing something right if Gde is disagrees with you.

    Just funny he'd bother making a comment when he quoted something that is all a matter of fact, which has been covered by the past articles regarding the incident.
  • GdemamiGdemami Member EpicPosts: 12,342
    Limnic said:
    You know you're doing something right if Gde is disagrees with you.
    ...yeah, you can be sure you say shit.
    alkarionlogKyleran
  • LimnicLimnic Member RarePosts: 1,116
    edited July 2019
    Gdemami said:
    Limnic said:
    You know you're doing something right if Gde is disagrees with you.
    ...yeah, you can be sure I say shit.
    Indeed. It's why instead of providing any rational argument to or against a topic, slapping the LOL button and making silly taunts is all some people can do.

    Much like how some people devolve into hissy-fits when their tangents don't work out the way they intended and have to bail out by insulting the other person.
  • GdemamiGdemami Member EpicPosts: 12,342
    edited July 2019
    Limnic said:
    Indeed. It's why instead of providing any rational argument to or against a topic
    ....there is no way to talk sense into irrational mind.
  • LimnicLimnic Member RarePosts: 1,116
    edited July 2019
    Gdemami said:
    Limnic said:
    Indeed. It's why instead of providing any rational argument to or against a topic, slapping the LOL button and making silly taunts is all some people can do.
    ....there is no way to talk sense into irrational mind.
    General point for public forum is not necessarily to convince an individual, but to provide information for the public.

    Yeah, engaging an irrational mind that slaps a LOL button as a form of protest to everything that defies their strange opinions may not convince them personally of something, but anyone else that reads the thread can hope to glean something meaningful.

    Granted, when such an irrational person starts making pointless tangents to bury relevant information, we can see the strange desperation they display in obfuscating the base facts.

    Given the case as it was described in the news, and the contents of Unity's EULA on the subject, what possible interpretation do you think is logical for you to have a disagreement with the facts pointed out above?

    You can smash that LOL button like you always do and admit you have nothing rational to put here, or provide a rational argument. 
    Gdemami
  • MMOExposedMMOExposed Member RarePosts: 7,387
    Can somebody ELI5 what a SpatialOS is? 

    Philosophy of MMO Game Design

  • LimnicLimnic Member RarePosts: 1,116
    Can somebody ELI5 what a SpatialOS is? 
    You pay them to try and solve the basic online structure for a game with server-based solutions they have already built.
    Gdemami
  • GdemamiGdemami Member EpicPosts: 12,342
    edited July 2019
    Limnic said:
    You can smash that LOL button like you always do and admit you have nothing rational to put here, or provide a rational argument. 
    ....you call them "facts", like I said before, there is no way to have a rational discussion with you.

    You have absolutely no clue what you are talking about but that does not stop you from making ridiculous assumotions how any if that works....irrational mind.

    To keep it simple:

    Normally, you build your game and let it run on some server that is either on-premise or hosted.

    What SpatialOS does, besides netcode, is that allows you to run your game in the cloud,it is a cloud service, or platform.

    Instead of loading up the game onto a server, you load it up into SpatialOS that will then split up the game world into smaller instances or types that will be handled seperatedly - a cloud computing where each 'service' is provided required computational power.

    This what Unity made a fuss about - they did not like the fundamental 'change' how their Unity server works, although SpatialOS is just a service.

    In fact, it is the opposite of your nonsense masterpiece:

    "Spatial breached terms of the original eula by repackaging parts of Unity's network layer in it's product."

    Unity multiplayer/netcode is shit, saying SpatialOS repackaged(whatever that is) part of Unity netcode in their own product is just hilarious ignorance.
  • GdemamiGdemami Member EpicPosts: 12,342
    Limnic said:
    You pay them to try and solve the basic online structure for a game with server-based solutions they have already built.
    ....ffs stop already.
  • LimnicLimnic Member RarePosts: 1,116
    edited July 2019
    Gdemami said:
    Limnic said:
    You can smash that LOL button like you always do and admit you have nothing rational to put here, or provide a rational argument. 
    ....you call them "facts" because they are facts
    You saying something I referenced from what Unity and the articles themselves wrote is wrong, for you to insert a statement of your own, is much more to the point a "ridiculous assumption".

    When Unity expressly called out that they broke the End User License Agreement, and how they did so, for you to call it hilarious ignorance ends up meaning little. You mean to say you believe what was written in the articles and by Unity regarding this is "hilarious ignorance" then?

    Hence too why the Unity GDK for Spatial ended up moving to a MIT license and is no longer a sold component.

    Sounds like the most you've done is look up Improbable's comments.
    Gdemami
  • GdemamiGdemami Member EpicPosts: 12,342
    Limnic said:
    You saying something I referenced from what Unity and the articles themselves wrote is wrong, for you to insert a statement of your own, is much more to the point a "ridiculous assumption".
    ...what was written is not what you think was written because you lack comprehension for the text content - you are ignorant on topic, your 'stolen code piece' above is just shining example.
  • LimnicLimnic Member RarePosts: 1,116
    edited July 2019
    Gdemami said:
    Limnic said:
    You saying something I referenced from what Unity and the articles themselves wrote is wrong, for you to insert a statement of your own, is much more to the point a "ridiculous assumption".
    I am ignorant on topic

    Unity called it out and addressed it in a followup after noting Spatial was "making unauthorized and improper use of Unity’s technology".

    Your unfamiliarity with the situation, and arbitrary inserts of your assumptions, does not help you.

    Part of it was what I had mentioned prior to that, being Spatial also not being a Unity Approved Platform, IE, a service that had actually gone through compliance and Unity had been able to vet as a service.

    Taking such a finite component and focusing on it, claiming it's wrong when it isn't, and then making the false illusion that it was the only thing that has been addressed or was the full scope of the issue, is not only ignorance, but dishonesty.
    Gdemami
  • LimnicLimnic Member RarePosts: 1,116
    edited July 2019
    Gdemami said:
    Limnic said:
    You can smash that LOL button like you always do and admit you have nothing rational to put here, or provide a rational argument. 
    ....you call them "facts", like I said before, there is no way to have a rational discussion with you.

    You have absolutely no clue what you are talking about but that does not stop you from making ridiculous assumotions how any if that works....irrational mind.

    To keep it simple:

    Normally, you build your game and let it run on some server that is either on-premise or hosted.

    What SpatialOS does, besides netcode, is that allows you to run your game in the cloud,it is a cloud service, or platform.

    Instead of loading up the game onto a server, you load it up into SpatialOS that will then split up the game world into smaller instances or types that will be handled seperatedly - a cloud computing where each 'service' is provided required computational power.

    This what Unity made a fuss about - they did not like the fundamental 'change' how their Unity server works, although SpatialOS is just a service.

    In fact, it is the opposite of your nonsense masterpiece:

    "Spatial breached terms of the original eula by repackaging parts of Unity's network layer in it's product."

    Unity multiplayer/netcode is shit, saying SpatialOS repackaged(whatever that is) part of Unity netcode in their own product is just hilarious ignorance.
    Also to make some corrections to your hastily rambled argument. 

    SpatialOS offering cloud-based solutions is them offering external server solutions. The could isn't a magical thing, it's servers. Servers that someone has to operate and manage. You're just paying them to do it.

    So, "instead of loading up of the game onto a server" You load it up onto their servers, and they use their networking code and solutions to communicate back to the game client you develop using their SpatialOS plugins.

    You're just poking at their server architecture after that with them using server shards to compartmentalize and budget things.

    There's a bunch of Unity Approved Platforms that do this kind of thing. The difference being, they have gone through the process to be a Unity Approved Platform, and either did not leverage components of Unity's own tech, or had the legal permissions as an approved platform to do so.

    Unity has since opened it to saying games developed on non approved platforms are free to do so, which they technically were already, but they don't get support from Unity in implementation  because they have no communication or relationship with those platforms.

    So to put simply. Yes, Spatial uses "the cloud". "The cloud" is a server.
    A server you load your game onto. 
    Hence, you pay Spatial to use their server solutions.

    You didn't even try making a rational argument, you just posted stuff and hoped no one gave it a second thought.
    Gdemami
  • LinifLinif Member UncommonPosts: 338
    edited July 2019
    Limnic said:
    Gdemami said:
    Limnic said:
    <snip>
    <snip>
    Also to make some corrections to your hastily rambled argument. 

    SpatialOS offering cloud-based solutions is them offering external server solutions. The could isn't a magical thing, it's servers. Servers that someone has to operate and manage. You're just paying them to do it.

    So, "instead of loading up of the game onto a server" You load it up onto their servers, and they use their networking code and solutions to communicate back to the game client you develop using their SpatialOS plugins.

    You're just poking at their server architecture after that with them using server shards to compartmentalize and budget things.

    There's a bunch of Unity Approved Platforms that do this kind of thing. The difference being, they have gone through the process to be a Unity Approved Platform, and either did not leverage components of Unity's own tech, or had the legal permissions as an approved platform to do so.

    Unity has since opened it to saying games developed on non approved platforms are free to do so, which they technically were already, but they don't get support from Unity in implementation  because they have no communication or relationship with those platforms.

    So to put simply. Yes, Spatial uses "the cloud". "The cloud" is a server.
    A server you load your game onto. 
    Hence, you pay Spatial to use their server solutions.

    You didn't even try making a rational argument, you just posted stuff and hoped no one gave it a second thought.
    EDIT: I probably should have done some reading before asking questions. I've got a better handle on the discussion. Woops.
  • WizardryWizardry Member LegendaryPosts: 19,332
    Hearthstone is Unity and runs on Blizzard servers so is this what we are talking about,Blizzard won't be allowed to run HS unless on Unity servers?
    I don't see how this is relevant to ONLY spatial OS?I doubt any of the Unity games are using Unity servers.
    So what exactly is Spatial doing that Unity considers illegal?

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • LimnicLimnic Member RarePosts: 1,116
    Linif said:
    Limnic said:
    Gdemami said:
    Limnic said:
    <snip>
    <snip>
    Also to make some corrections to your hastily rambled argument. 

    SpatialOS offering cloud-based solutions is them offering external server solutions. The could isn't a magical thing, it's servers. Servers that someone has to operate and manage. You're just paying them to do it.

    So, "instead of loading up of the game onto a server" You load it up onto their servers, and they use their networking code and solutions to communicate back to the game client you develop using their SpatialOS plugins.

    You're just poking at their server architecture after that with them using server shards to compartmentalize and budget things.

    There's a bunch of Unity Approved Platforms that do this kind of thing. The difference being, they have gone through the process to be a Unity Approved Platform, and either did not leverage components of Unity's own tech, or had the legal permissions as an approved platform to do so.

    Unity has since opened it to saying games developed on non approved platforms are free to do so, which they technically were already, but they don't get support from Unity in implementation  because they have no communication or relationship with those platforms.

    So to put simply. Yes, Spatial uses "the cloud". "The cloud" is a server.
    A server you load your game onto. 
    Hence, you pay Spatial to use their server solutions.

    You didn't even try making a rational argument, you just posted stuff and hoped no one gave it a second thought.
    So just to be clear, which part of Unity's code did Spatial repackage and try to sell on? I'm somewhat ignorant on this but from what I do understand about this subject, a company is allowed to sell their services as an external server solution. Where's the Unity code there?
     Just parts of the network code that was used for getting their setup to communicate with the engine/client.
    Gdemami
  • LimnicLimnic Member RarePosts: 1,116
    Wizardry said:
    Hearthstone is Unity and runs on Blizzard servers so is this what we are talking about,Blizzard won't be allowed to run HS unless on Unity servers?
    I don't see how this is relevant to ONLY spatial OS?I doubt any of the Unity games are using Unity servers.
    So what exactly is Spatial doing that Unity considers illegal?
    As has been explained prior and in some of the links, running on external servers is/was not the issue.

    Unity had partnered with Improbable as a tech company. This part is not public information, so the full nature of the partnership is unknown, and can only make assumptions based on Improbable's focus on network and server tech.

    Unity found that Improbable's Spatial OS was in violation of Unity's EULA because Improbable was not registered as a Unity Approved Platform for offering a commercial service, and they had made unauthorized/improper use of Unity tech in their offering.

    Making a game that uses private/non-Unity servers, or even offering an external networking solution for Unity, is not against their terms.
    Gdemami
  • LimnicLimnic Member RarePosts: 1,116
    edited July 2019
    "ELI5"

    Short of it is just what was said previously.

    SpatialOS is a server-based solution for devs to buy and build into their game as an alternative to developing their own component(s) for online titles. 
  • LimnicLimnic Member RarePosts: 1,116
    edited July 2019
    So you drop needless jargon instead without context, to make them feel like idiots.

    Which on the jargon, there is no immediate value to glean from talking about whether or not it runs similar to a virtual machine if you're failing to explain the fundamental of what the service is. Just chill it on the tryhard stuff.

    Simple point of it is, keep it simple. SpatialOS is just a solution for making an online game based around paying to utilize a toolkit they built to work with their particular network and server setup. 
    Gdemami
  • LimnicLimnic Member RarePosts: 1,116
    And they aren't trying to sell their product to lamens or "ELI5".
    Gdemami
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