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All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
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I think this is a really bold move by Unity. It appears they are trying to lock people into using their services, which in the future could mean they are well within their rights to ban sales from Steam and you can only use their fancy, new site(speculation as this obviously does not exist right now).
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Logic, my dear, merely enables one to be wrong with great authority.
So players should be even less affected than normal developers. As long as the two engine developers stay sane.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
https://www.gamesindustry.biz/articles/2019-01-10-unity-explains-improbable-license-revocation-calls-spatialos-creators-post-incorrect
https://blogs.unity3d.com/2019/01/10/our-response-to-improbables-blog-post-and-why-you-can-keep-working-on-your-spatialos-game/
Seems in-development and production games are both safe, it's just new projects that are not approved for use of SpatialOS. You can still use other third party servers and platforms. In the case of servers it's pretty open, in the case of a full platform, they need to be a "Unity approved partner" and abide the Unity EULA.
Which Unity claims Improbable was in breach of, which is what prompted Unity to remove them from being a Unity approved partner after attempts to resolve the issue failed.
We really need to not spin out conspiratorial rhetoric before knowing the full scope of a situation.
"Safe" In my context meant Unity is not killing anyone's current projects just because of Improbable losing their approval. People can still continue development and published titles are not affected.
You just used "safe" to talk about middleware security, which is an entirely different issue than the subject of the thread in the first place.
Yes, using "unsupported" middleware is unsafe. SpatialOS is supported by Improbable though. They are just not a Unity approved partner any more. I would still raise questions regarding the fact that they apparently broke the EULA for unity, and that's why this all happened. So that could be a red flag, though one would need to know what part of the EULA they broke.
You seem to be mixing up the notion of support and approval.
I am using it in the same context as you are and pointing out, despite they can use SpatialOS legaly, they are far from unaffected - lack of support and further development/fixes on SpatialOS integration is a big deal.
Logic, my dear, merely enables one to be wrong with great authority.
So let's not claim an absolute out of an assumption.
Oh, it's not.
I just noticed you inserted a "buy research paper" link in there, so I am questioning the nature of your existence and comment. Just isolated it to note, burying ad links in comments ain't exactly standard.
Amazing how something thought resolved can crop up again because of a random bot trying to sell junk.
Kidding, probably some weird issue with my phone browser.
I've flagged the original.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I'll have to see what the current state of that is if Unity is ok with them now.
Spatial breached terms of the original eula by repackaging parts of Unity's network layer in it's product. They did not have a legal license to resell Unity or any of Unity's assets, and were in breach of terms for doing so.
This extended to them losing Unity Supported Platform status, and thus also falling out of Unity's amended terms for a third party platform. Unity has since stepped back and allowed projects to use any platform regardless of supported platform status, but that didn't address the other side of the issue.
Which, if you dont understand the relationship between license to resell a product, and reselling assets without such, that speaks to your unfamiliarity with the subject.
By all means, I'm waiting for your answer, because It will have to be gloriously insane for you to try and justify the idea that resellers are not legally bound through license or contract and that anyone can just package up Unity in part or in whole and sell it, when the reality is licenses and permits are industry standard and only approved vendors can resell Unity as a product or asset.
Putting code that was produced by Unity and is a part of the unity engine into your own product and selling it, without the proper license from Unity to do so, is illegal and a breach of their EULA.
If you don't know the subject, don't attack someone else regarding it.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
It's ironic you would use the evocation of a red herring as a red herring. Seeing that, again, you were the one that evoked this semantics in your response to my comment, singling out a topic from it that didn't even address the main point made by it.
So good on you for showing how you committed multiple fallacies, bad show though in you trying to project your errors.
You didn't even wait until we were off this page before you tried lying about this.
Should we go over it since it's right above these comments? Let's see, first you tried to say this;
"Just having AWS as a partner platform doesn't mean anything if the licensee doesn't have rights to distribute the pieces even if the distribution platform is greenlit."
Read more at https://forums.mmorpg.com/discussion/478624/big-news-unity-preventing-spatialos-from-working-on-their-platform/p2#L0jeuHqEyO8Xs7bD.99
Which failed to acknowledge the point made by me prior;
"That was the biggest issue, Spatial had been repackaging a component of the Unity engine in their product, which is where they breached terms of service and lost their status as a supported partner."
Read more at https://forums.mmorpg.com/discussion/478624/big-news-unity-preventing-spatialos-from-working-on-their-platform/p2#L0jeuHqEyO8Xs7bD.99
AWS does not distribute any pieces of Unity's engine for it's platform solutions, Spatial did, which again sets them apart and was the reason Spatial lost it's license, because it was in breach of the End User License Agreement.
And what did you say to that? You attacked the notion of the licensing and redistribution rights;
"You don't work with software licenses and redistribution do you because what you said makes no sense and doesn't mean anything. It's not even untrue, it's just nonsensical."
Read more at https://forums.mmorpg.com/discussion/478624/big-news-unity-preventing-spatialos-from-working-on-their-platform/p2#L0jeuHqEyO8Xs7bD.99
Which, what other way is there to take it at that point? You saying Unity's EULA for their license not allowing redistribution/resale of components of their product, is "nonsensical" is just that, you saying that resale licensing is "not even untrue, it's just nonsensical".
Yet that is the legal standard.
And here you are now, having been the one to push the conversation onto that tangent, now calling it's evocation as a red herring. Maybe next time you shouldn't make such a nonsensical post then.