For god sake, Fallout76 is a survival game. When you lose (ie. killed by mob/other players), you're going to drop all of your loot (for this game, it's your junk and scraps). If you want to get these back, you need to go there again and pick it, and pray no one else stole it from you.
With "Scrap Kits", you can now put it on your quick slots. And when you see yourself dying to another player, pop this one bad boy up.... and voila, you lose nothing and they got nothing and congratulations you just beaten the game!
Look at WoW. Blizzard puts out test servers (I remember TONS of complaints of BFA and many not fixed and more likely just completely ignored, especially complaints about classes)...and blizzard didn't do one thing to fix classes or anything. Bugs reported for months made its way into release of BFA. There is literally no point in test servers in WoW.
That isn't the only game I've seen where test servers are literally useless.
yeah tons of good and awesome suggestion to fix classes and Blizz didnt even cared , only to implement some once raid was released.....is that a joke or what? , still some specs are in the dirt because blizz doesnt care...
More than Ark and Conan Exiles. There are actually story lines to follow like the Free States, and the Mistress of Mystery.
ARK has a storyline. Conan Exiles does too. None of that is really content, including the storyline in FO76.
You're moving goalposts because you started by saying FO76 has greater complexity than ARK or CE. How is it more complex?
What comprises the content for the storyline in FO76 and how is that more robust than ARK or CE? Both ARK and CE offer persistent servers.
I'm not seeing how FO76 is more complex, has more game, or more content. The main different between FO76 and most of the rest of the survival types is that it doesn't allow self-hosted or locally hosted servers.
Fallout 76 has a more guided experience than either game. There are quests, dialog and triggered events. In Ark and Conan Exiles there are mobs waiting to die and crafting materials with a back story. The mobs in an area change depending on the player, the player data is held centrally and can be used on other servers. It may not sound impressive but programming, balancing, and managing such a thing is quite a feat.
Comments
Issue: Changing weapon via quick wheel is causing the game to CTD. (Ticket Submitted on 07/18/2019) Multiple Reports on Console(s)
Issue: Opening the Social tab while Renaming an object will lock you in the menus. (Ticket Submitted on 07/16/2019)
Issue: Damage Bug appears to be back in force. (Ticket Submitted on 07/17/2019)
Issue: Death Zone Outside WhiteSprings Pool. (Ticket Submitted on 07/17/2019)
Issue: Death Zone at WhiteSprings Station. (Ticket Submitted on 07/16/2019)
Issue: NavMesh updates (Intentional or otherwise) appear to have created Multiple "Holes" in the world. (Ticket Submitted on 07/16/2019)
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Never forget.
For god sake, Fallout76 is a survival game. When you lose (ie. killed by mob/other players), you're going to drop all of your loot (for this game, it's your junk and scraps). If you want to get these back, you need to go there again and pick it, and pray no one else stole it from you.
With "Scrap Kits", you can now put it on your quick slots. And when you see yourself dying to another player, pop this one bad boy up.... and voila, you lose nothing and they got nothing and congratulations you just beaten the game!
The mobs in an area change depending on the player, the player data is held centrally and can be used on other servers. It may not sound impressive but programming, balancing, and managing such a thing is quite a feat.