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Fallout 76 Receives Buggy Patch, Players Desperate For Test Server - MMORPG.com

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  • TacticalZombehTacticalZombeh Member UncommonPosts: 430
    edited July 2019
    "No where close to game breaking bugs at all"


    Just a list of game breaking bugs pulled from the overall bug list.

    Issue: Removing a Foundation from under your C.A.M.P. Will cause a Server crash. (Ticket Submitted on 07/18/2019)

    Issue: Unable to build Objects from C.A.M.P. Menu regardless of requirements. (Ticket Submitted on 07/18/2019)

    Issue: NPC's Not Registering Damage from High Damage / RoF Weapons. (Ticket Submitted on 07/17/2019)

    Issue: Multiple Reports of Character and Game Freezing upon attempting to Enter PA. (Ticket Submitted on 07/16/2019)

    Issue: Changing weapon via quick wheel is causing the game to CTD. (Ticket Submitted on 07/18/2019) Multiple Reports on Console(s)


    Issue: Opening the Social tab while Renaming an object will lock you in the menus. (Ticket Submitted on 07/16/2019)


    Issue: Damage Bug appears to be back in force. (Ticket Submitted on 07/17/2019)


    Issue: Death Zone Outside WhiteSprings Pool. (Ticket Submitted on 07/17/2019)


    Issue: Death Zone at WhiteSprings Station. (Ticket Submitted on 07/16/2019)


    Issue: NavMesh updates (Intentional or otherwise) appear to have created Multiple "Holes" in the world. (Ticket Submitted on 07/16/2019)


  • lahnmirlahnmir Member LegendaryPosts: 5,041
    "No where close to game breaking bugs at all"


    Just a list of game breaking bugs pulled from the overall bug list.

    Issue: Removing a Foundation from under your C.A.M.P. Will cause a Server crash. (Ticket Submitted on 07/18/2019)

    Issue: Unable to build Objects from C.A.M.P. Menu regardless of requirements. (Ticket Submitted on 07/18/2019)

    Issue: NPC's Not Registering Damage from High Damage / RoF Weapons. (Ticket Submitted on 07/17/2019)

    Issue: Multiple Reports of Character and Game Freezing upon attempting to Enter PA. (Ticket Submitted on 07/16/2019)

    Issue: Changing weapon via quick wheel is causing the game to CTD. (Ticket Submitted on 07/18/2019) Multiple Reports on Console(s)


    Issue: Opening the Social tab while Renaming an object will lock you in the menus. (Ticket Submitted on 07/16/2019)


    Issue: Damage Bug appears to be back in force. (Ticket Submitted on 07/17/2019)


    Issue: Death Zone Outside WhiteSprings Pool. (Ticket Submitted on 07/17/2019)


    Issue: Death Zone at WhiteSprings Station. (Ticket Submitted on 07/16/2019)


    Issue: NavMesh updates (Intentional or otherwise) appear to have created Multiple "Holes" in the world. (Ticket Submitted on 07/16/2019)


    Those are features man, features.

    /Cheers,
    Lahnmir
    TacticalZombeh
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • CygiCygi Member RarePosts: 257
    Mmorpg's review of Fallout 76: 7/10.

    Never forget.
    JeffSpicoliPhaserlight
  • yonpachiyonpachi Member UncommonPosts: 191
    These "Scrap Kits" are pay2win, plain and simple.

    For god sake, Fallout76 is a survival game. When you lose (ie. killed by mob/other players), you're going to drop all of your loot (for this game, it's your junk and scraps). If you want to get these back, you need to go there again and pick it, and pray no one else stole it from you.


    With "Scrap Kits", you can now put it on your quick slots. And when you see yourself dying to another player, pop this one bad boy up.... and voila, you lose nothing and they got nothing and congratulations you just beaten the game!
  • WarlyxWarlyx Member EpicPosts: 3,364
    Test servers are a waste of time

    Look at WoW. Blizzard puts out test servers (I remember TONS of complaints of BFA and many not fixed and more likely just completely ignored, especially complaints about classes)...and blizzard didn't do one thing to fix classes or anything. Bugs reported for months made its way into release of BFA. There is literally no point in test servers in WoW. 

    That isn't the only game I've seen where test servers are literally useless.
    yeah tons of good and awesome suggestion to fix classes and Blizz didnt even cared , only to implement some once raid was released.....is that a joke or what? , still some specs are in the dirt because blizz doesnt care...
  • ArskaaaArskaaa Member RarePosts: 1,265
    i feel really bad for people that play tis game :(
  • CleffyCleffy Member RarePosts: 6,412
    edited July 2019
    Torval said:
    Cleffy said:
    More than Ark and Conan Exiles. There are actually story lines to follow like the Free States, and the Mistress of Mystery.
    ARK has a storyline. Conan Exiles does too. None of that is really content, including the storyline in FO76.

    You're moving goalposts because you started by saying FO76 has greater complexity than ARK or CE. How is it more complex?

    What comprises the content for the storyline in FO76 and how is that more robust than ARK or CE? Both ARK and CE offer persistent servers.

    I'm not seeing how FO76 is more complex, has more game, or more content. The main different between FO76 and most of the rest of the survival types is that it doesn't allow self-hosted or locally hosted servers.
    Fallout 76 has a more guided experience than either game. There are quests, dialog and triggered events. In Ark and Conan Exiles there are mobs waiting to die and crafting materials with a back story.
    The mobs in an area change depending on the player, the player data is held centrally and can be used on other servers. It may not sound impressive but programming, balancing, and managing such a thing is quite a feat.
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