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Fallout 76 Receives Buggy Patch, Players Desperate For Test Server - MMORPG.com

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  • ElidienElidien Member RarePosts: 1,395
    There were bugs and they were hotfixed today.

    If it wasn't for the FO76 hate train, it would be a non-news story. They were no where close to game breaking bugs at all.
  • TorvalTorval Member LegendaryPosts: 19,769
    Cleffy said:
    More than Ark and Conan Exiles. There are actually story lines to follow like the Free States, and the Mistress of Mystery.
    ARK has a storyline. Conan Exiles does too. None of that is really content, including the storyline in FO76.

    You're moving goalposts because you started by saying FO76 has greater complexity than ARK or CE. How is it more complex?

    What comprises the content for the storyline in FO76 and how is that more robust than ARK or CE? Both ARK and CE offer persistent servers.

    I'm not seeing how FO76 is more complex, has more game, or more content. The main different between FO76 and most of the rest of the survival types is that it doesn't allow self-hosted or locally hosted servers.
    kenguru23
    Fedora - A modern, free, and open source Operating System. https://getfedora.org/

    traveller, interloper, anomaly, iteration


  • Twat4LifeTwat4Life Member UncommonPosts: 5
    To this day i still regret buying FO76..
    At the launch i kinda enjoyed it, put over 100hours in 2-3weeks, played with friends and ect. Just in general had a great time... but then "fixing" started and look at the mess game is now.

    I still got 2 characters that are permanently over encumbrance glitched from the explosives bug and with that patch where they put a cap at what point to literally stop moving, even dropping everything i got on characters im still almost 2k over a cap. Support didnt do anything to help either.

    Ill be honest, i might as well pirate Elder Scrolls VI just to be safe before spending money on any bethesda game.

    Back in the day you could at least get "demo" to get the feel of the game but now "demo" version is the game itself..

    Btw if anyone still playing that mess, did they increase the storage cap from 600 or no? As im still interested if they did fulfill at least one old of promises to community
  • Panzerbeorne39Panzerbeorne39 Member UncommonPosts: 82

    Samhael said:

    If they're not listening to feedback now (and all signs point to this) then I doubt a test server is going to change things. It would just result in people knowing just how buggy a patch is going to be before it goes live.



    Just like Cryptic and Star Trek Online’s Tribble server. It’s like a buggy new content preview server. For years people have been asking why bugs reported from the test server make it into the holodeck live server.

  • TacticalZombehTacticalZombeh Member UncommonPosts: 327
    edited July 19
    "No where close to game breaking bugs at all"


    Just a list of game breaking bugs pulled from the overall bug list.

    Issue: Removing a Foundation from under your C.A.M.P. Will cause a Server crash. (Ticket Submitted on 07/18/2019)

    Issue: Unable to build Objects from C.A.M.P. Menu regardless of requirements. (Ticket Submitted on 07/18/2019)

    Issue: NPC's Not Registering Damage from High Damage / RoF Weapons. (Ticket Submitted on 07/17/2019)

    Issue: Multiple Reports of Character and Game Freezing upon attempting to Enter PA. (Ticket Submitted on 07/16/2019)

    Issue: Changing weapon via quick wheel is causing the game to CTD. (Ticket Submitted on 07/18/2019) Multiple Reports on Console(s)


    Issue: Opening the Social tab while Renaming an object will lock you in the menus. (Ticket Submitted on 07/16/2019)


    Issue: Damage Bug appears to be back in force. (Ticket Submitted on 07/17/2019)


    Issue: Death Zone Outside WhiteSprings Pool. (Ticket Submitted on 07/17/2019)


    Issue: Death Zone at WhiteSprings Station. (Ticket Submitted on 07/16/2019)


    Issue: NavMesh updates (Intentional or otherwise) appear to have created Multiple "Holes" in the world. (Ticket Submitted on 07/16/2019)


  • lahnmirlahnmir Member EpicPosts: 2,883
    "No where close to game breaking bugs at all"


    Just a list of game breaking bugs pulled from the overall bug list.

    Issue: Removing a Foundation from under your C.A.M.P. Will cause a Server crash. (Ticket Submitted on 07/18/2019)

    Issue: Unable to build Objects from C.A.M.P. Menu regardless of requirements. (Ticket Submitted on 07/18/2019)

    Issue: NPC's Not Registering Damage from High Damage / RoF Weapons. (Ticket Submitted on 07/17/2019)

    Issue: Multiple Reports of Character and Game Freezing upon attempting to Enter PA. (Ticket Submitted on 07/16/2019)

    Issue: Changing weapon via quick wheel is causing the game to CTD. (Ticket Submitted on 07/18/2019) Multiple Reports on Console(s)


    Issue: Opening the Social tab while Renaming an object will lock you in the menus. (Ticket Submitted on 07/16/2019)


    Issue: Damage Bug appears to be back in force. (Ticket Submitted on 07/17/2019)


    Issue: Death Zone Outside WhiteSprings Pool. (Ticket Submitted on 07/17/2019)


    Issue: Death Zone at WhiteSprings Station. (Ticket Submitted on 07/16/2019)


    Issue: NavMesh updates (Intentional or otherwise) appear to have created Multiple "Holes" in the world. (Ticket Submitted on 07/16/2019)


    Those are features man, features.

    /Cheers,
    Lahnmir
    TacticalZombeh
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
  • CygiCygi Member UncommonPosts: 197
    Mmorpg's review of Fallout 76: 7/10.

    Never forget.
    JeffSpicoliPhaserlight
  • yonpachiyonpachi Member UncommonPosts: 132
    These "Scrap Kits" are pay2win, plain and simple.

    For god sake, Fallout76 is a survival game. When you lose (ie. killed by mob/other players), you're going to drop all of your loot (for this game, it's your junk and scraps). If you want to get these back, you need to go there again and pick it, and pray no one else stole it from you.


    With "Scrap Kits", you can now put it on your quick slots. And when you see yourself dying to another player, pop this one bad boy up.... and voila, you lose nothing and they got nothing and congratulations you just beaten the game!
  • WarlyxWarlyx Member RarePosts: 2,908
    Test servers are a waste of time

    Look at WoW. Blizzard puts out test servers (I remember TONS of complaints of BFA and many not fixed and more likely just completely ignored, especially complaints about classes)...and blizzard didn't do one thing to fix classes or anything. Bugs reported for months made its way into release of BFA. There is literally no point in test servers in WoW. 

    That isn't the only game I've seen where test servers are literally useless.
    yeah tons of good and awesome suggestion to fix classes and Blizz didnt even cared , only to implement some once raid was released.....is that a joke or what? , still some specs are in the dirt because blizz doesnt care...
  • ArskaaaArskaaa Member RarePosts: 1,260
    i feel really bad for people that play tis game :(
  • CleffyCleffy Member RarePosts: 6,069
    edited July 19
    Torval said:
    Cleffy said:
    More than Ark and Conan Exiles. There are actually story lines to follow like the Free States, and the Mistress of Mystery.
    ARK has a storyline. Conan Exiles does too. None of that is really content, including the storyline in FO76.

    You're moving goalposts because you started by saying FO76 has greater complexity than ARK or CE. How is it more complex?

    What comprises the content for the storyline in FO76 and how is that more robust than ARK or CE? Both ARK and CE offer persistent servers.

    I'm not seeing how FO76 is more complex, has more game, or more content. The main different between FO76 and most of the rest of the survival types is that it doesn't allow self-hosted or locally hosted servers.
    Fallout 76 has a more guided experience than either game. There are quests, dialog and triggered events. In Ark and Conan Exiles there are mobs waiting to die and crafting materials with a back story.
    The mobs in an area change depending on the player, the player data is held centrally and can be used on other servers. It may not sound impressive but programming, balancing, and managing such a thing is quite a feat.
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