It looks like you're new here. If you want to get involved, click one of these buttons!
EVE Online has already carved out a reputation for being the catalyst for some of gaming’s most interesting stories. Those stories are driven by the thousands of dedicated players who make EVE’s New Eden home. Whether it’s backstabbing an alliance someone has infiltrated or exploring every system in New Eden, EVE Online players have proven themselves to create some of gaming's most unique stories to date.
Comments
It's ne thing to make certain things transparent and clear but it's another thing to have game play that just isn't to the liking of the people trying the game.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
And you know what, that's nice. - Reddit User
Hopefully, CCP's new Black Desert overlords will force devs to re-implement avatar gameplay. After all, that's where BDO get their $50M/year in EU/US on PC alone.
Thank you for your time!
1) It would require truly massive investment which for EVE is too old already.
2) CCP has no vision/ideas for spaceship content, it is very unlikely they could come out with something sensible for avatar gameplay.
Which is not a surprise at all.
I think this is partly true - people hop into EVE hearing about the great stories but are met with something they didn't anticipate. EVE is hard to get into and while the New Player Experience is a step in the right direction, as well as things like The Agency, it still doesn't do enough to teach new players "what's next."
I went through the scanning tutorial quest line this week just to see what it was like and was lost in parts of it because the instructions simply aren't clearly communicated. As someone who has an idea of how to play EVE, if it was confusing to me I can't image how confusing it will be for players with no idea of EVE Mechanics.
The shakeups in Nullsec show CCP is willing to stir the sandbox more than it has in the past, and it makes for great stories which can get newer players into the game. But it doesn't help retain those players. That's the problem CCP needs to figure out, which is something I know they are furiously trying to do.
Do they die more? Sure but they have convinced CCP they should be granted 100X the earnings of everyone else so when they do lose a ship its meaningless because of the absurd ease of accruing wealth. It only has gotten worse as each year passed and CCP continued to fall for their self centered lies and gated more and more of the games best content behind the lies of Null sec is big scary and risky. You wonder why you can't retain anyone new? You either join the null sec cartels or you basically cant play the best parts of eve and you certainly will have to play 100x more to earn the same money as them. I mean they control everything of value now because CCP feel for the ruse, tech 2 ships ammo? Null sec controlled, faction ship ammo? Yup null sec too, literally anything of worth is controlled by null sec and every system is in place to ensure they retain the control. The moment something comes up that threatens their absurd easy mode? You get this big drama show cry babying that writers like this disguise as "player made story lines", sorry its not its players who control everything crying inorder to ensure they stay the all stars and you are just another pawn unwittingly collaborating.
Now they are CCP's owners they have chased away all of the regular players so CCP you better do as they say or they will bail on you and your game will be a ghost town....
Before some "alt" of the cartel comes here to spew misinformation ab out hos nu unh its not like that, all you have to do is realize they are crying because they ca no longer safely farm up their trillions of game currency by parking their hoards of alt free accounts in adjacent systems watching the chat box to see if someone shows up so they can then scurry off to safety and log out, while beating their chests and tell everyone else "git gud git tough like me rawr" "Don't fly what you cant afford bro" , cool sounding bad ass lines like that until you learn well they have endless income earned a fraction of the time everyone has has to invest to attain it thus they can afford anything, and have endless time and resources to ensure you never get access because well they also now set up the same alts to block entry into the land of the riches.
Wonder why no one sticks around to play?
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
This is the kind of game you have to have good friends to show you the ropes or you have to do a lot of study and research to understand how the game works before you venture forth. Most people just want to jump in and play.
Instead of selling skill point packs they should sell different types of ships that instantly give you the training needed to fly that ship. That way no waiting around weeks while you get trained only to be crushed like a bug when you do finally get in that ship.
Instead of getting put in a general corp., a new player should be able to pick from player friendly new player training corps who will walk them through everything they need to know to survive and prosper in such a game. Good training corps are out there but it takes reading through the forums and research to find. A good asset for the game that's hidden from the average starting player. When a new player completes the tutorial a list of new player training corporations should pop right up giving the player direction, right off the bat.
I love the idea of the invasions but I have nothing to lose which is probably why I like them so much. I would imagine if I were in charge of some big organization and had to work my butt off to keep my stuff from constantly being destroyed and meaning I would get little sleep, then I would be pissed over this.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Logic, my dear, merely enables one to be wrong with great authority.
That's just, like, my opinion, man.
PvP games need 75% Carebears and 25% Hardcore PvPers to thrive.
I know most people disagree, devs included, and that’s why most FFA PVP games fail.
When not even High Sec is safe, most Carebears just quit the game, and that’s EVE problem.
Risk vs Rewards is too unbalanced in EVE, in favour of Hardcore PVPers of course.
They basically have an easy ride, blowing stuff up with little risk, even in High Sec, while Carebears who usually do the most boring and time consuming tasks like mining, lose their stuff in matters of minutes after hours of mining or transporting goods.
No one likes to lose stuff which took hours to gather, and in EVE that happens way too often.
For the regular player there is this feeling that you make one step forward and two backward.
So I am not surprised they have retention problems.
You have to understand what the real cry is about. veteran players have excess of skill points,so they sell them off for billions, its not that some noob gaining 1 million skill points matters, its barely a drop in the bucket for eve (to give perspective I am mostly afk off and off with eve for many years and I have 125 million skill points most are spent on garbage because i had no use for them). their issue is not people catching up up, their issue is about not being able to have new players pay their bills by selling their skill points so they can play for free.
Its comical as yet again we have the greedy free loaders crying about the company who does everything to make the game exist making some money. the greedy party in this is the players yet again, trying to con you into thinking its "the developer". Players sold that same amount of skill points to other players for about 30 bucks, when they did it at a massively inflated price it was peachy ok!
Reminds me of DAOCs TOA expansion mechanics which didn't turn out very well.
The changes to local have long since been debated, looks like CCP is giving it a whirl to see how successful it turns out.
If not so great, they can quickly roll it back and go back to the way it was.
Again though, probably should be applied everywhere, not just in null sec.
CODE should have the same opportunity to ambush miners in hi sec as those in null sec do.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Instead of jumping in and having instant intel that there are players in the system, we have to jump in and scout every single system now.
I have a sneaking suspicion that they're trying this out ahead of adding new structures into the game that enable local chat. In other words, if you want local intel, then you have to install a structure.
If that's the case, then I'm against it. It means the carebears, and I do my fair share of krabbing too on my six krab accounts, will have too much power and information.