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On the 28th of June, early access for FFXIV: Shadowbringers went live, consequently I lost a lot of time as I dove head first into the latest expansion for FFXIV. As I give my insight this week on a beautiful expansion, please share below your favorite bits of the expansion for us all to enjoy!
Comments
The story is incredible but one of the best things it does is actually give depth to the Ascians.
Throughout all of ARR, HW and ST they were one-note, cliche villains that you just wanted to see gone. But, now, in Shadowbringers you have understanding and sympathy for them.
Healer balance is a bit concerning right now but other than that I have no complaints about this expansion.
As far as this wtf...."The servers have been plagued with crashing, and DDoS attacks throughout the early access and into full release"
Completely exaggerated in the review. Maybe his server was like this, but to say "the servers", I don't think so. I have been logged in every day for significant periods of time and had one day since head start with bad server issues and it was a DDoS attack. This is the only day I have seen 3000 people in the queue because they limited logins due to the attack. Every other day at most in the 30's and it delays login by about 15 seconds. I am on Zalera which is not a low pop server.
I got d/c one time maybe, and I still don't know if that was my internet that caused it.
Same here, never had a problem but that one morning.
Just a though as well, Chris meeds to read up on how DDOS attacks actually work, the purpose of them, and how to mitigate them before writing a paragraph of his opinion of what can be done, or done in fancy 2019. End users thoughts/opinions are usually so far from what the tech is actually capable of.
There is story writing pitfalls, things that are happening and being explained that don't match with what the original game was explaining. All that was thrown out by a simple phrase of "it doesn't work like we thought". That's not a great story spin, that's lazy writing. So as a whole to what it contributes to the main story line it just does a 180 and gets weird. Not to mention the Minfilla arc expanded which dives deeper into pure depression. The Ascians are further explained as well as their intentions. It ties into things and leaves others unexplained and that might be by design but it feels loose.
Functionally it added a lot of quality of life improvements to previous classes, trimming the fat of extra skills that seemed useless to queue in to begin with. It seems so much more logical in the rotations as you battle. The option to play the normal 4 player dungeons with the AI is a great addition for those that want to feel engaged with the story characters as well as avoid the pitfalls of other players. It felt natural almost like playing a standalone FF game partying with Thancred and others as you delve into the depths of the dungeon to take out the light wardens. Also the FATE reward system is really help engaging players to do them. I rarely found a FATE that wasn't already in progress as I traveled around doing my quests.
It's a solid expansion and definitely above the rest in terms of value per features. I'm interested and excited how each patch will expand what is already the major foundation.
I wonder if people complain about that "pun" stuff here as much as they always did in WoW with all of the Pop culture references?
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
This guy right here gets it.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Welcome to our forums!
I liked the looks of it when I tried it a while back, but couldn't get into it with what was available at the time.
Gut Out!
What, me worry?
Yes, I need to read up on how DDoS works, as I obviously don't know. If you're going to troll someone, you might want to ensure your spellchecker works first.
The DDoS attacks lasted roughly an hour, but had lasting impacts on performance. Once you crash the servers due to these attacks, thousands of people hammer the login server upon restarting. Do you know what happens then? It couldn't possibly be akin to a DDoS could it?
Simple fact, from June 28th when the servers launched, all the way through final launch on July 2nd, the servers have been maxed on capacity. They've crashed, or been brought down for emergency maintenance several times, completely separate from the DDoS attack which started on the 28th of June.
One must only do a simple google search to see how bad these issues were for people. If you weren't affected, great! Unfortunately a lot of players were. I personally only had one queue that forced me to wait for over an hour. Unfortunately my FC members weren't so lucky. Yes, there were queues of over 3,500, and yes they took upwards of two hours to work through.
The simple fact is with the server technology we have today this shouldn't be an issue. Capacity should not be an issue. If you missed that, you may want to go back and read the post again.
As far as Death Threats go, are you okay? What does this post being up for so long have to do with anything related to Death Threats? I've not taken a single one of my reviews or columns down. I frankly don't see where you're going other than being a troll.
Again, I'm very glad for those of you who've had no issues logging in. July 2nd is a far cry from June 28th through the entire early access. I'm very happy you're able to play, as well as I was able to play. Unfortunately that wasn't the case for a lot of players.
While It's marked as a CON, truly haven't factored that into the score. It's a Con because it's something they've still not resolved. Server capacity has been an ongoing issue from the start. It's something I, along with many others, wish they'd resolve. Every new expansion, and every new update that brings back players, servers get hammered and we get queues. Unfortunately, this launch seemed worse than previous ones. I don't think I've ever seen a queue over over 3,500 players. It's something they need to work on, and they are, but I think they can do more, a lot more. My scores always reflect gameplay, the game itself.
I really like the expansion. They did an amazing job with the story and the pacing. The TRUST and the reworked FATE's are very nice as far as new systems go, and I hope they will be worked into NG+ when it arrives. Granted, in a way TRUST does detract from the MMO aspect... but I personally enjoy it.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
My guy... what are you talking about lol? There was a single DDoS attack on day 1 of early access, where the servers were unstable for maybe 2 hours. That's been the only significant incident. Queue numbers have been under 100 for 99% of server up-time for almost everyone, outside of the initial login queues after the DDoS attack or the couple of maintenances, which were hotfix maintenances, which should absolutely be expected for any video game launch.
Most players are commenting the exact opposite of your analysis about the servers, and calling this a very smooth MMO launch. There have been multiple topics on the subreddit to that effect, one that was the top of the sub and got almost 400 comments lol. It's CERTAINLY heads and shoulders above the last expansion launch.
I get putting in some server stability issues as a con, even though I wouldn't have, but to call them "plagued" is way over-critical.
I'm guessing that they didn't happen during your play times, so for you they didn't exist. But some of us most definitely got hit with them. I'm assuming the author is one of the people that was online at the time as well.
Edit: I agree that I wouldn't list it as a con though. Since this isn't some design flaw on SE's part. It's dirtbags trying to ruin people's fun, and it happens to almost all MMOs from time to time. If the service is on the internet, it's vulnerable to DDoS attacks.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
I've played during NA evening every day since day 1 of early access. The only time there was DDoSing was day 1. SE has not commented on there being any other incidents, and there aren't even any comments about DDoSing if you search the subreddit beyond day 1, which there would have been. There's been downtime due to scheduled hotfix maintenance, and the day 1 DDoS. I don't know what caused your crazy queue, but it wasn't a DDoS.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/