I'm sure we would all like a levelless system for advancement.
Leveling can't be exploited...IT'S FIXED BY TIME AND WORK. Unless a game is made poorly and players mess with the coding, its fixed.
Someone mentioned gear- Sure you would have to work for good gear and that can be the leveling process.... BUT this cant work in an mmorpg process. Alternates of your character, friends or Guild members can pass along better gear making you max strong at level 1.... Even gold can buy a max level set on an auction.
Someone mentioned better skill- being the players advancement.... BUT some players have the unique ability to be great at level 1....Players of this type will find it boring if they have max skill from the start. Besides the extremely skilled video gamer, the average Joe will get better at the game and all their alternates will be great from the start.
Exploration to advance your character- Finding skills in the world. Now this may not be an exploit but the power of Youtube and word-of-mouth would destroy the chances of this being a viable solution. Players will help others, achieve skills at level 1.
Important:
Every idea other than "leveling" can and will be exploited...... I've soul searched for alternate methods of advancement....... We have a great "think tank" here with this community, and no one had found a better solution.
Leveling system is not a bad thing.... but throughout the years, it would be nice to see something different and unique.
***There is a solution***
Unfortunately it involves leveling.... The solution has been done before.
Slow leveling.... Staying at level for a long time.... A player at level 20 can play for "weeks" with levels 17- 24. This would involve a large game, large zones, a big world..... This is Vanilla World of Warcraft !!!...... This is the reason its famous
Developers refuse to acknowledge a LARGE GAME.... 30 days of content the most. The problem is at it's worst.
Comments
Vanilla WoW didn't have any more content than retail WoW. What was different is the PLAYERS created their own content.
You know, the RP part in MMORPG. Anyone can toss a million players into a game. You have your MMOG... it's the players, AND ONLY THE PLAYERS, who can generate the RP part.
It's not about levels... how many levels... how long it takes to level... it has, and always been about player creativity.
If you are so brain dead as to need someone to tell you what to do... MMORPGS were never meant for you.
Retail WoW sucks because it attempts to tell you what you should be doing all the time. Leave brain at the door sort of game. The player creativity is literally non-existent because they've artificially created it.
I don't know why I even waste a single brain cell at this damn website. My god the stupidity that gets posted here endlessly by the same damn person is mind boggling.
I'd prefer a progression system in which the player expands their options by hunting for rare weapons and skills from specific foes and/or specific challenges.
He doesn't seem to get that opponents of leveling (not me, btw) dislike it at any speed.
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- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
What happened was the competitive people hit the grinding very hard, everyone else tried to keep up and eventually quit and then some of the competitive people got burned out and quit.
I'm all for slow leveling but it's not a solution to leveling. That's ridiculous. You will just make the people who hate leveling hate it even more because they will rarely level as time goes on.
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Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
"out of control with anger or excitement; wild or frenzied"
You blew right through the"Large game part" and wow was only the example.
But I want to clarify. By leveling system, you mean some kind of progression or growth?
Yeah, that's the point of RPGs. It's like saying "I want the next Mario Bros. to not make me have to jump from platform to platform."
People say "We don't want leveling" Then what you are saying is "I don't really want an RPG" I want something LIKE and RPG that starts me off at full power.
But RPGs by nature are stories you interact with and present an antagonist you must overcome.
So the question is.......what do you put in place of growth?
Bad developer = bad content
I'll be with you totally if you have a better solution
Levels could be the difference between something like a LoL Soraka (a generic and basic healer) or a LoL Nami (a healer that gives up some control over their heals, sustain, instead getting some interesting zoning and CC abilities).
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
bad content
subjective.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Aloha Mr Hand !
Are their better solutions ?.... I'm open.
Is the solution of slow leveling really that bad ?
Is leveling so bad to you that you hate the idea ?
If so, 99% mmorpgs are bad why play any of them ?
Is this an angry topic ?
Are you disagreeing with the posting or because it's me ?
What else would you like to talk about ?
There is no issue, at least you haven't presented any.
You and I do have one common ground. We're both 56 years old. At 56, regularity becomes an issue. I wish I could drop a deuce every Friday like you do on these message boards. It would save me a fortune in blueberries, prunes and pistachios.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
delete5230 said: I really enjoy how you imply that Lineage 2 was a bad game, then you ask: "Is slow leveling really that bad"? Yes, it is if you knew what you were talking about you would realize it's a bloody horrible idea. Unless of course, your aim is to kill the game then it is wonderful.
You are trying to discuss solutions for a "problem" that does not exist. Skill progression, level progression, gear progression, player skill, whatever system a developer uses, there will be a progression in some form if not multiple. It's sort of how MMORPG games work.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
-Solution to what ?.... solutions besides leveling... Topic seems clear
-No issue ?....seems a lot of issues judging from past topics, it's often brought up... Seems clear
You haven't presented any ?.... Slow leveling, any other suggestions, the floor is wide open
Also think about how you phrased this... If their is no issue, how can you ask that I haven't presented any ?... presented any of what ?.. If their is nothing to present.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests