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Blizzard SHOULD have a secret World of Warcraft 2 in the making.

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  • ikcinikcin Member RarePosts: 2,206
    AAAMEOW said:
    ikcin said:
    AAAMEOW said:
    ikcin said:
    AAAMEOW said:
    ikcin said:
    AAAMEOW said:
    ikcin said:
    ikcin said:
    WoW was made for the solo players. Now the market is full with such games. So WoW2 should not be WoW to be something new and successful. The new milestones for success are LoL and Fortnite. I doubt Blizzard could make a competitive MMORPG. That is why you got WoW Classic - you know, when something failed, they always could release a "classic" version.

    WARCRAFT series was made for solo players. World of Warcraft is a MMORPG. Two different games.
    WoW was kind of MMO at the beginning. But even then it was a solo player focused game. Can I play WoW singleplayer from the start to the maximum level? I can, as anybody else. So it is not a MMO. There is some multiplayer content, that I could use if I want, but it is not mandatory. 
    It is 20 hours of solo content, and 1000 hours of group content after.

    There is another person on this forum keep bashing me when I told her people complain wow is too solo focused(she claim wow don't have much solo end game content).
    How do you count the content? Because 80% of the content of WoW is solo. You could make only raids for example - so 100% multiplayer experience. But this is less than 10% of the content of the game. Do you realize, you even count the content of a MMO as that of a singleplayer game? In a singleplayer game the content and your playing experience are almost alike. But in a MMO - you could grind 1000 hours in a content that needs less than 1 hour to be made. So your claim for WoW is obviously false.
    There is also dungeon and pvp, not just raid.  I think what people are saying is it takes 20 hours to reach max level right?  And the only thing to do at max level is dungeon, raid, and pvp.

    You can also grind easy mob in the open world and farm for money, or remake an alt.  But there isn't much thing to do solo beside that.  

    I'm saying it in a simplified manner.  Obviously developer try to throw some shallow solo player content like daily everyday.  And they put out solo events every now and then...  

    I personally spend half of the time solo and half the time grouping in those type of game.  And my play time is a few thousand hours.  Most of my solo play times is making new alt.
    You are missing the point. The content is made by the developers. The main content of WoW is the world map. The rest are the different instances. How you will play that content and how long is your personal choice. But your experience as a player is not the content of the game. In a singleplayer game, as you often follow some story-line, the content and the experience are related very close. But in a MMO, you decide. So the game may be 80% solo, but you can play only the multiplayer parts. 
    SO you think the game is a solo game when the game only have 20 hours of solo content and people some how manage to play 1000 hours... 


    The content is not measured with hours. I never played WoW, but let say you can reach max level by playing solo on the world map for 20 hours. So for 20 hours you could play trough 80% (probably, maybe more than 80%) of the content of WoW. (I doubt 20 hours is correct, but anyway). Then you may spend 1000 hours doing multiplayer dungeons and arenas - 20% of the content. Honestly that ratio 20/1000 obliviously shows how wrong is the design of WoW.  (Maybe it is not 20, but anyway the ratio is very much in the favor of a small part of the actual content) You simply use the word content at a wrong way.  The content are the maps, lore, quests, mobs, NPCs, physics and etc. features created by the developers. How much time you spend playing that content is a different question.
    And you somehow think that just because you can get ganked in some games, that make it more group focused?

    I actually spend almost all my time soloing in that games.
    Well, what you do is up to you, and it is not the content of any game. Solo content is such without competition and need of cooperation. So count.
  • Kevyne-ShandrisKevyne-Shandris Member UncommonPosts: 2,077
    ikcin said:
    WoW was kind of MMO at the beginning. But even then it was a solo player focused game. Can I play WoW singleplayer from the start to the maximum level? I can, as anybody else. So it is not a MMO. There is some multiplayer content, that I could use if I want, but it is not mandatory. 

    Lord have mercy, I know new players come to gaming, but that statement is clearly wrong. Point blank.

    MMORPGs doesn't mean you HAVE to play multiplayer all the time (there's plenty you can solo, even in the "old skool" MMOs -- you do know a major part of RPGs is crafting, for example???). It does mean it's designed to be played with others, though.

    It's not a personal serfdom, like true solo games. If you cheat/exploit/bot in a MMO you can lose your account, for example, because the game isn't designed to be a solo game where you can do as you please. It's not Morrowind/Oblivion/Skyrim.
    Hatefull
  • Kevyne-ShandrisKevyne-Shandris Member UncommonPosts: 2,077
    edited June 2019
    Kyleran said:
    Err, did you actually watch this video? MMOFPS based on an average Joe i.e. cook turned superhero in a futuristic Sci fi  world?

    Makes sense they repurposed / reused the art assets in WOW but in calling it a sequel is really reaching regardless what the CEO said. (As if they ever know what really is going on)

    It's like trying to claim Warhammer Online and ESO are sequels to DAOC..

    Did you read the article about what WoW's former CEO said? Not ideas of what you think? He specifically said Titan was the WoW sequel. The newer remake of the old world.

    Titan was being worked on for 7 years and it was BEFORE Overwatch was even an idea (that came later, and the regret he had was the teams lost scope, because they became excited with Overwatch). Overwatch came when they were waiting on the tools to make production faster (they were retooling, and it was a 2 month down time). Overwatch came much later, and after the main assets were done.

    WoW 2.0 wasn't a shooter.

    The video is a view of Overwatch, not Titan. A reminisce of what could've been.

    The assets were CLEARLY WoW as people know it, even down to the MOP buildings and Stormwind.
  • Kevyne-ShandrisKevyne-Shandris Member UncommonPosts: 2,077
    edited June 2019
    ikcin said:
    AAAMEOW said:
    ikcin said:
    AAAMEOW said:
    ikcin said:
    AAAMEOW said:
    ikcin said:
    AAAMEOW said:
    ikcin said:
    ikcin said:
    WoW was made for the solo players. Now the market is full with such games. So WoW2 should not be WoW to be something new and successful. The new milestones for success are LoL and Fortnite. I doubt Blizzard could make a competitive MMORPG. That is why you got WoW Classic - you know, when something failed, they always could release a "classic" version.

    WARCRAFT series was made for solo players. World of Warcraft is a MMORPG. Two different games.
    WoW was kind of MMO at the beginning. But even then it was a solo player focused game. Can I play WoW singleplayer from the start to the maximum level? I can, as anybody else. So it is not a MMO. There is some multiplayer content, that I could use if I want, but it is not mandatory. 
    It is 20 hours of solo content, and 1000 hours of group content after.

    There is another person on this forum keep bashing me when I told her people complain wow is too solo focused(she claim wow don't have much solo end game content).
    How do you count the content? Because 80% of the content of WoW is solo. You could make only raids for example - so 100% multiplayer experience. But this is less than 10% of the content of the game. Do you realize, you even count the content of a MMO as that of a singleplayer game? In a singleplayer game the content and your playing experience are almost alike. But in a MMO - you could grind 1000 hours in a content that needs less than 1 hour to be made. So your claim for WoW is obviously false.
    There is also dungeon and pvp, not just raid.  I think what people are saying is it takes 20 hours to reach max level right?  And the only thing to do at max level is dungeon, raid, and pvp.

    You can also grind easy mob in the open world and farm for money, or remake an alt.  But there isn't much thing to do solo beside that.  

    I'm saying it in a simplified manner.  Obviously developer try to throw some shallow solo player content like daily everyday.  And they put out solo events every now and then...  

    I personally spend half of the time solo and half the time grouping in those type of game.  And my play time is a few thousand hours.  Most of my solo play times is making new alt.
    You are missing the point. The content is made by the developers. The main content of WoW is the world map. The rest are the different instances. How you will play that content and how long is your personal choice. But your experience as a player is not the content of the game. In a singleplayer game, as you often follow some story-line, the content and the experience are related very close. But in a MMO, you decide. So the game may be 80% solo, but you can play only the multiplayer parts. 
    SO you think the game is a solo game when the game only have 20 hours of solo content and people some how manage to play 1000 hours... 


    The content is not measured with hours. I never played WoW, but let say you can reach max level by playing solo on the world map for 20 hours. So for 20 hours you could play trough 80% (probably, maybe more than 80%) of the content of WoW. (I doubt 20 hours is correct, but anyway). Then you may spend 1000 hours doing multiplayer dungeons and arenas - 20% of the content. Honestly that ratio 20/1000 obliviously shows how wrong is the design of WoW.  (Maybe it is not 20, but anyway the ratio is very much in the favor of a small part of the actual content) You simply use the word content at a wrong way.  The content are the maps, lore, quests, mobs, NPCs, physics and etc. features created by the developers. How much time you spend playing that content is a different question.
    And you somehow think that just because you can get ganked in some games, that make it more group focused?

    I actually spend almost all my time soloing in that games.
    Well, what you do is up to you, and it is not the content of any game. Solo content is such without competition and need of cooperation. So count.
    I notice you just keep using "MMO" and not "MMORPG", too. Do you even play A MMORPG and especially the RPG part? There's PLENTY to do BUT raid/dungeon/PvP.

    I don't do group content but with my sis or a stray world boss these days. I don't play MMORPGs for PvP (that I'd play FPS games for). MMORPGs are for doing OTHER things BUT what you can do with PvP games. It's a virtual living world, and 1001 things to do in it...


    ^^ Uuna's quest line is a very sad tale. If you haven't done it yet, it's worth doing. It adds more background into just how awful those demons are. You'll need her for Ba'al (and that quest line is a nice challenge, too).

    While it may bore you to tears, there are other worlds of play to do in WoW. You can specialize in it even (pets [and those achieves are getting larger DUE TO IT'S POPULARITY], especially).

    Anyone says that there's ONLY XYZ to do in WoW, check their achieves. You can bet they haven't done even 1/4 of the content, too.
  • LimnicLimnic Member RarePosts: 1,116
    Thecnically theres a lot to do of such sort in many games. How well mini-games tether back into the bigger scope of the gameplay tends to more be where relevance, and interest, drops off because "more to do" does not itself translate into "more relevant (or at least entertaining) stuff to do.

    Unless your entertainment is in achievement hunting itself(or something similar like cosmetic/collectible hunting) that's not likely enough justification to participate in the frayed ends of a game.
  • AAAMEOWAAAMEOW Member RarePosts: 1,335
    @Limnic ;

    If you are wondering @ikcin is one of those people keep claiming wow is solo focused.  I think he go as far as saying wow is solo player.  

    I'm not sure what you thought of it.  But remember you saying there isn't enough solo content of sort(or you are just complaining about ways to acquire gear).
  • LimnicLimnic Member RarePosts: 1,116
    edited June 2019
    AAAMEOW said:
    If...
    You're rather far from reality there, as the conversation you are referencing was about a variety of things as it related to narrow endgame focus (which as it applies here, relates back to the point of "relevant content", IE content that ties back to the core progression of the game rather than being an isolated tangent), which it was you that chose to focus on solo content in spite of myself and others talking about many multiplayer and community-focused elements.
  • AAAMEOWAAAMEOW Member RarePosts: 1,335
    edited June 2019
    Limnic said:
    AAAMEOW said:
    If...
    You're rather far from reality there, as the conversation you are referencing was about a variety of things as it related to narrow endgame focus (which as it applies here, relates back to the point of "relevant content", IE content that ties back to the core progression of the game rather than being an isolated tangent), which it was you that chose to focus on solo content in spite of myself and others talking about many multiplayer and community-focused elements.
    I'm just saying you are complaining about no end game solo content, while the other guy is complaining that there is only solo content when he is leveling up(and he go as far calling wow solo player game).

    Maybe you can educate the guy wow isn't a solo player game.  

    And quite honestly I spend half of my time soloing/grouping.  Grant that is because I'm an altaholic.  But the solo content isn't half bad in theme park games.  
  • LimnicLimnic Member RarePosts: 1,116
    edited June 2019
    AAAMEOW said:
    I'm just saying... 
    Yet again, that is not the complaint. Are you capable of saying anything that's not a lie?

    How many ways does it need to be professed that the only person here that's focused on solo content is yourself, that you would be so annoying as to bring it up in an entirely separate thread just to rant about it?

    Stop projecting your own psychosis on others.

    If you want to respond to what I actually wrote, regarding the case of disparate game content bearing little relevancy to other components of the game, or to feeding back into the core gameplay loop(s) of the game, then feel free to do so.

    If you're going to keep making nonsense up, I'd rather you stop trolling.
    Hatefull
  • BlackAdder77BlackAdder77 Member UncommonPosts: 26
    Y'all should stop playing WoW so they make WoW2.
    delete5230
  • ikcinikcin Member RarePosts: 2,206
    edited June 2019
    ikcin said:
    WoW was kind of MMO at the beginning. But even then it was a solo player focused game. Can I play WoW singleplayer from the start to the maximum level? I can, as anybody else. So it is not a MMO. There is some multiplayer content, that I could use if I want, but it is not mandatory. 

    Lord have mercy, I know new players come to gaming, but that statement is clearly wrong. Point blank.

    MMORPGs doesn't mean you HAVE to play multiplayer all the time (there's plenty you can solo, even in the "old skool" MMOs -- you do know a major part of RPGs is crafting, for example???). It does mean it's designed to be played with others, though.

    It's not a personal serfdom, like true solo games. If you cheat/exploit/bot in a MMO you can lose your account, for example, because the game isn't designed to be a solo game where you can do as you please. It's not Morrowind/Oblivion/Skyrim.
    MMORPG means exactly you have to play multiplayer all the time. That does not mean you cannot play alone, but there should be if not a need for cooperation, at least a threat of competition. In fact you can play WoW, ESO, GW2, BDO and etc. as you play Skyrim.  There are some multiplayer instances, where most of the players spend most of their time, but the main game is solo and even singleplayer. And the solo crafting is simply an example for a wrong design. 

    I don't do group content but with my sis or a stray world boss these days. I don't play MMORPGs for PvP (that I'd play FPS games for). MMORPGs are for doing OTHER things BUT what you can do with PvP games. It's a virtual living world, and 1001 things to do in it...
    Indeed, it should be a virtual living world, where the competition and the cooperation are part of the game. WoW is not a virtual living world. It is broken instanced world, where you can play alone in one instance, in group in another, or to compete on third map, or maybe you can play some FPS instead. 
  • AAAMEOWAAAMEOW Member RarePosts: 1,335
    Limnic said:
    AAAMEOW said:
    I'm just saying... 
    Yet again, that is not the complaint. Are you capable of saying anything that's not a lie?

    How many ways does it need to be professed that the only person here that's focused on solo content is yourself, that you would be so annoying as to bring it up in an entirely separate thread just to rant about it?

    Stop projecting your own psychosis on others.

    If you want to respond to what I actually wrote, regarding the case of disparate game content bearing little relevancy to other components of the game, or to feeding back into the core gameplay loop(s) of the game, then feel free to do so.

    If you're going to keep making nonsense up, I'd rather you stop trolling.
    lol, you are the one saying there isn't enough solo content in wow.

    It is just hilarious you rather argue with me than people who claiming wow is already a solo player game.  And should focus more on group content.
  • LimnicLimnic Member RarePosts: 1,116
    AAAMEOW said:
    Limnic said:
    AAAMEOW said:
    I'm just saying... 
    Yet again, that is not the complaint. Are you capable of saying anything that's not a lie?

    How many ways does it need to be professed that the only person here that's focused on solo content is yourself, that you would be so annoying as to bring it up in an entirely separate thread just to rant about it?

    Stop projecting your own psychosis on others.

    If you want to respond to what I actually wrote, regarding the case of disparate game content bearing little relevancy to other components of the game, or to feeding back into the core gameplay loop(s) of the game, then feel free to do so.

    If you're going to keep making nonsense up, I'd rather you stop trolling.
    l-
    And yet you are incapable of providing a single quote where I make such a claim because your comments are works of fiction.

    Go argue with yourself instead of dragging others into your delusions.
    Hatefull
  • HatefullHatefull Member EpicPosts: 2,294
    In the Southern part of my country is a saying 
    " The South will rise again "

    I think this is Blizzard's motto too :) 

    The industry is now WIDE OPEN....History will repeat itself
    Um, that saying does not mean what you think it means, especially if you are referring the U.S. South. 

    Blizzard, I am sure, wants to rise but here is a counterpoint. Once again you have set yourself against the world and already managed to say if you disagree with me you are not a gamer. Well at least your writing is improving, kudos on that.

    You said it yourself, gamers have changed. The people that want a true MMORPG, the dungeon crawls, social experience, the thrill of exploring a new world, challenging content, they are extremely minimal. The majority of gamers can barely focus on a game for 15 minutes, they need constant action, big rewards for minimal input, and they don't really want to socialize beyond what is needed to get to the next. Keep in mind, nowhere did I say all.

    I think if anything is going to shake up the industry it will be something similar to what WoWW did back in the day. They took what was working in MMO's at that point, put it all together in a bright easy to play difficult to master game, and advertised it to the masses.

    WoW (blizz) made gaming (in the West) mainstream more so than anything else out there. It brought in people that had never gamed before, it brought in people from other games, you saw it everywhere.

    I also think that because gaming is so mainstream now, and so diverse we won't see that again. Millions used WoW as their gateway game, and now they have moved on to what they prefer, they have settled into their own niche and most, as far as I have seen, are comfortable there. I agree it will take a developer taking a big risk on a not popular concept to do what WoW did to gaming ion the early 2K's. I also think no one wants to take that risk. Why risk going broke, or out of business when you can publish a sure thing and be on to your next money making project? To try to topple Blizzard? Everyone that has tried thus far has failed, some to the extent of going straight out of business.

    TLDR: You're right, but the risk is not worth the reward and it won't happen.

    If you want a new idea, go read an old book.

  • ikcinikcin Member RarePosts: 2,206
    Nobody is trying to topple WoW now. It is an average game as player base. All look on LoL and Fortnite. Sometimes with ridiculous results. Take Albion. Instead territory control they implemented seasons with rewards, instead sieges, they implemented 5vs5 arenas, and etc. So they created open world game, and then screwed the open world with moba kind of PvP and goals. This is exactly the same marketing approach that made the WoW copies.
  • AAAMEOWAAAMEOW Member RarePosts: 1,335
    edited June 2019
    ikcin said:
    Nobody is trying to topple WoW now. It is an average game as player base. All look on LoL and Fortnite. Sometimes with ridiculous results. Take Albion. Instead territory control they implemented seasons with rewards, instead sieges, they implemented 5vs5 arenas, and etc. So they created open world game, and then screwed the open world with moba kind of PvP and goals. This is exactly the same marketing approach that made the WoW copies.
    You guys are delusional.  The game have territory control "and" arena.  

    People seemed to think adding things some how take things away.

    But I understand why people are bittered.  Since if developer added something with reward but people don't want to do it, they get upset.  

  • AAAMEOWAAAMEOW Member RarePosts: 1,335
    Limnic said:
    AAAMEOW said:
    Limnic said:
    AAAMEOW said:
    I'm just saying... 
    Yet again, that is not the complaint. Are you capable of saying anything that's not a lie?

    How many ways does it need to be professed that the only person here that's focused on solo content is yourself, that you would be so annoying as to bring it up in an entirely separate thread just to rant about it?

    Stop projecting your own psychosis on others.

    If you want to respond to what I actually wrote, regarding the case of disparate game content bearing little relevancy to other components of the game, or to feeding back into the core gameplay loop(s) of the game, then feel free to do so.

    If you're going to keep making nonsense up, I'd rather you stop trolling.
    l-
    And yet you are incapable of providing a single quote where I make such a claim because your comments are works of fiction.

    Go argue with yourself instead of dragging others into your delusions.
    Ya, I went back and reread what you said.  I'm not entirely sure what other things you want the game to add.  

    Consider the whole game is divided into dungeons, raiding, questing, pvp, arena etc.

    So if it is not any of those, I presume it is solo.

    You want alternative way to get gear... But non of those, I'm not sure what other way is there.  Making tones of money and buy gear?  I don't know.  
  • LimnicLimnic Member RarePosts: 1,116
    edited June 2019
    AAAMEOW said:
    Consider the whole game is divided into dungeons, raiding, questing, pvp, arena etc.
    This just shows you have a dreadfully shallow scope of what a MMO (or any game) is.
    The whole game is just combat scenarios to you?
    Are you playing a MMO or a lobby game?
    Hatefull
  • RoguewizRoguewiz Member UncommonPosts: 707
    Psychos1s said:
    I honestly think, Blizzard are using the classic relaunch as a test bed to see how players react to older mechanics. It seems like it's finally dawned on them that the constant streamlining of everything has gone too far and taken away from the MMO experience.

    You can see from the articles on here lately, devs talking about how ability pruning was too much and asking whether a level squish is viable. I think if classic is a hit they'll take the ideas from it and roll with em.

    It's too late for them to change this sort of thing in retail, Pandora's box was opened and there ain't no closing it now.


    Agreed.  I had a similar conversation with a friend of mine this weekend.  My approach was more along the lines of reversing course with the game.  Reducing the number of levels and reverting mechanics back to Vanilla/BC/WotLK.

    That being said, who knows how people will take it.

    Personally, I think the level squish needs to coincide with the release of a new system, like alternat advancements or a advanced "job/class" system.
    Hatefull

    Raquelis in various games
    Played: Everything
    Playing: World of Warcraft Classic, Stuff
    Wants: The World
    Anticipating: Everquest Next Crowfall, Pantheon

    Tank - Healer - Support: The REAL Trinity
  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,097
    Limnic said:
    AAAMEOW said:
    Consider the whole game is divided into dungeons, raiding, questing, pvp, arena etc.
    This just shows you have a dreadfully shallow scope of what a MMO (or any game) is.
    The whole game is just combat scenarios to you?
    Are you playing a MMO or a lobby game?
    Honestly rather play pure themeparks solo/co-op than convoluted MMORPG.  The loss of being a MMORPG isn't that great.  

    I amazed they have stuck to looter shooters instead of making a wicked modern Heretic/Hexen with cool classes plus easy co-op and raiding.  A ton of random loot.  
  • AAAMEOWAAAMEOW Member RarePosts: 1,335
    Limnic said:
    AAAMEOW said:
    Consider the whole game is divided into dungeons, raiding, questing, pvp, arena etc.
    This just shows you have a dreadfully shallow scope of what a MMO (or any game) is.
    The whole game is just combat scenarios to you?
    Are you playing a MMO or a lobby game?
    Ya, it is either that or playing the economy in someway.  Being trader or farmer.  Which could be bypassed by RMT.


  • paulythebpaulytheb Member UncommonPosts: 363
    Must be Friday. *Throws a dart* World of Warcraft! *Throws a dart* Future technology! *Throws a dart* Defies logic! *Throws last dart* Ohhhh man, it got stuck between Microsoft and ArenaNet! POST!
    What would you like to talk about ?
    I would like to honestly know, what is it you truly want from a game? I don't give a crap about your or mine or anyone's opinion on the MMO industry. I don't want to hear what you THINK they should do. I genuinely want to know, What makes you happy when you play a video game? I don't care if it is a MMO or single player game or a lobby game. I genuinely want to know/care about what makes you happy. 


    I want a game where I can play all my alts at once and make all of your alts feel bad about themselves. In a real time strategy with short intervals to make plans and decisions. Kind of a PVP Final Fantasy Tactics with dinosaurs and lasers and distinct 4x kind of feel. A huge Overworld where you level up your armies one at a time through a Path of Exile type of game play and then for the PVP mass battles it plays out in more a Baldur's Gate sort of way. So much choice and strategy that my eyes friggen bleed and my soul explodes on level 1.

    With Quests and Dungeons and Adoring fans and...

    Hot Chicks in Bikinis.

    bcbully

    ( Note to self-Don't say anything bad about Drizzt.)

    An acerbic sense of humor is NOT allowed here.

  • LimnicLimnic Member RarePosts: 1,116
    AAAMEOW said:
    Limnic said:
    AAAMEOW said:
    Consider the whole game is divided into dungeons, raiding, questing, pvp, arena etc.
    This just shows you have a dreadfully shallow scope of what a MMO (or any game) is.
    The whole game is just combat scenarios to you?
    Are you playing a MMO or a lobby game?
    Ya, it is either that or playing the economy in someway.  Being trader or farmer.  Which could be bypassed by RMT.


    Given there are entire games dedicated to non-combat gameplay, I find that response rather uninformed.
  • AAAMEOWAAAMEOW Member RarePosts: 1,335
    edited July 2019
    Limnic said:
    AAAMEOW said:
    Limnic said:
    AAAMEOW said:
    Consider the whole game is divided into dungeons, raiding, questing, pvp, arena etc.
    This just shows you have a dreadfully shallow scope of what a MMO (or any game) is.
    The whole game is just combat scenarios to you?
    Are you playing a MMO or a lobby game?
    Ya, it is either that or playing the economy in someway.  Being trader or farmer.  Which could be bypassed by RMT.


    Given there are entire games dedicated to non-combat gameplay, I find that response rather uninformed.
    Those mmorpg aren't popular.  Else people won't be complaining.  There are almost 1000 games listed on mmorpg.com, and people are complaining no games try to break the mold.  
  • LimnicLimnic Member RarePosts: 1,116
    AAAMEOW said:
    Limnic said:
    AAAMEOW said:
    Limnic said:
    AAAMEOW said:
    Consider the whole game is divided into dungeons, raiding, questing, pvp, arena etc.
    This just shows you have a dreadfully shallow scope of what a MMO (or any game) is.
    The whole game is just combat scenarios to you?
    Are you playing a MMO or a lobby game?
    Ya, it is either that or playing the economy in someway.  Being trader or farmer.  Which could be bypassed by RMT.


    Given there are entire games dedicated to non-combat gameplay, I find that response rather uninformed.
    Those mmorpg aren't popular.  Else people won't be complaining.  There are almost 1000 games listed on mmorpg.com, and people are complaining no games try to break the mold.  
    Again you display failed scope. I would have thought with your focus on non-MMO elements of gameplay you would have some awareness of non-MMO titles.
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