Our first Closed Beta Test is almost here! As we promised, today we are excited to explain the purpose of CBT-1. First we want to make it clear, for Astellia, the CBT Phase will focus on testing the servers performance, PvE Progression, and collecting user data to support our future content plans.
We’d like to highlight that during this beta, not all aspects of the game client will match our intended launch specifications. One such example is the tutorial system, which will mirror the version available during the KR launch. The reasoning behind this, is to provide the Developers with data in order to dial in on improvements to these systems in the Western version. This means your support in testing these elements will be invaluable, and we encourage you to share your personal insights with us.
PvE Progression Testing
For the first 5 days of CBT-1 you will be able to play the game in its default state, this will allow us to measure progression speed, determine problematic areas, and overall give us a baseline for how the various game systems are being used. Beyond this general information, we’re also going to be paying close attention to how normal and legendary dungeons are performing. Our concern here is gear progression, we want to make sure that the progression from normal to legendary dungeons is both challenging and rewarding. To support this on Saturday we will enable a Special NPC that will level your character to level 50 and provide a set of suitable equipment. Please note to use the Level-Up NPC your character will need to be level ten or higher.
Technical Stress Test
For the Technical Stress Test we do not need you to take any special actions other than to play the game as you normally would. All CBT-1 participants will be connecting to our NA Servers, we do this to apply as much pressure to the system as possible, however we want to make it very clear that we will have separate servers for NA & EU, and this setup is done specifically for testing purposes.
Pre-Download
Being able to download the game in advance has been an on-going request since CBT was announced, and we are happy to provide this option. The CBT-1 Client will be available for download on Thursday, June 20th. We are targeting for this service to be available in the afternoon PST.
Beyond testing these points and collecting gameplay information, we are excited to show you our first wave of combat improvements that include active dodging as well as the improved animations, our new in-game wiki, performance improvements and more. This is a major step forward for Astellia, and we thank all of you who have supported us this far, it has been incredible working with all of you as we prepare Astellia for launch. - The Astellia Team
This game took forever to install and that is an understatement. I started it at 1:30am EST yesterday and at 5am it was 80% downloaded, but only 7% installed. Luckily it finished while I was at work. I only played like 10 mins and I shut the game off.....I was really tired so I will give it another go, but first impression was not good.
Who cares if Classes are Gender Locked? I don't care if I have to play Males in games as long as the game content is good and fun.
What bearing do the looks have on your success?
Unless there is something like "Male characters do more damage than female characters" as an example, it should be a Non-Issue.
Comments
Closed Beta One Overview
Greetings Astellians,
Our first Closed Beta Test is almost here! As we promised, today we are excited to explain the purpose of CBT-1. First we want to make it clear, for Astellia, the CBT Phase will focus on testing the servers performance, PvE Progression, and collecting user data to support our future content plans.
We’d like to highlight that during this beta, not all aspects of the game client will match our intended launch specifications. One such example is the tutorial system, which will mirror the version available during the KR launch. The reasoning behind this, is to provide the Developers with data in order to dial in on improvements to these systems in the Western version. This means your support in testing these elements will be invaluable, and we encourage you to share your personal insights with us.
PvE Progression Testing
For the first 5 days of CBT-1 you will be able to play the game in its default state, this will allow us to measure progression speed, determine problematic areas, and overall give us a baseline for how the various game systems are being used. Beyond this general information, we’re also going to be paying close attention to how normal and legendary dungeons are performing. Our concern here is gear progression, we want to make sure that the progression from normal to legendary dungeons is both challenging and rewarding. To support this on Saturday we will enable a Special NPC that will level your character to level 50 and provide a set of suitable equipment. Please note to use the Level-Up NPC your character will need to be level ten or higher.
Technical Stress Test
For the Technical Stress Test we do not need you to take any special actions other than to play the game as you normally would. All CBT-1 participants will be connecting to our NA Servers, we do this to apply as much pressure to the system as possible, however we want to make it very clear that we will have separate servers for NA & EU, and this setup is done specifically for testing purposes.
Pre-Download
Being able to download the game in advance has been an on-going request since CBT was announced, and we are happy to provide this option. The CBT-1 Client will be available for download on Thursday, June 20th. We are targeting for this service to be available in the afternoon PST.
Beyond testing these points and collecting gameplay information, we are excited to show you our first wave of combat improvements that include active dodging as well as the improved animations, our new in-game wiki, performance improvements and more. This is a major step forward for Astellia, and we thank all of you who have supported us this far, it has been incredible working with all of you as we prepare Astellia for launch.
- The Astellia Team
WoW 8.2, bdo shai, cbt astellia
Thank you for whoever's kindness.
[email protected]
Thanks
Hopefully its not everything in my Eastern MMO avoidance check list but I doubt I'm wrong.
Astellia for the western market is unlocking the gender restrictions
and what'the big deal with cash shops?
FTP games have to be able to sustain themselves-- you pick your poison-- mos sub or cash shop.
also as an older player who started way back with EQ1-- I can afford to pay for cash shop items--
and Im all for cash shop items that give exp boots and leveling advantages.
so like Ayka? there is that anime game too aura kingdom
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
What bearing do the looks have on your success?
Unless there is something like "Male characters do more damage than female characters" as an example, it should be a Non-Issue.
"My Fantasy is having two men at once...
One Cooking and One Cleaning!"
---------------------------
"A good man can make you feel sexy,
strong and able to take on the whole world...
oh sorry...that's wine...wine does that..."
The gender is supposed (or planned) to be removed.
Source:
https://www.astellia-mmo.com/news/view/developer-diary-say-bye-bye-gender-locks