Some things need to stay dead.....with the things currently are, this will be bought, re-released as b2p to try and milk what's left (with a name change of course) then shut down again.
This is where you can find out some real info and some real data points.
Estimates of more than 100,000 total players and 20,000 paying players
Represents more than $2 million dollars of engineering and development of client-server model running in Unreal
All sold in 3 separate Lots. It's interesting how they try and sell the potential for a failed title. It just sounds weird.
I put a bid in for lot 2
I mean the amount of time it takes to build server authoritative modifications to UE4 for an action type game with melee,ranged and particle based attacks something like this can save me months of work. Just strip out the Breach assets and use the underlining tech to support a project I have been kicking around for awhile.
Dammit @blueturtle13 ! ‘Frantically searches his pockets for a tenner.’
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
I have mentioned before that I found it odd that good work goes to waste, that was over ten years ago, it seems that now it does get a home.
But giving old failures a makeover and launching them every which way seems to be a trend we are going to have to endure from now on. You go from work being wasted to work being overused, you can't win.
Comments
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
거북이는 목을 내밀 때 안 움직입니다
거북이는 목을 내밀 때 안 움직입니다
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
But giving old failures a makeover and launching them every which way seems to be a trend we are going to have to endure from now on. You go from work being wasted to work being overused, you can't win.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."