I've heard that there is a group (type?) of gamers that abhor "save scumming." Personally, I couldn't play without saving then reloading on death. XCom (and other games) have an "iron Man" mode where the game can end st certain points and you've lost. I haven't been able to get far in "Iron Mn" mode for my XCom games, though I've tried quite a few times
I guess I could play a "one death" kind of thing and when I died, roll a new character an start from scratch in an RPG. I've just never really thought of doing that. I just do my save scumming and continue on Auto Run
In RPG games, there is usually a toggle you can set to "auto run" if you want to. Basically, you play the whole game with your character running from place to place. I know of some RPG players that dislike the auto run feature and make a point of turning that toggle off so they can "walk the world", like normal beings do. Now, I'm not "pressed for time" or anything, but I keep that auto run toggled on. I find that I get into this mindset of "GOTTA GET THERE!" when I get a quest and just start running off to accomplish that goal. If I think about it, sure it looks silly running everywhere like a distance runner. I guess it's one of those points where I close my eyes to "immersion."
How about you? How do you feel about these "gaming habits?"
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
(And now Burger King has MEATLESS burgers!)