In many games, particularly older ones, there are mobs that prowl around that will end you quickly if you encounter them. Depending on the death mechanics of the game, that encounter may not be over with after just one death.
Personally I love this stuff. It makes the game scarier, and for me more immersive.
My favorite of all time was Equestrielle the Corrupted. It was a black, evil looking horse that lived in Lesser Faydark in EQ. You never knew when it would come at you out of nowhere and knock you stem winded.
Here you were, in an area where you are already nervous about getting killed by tiny, hard to see brownies, and you have to worry about this crazy house too.
Anyone like this type of encounter besides me?
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Comments
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Philosophy of MMO Game Design
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Me: Glowers at him dubiously.
Hilarious..
This isn't a signature, you just think it is.
Ended up falling into the Ocean of Tears from my boat while having no idea where I was at. Then after what seemed like an eternity of swimming through the ocean for land I get 1 shot by a large sea creature from out of the darkness underneath me. This after being spooked several times by shadows of darkness deeper in the water while I swam near the surface constantly in fear for all those hours. It took me an entire weekend of attempts and repeats of this to get my body and get safely back to Freeport.
After that weekend I basically refused to ever dive downward in open water in EQ1, and stories like rare dragon sea bosses, or the Loch Ness monster in Lake Rathetear kept me scared whenever I had to swim (which I only did at the surface and hugging zone walls). The fact that random high level creatures were often about places made it so the stories had the possibility to be true.
Even to this day I 'hate' swimming in games that have dark/cloudy water where you can't see very far as it immediately makes me super paranoid. Game basically gave me virtual PTSD as a kid.
So uh, I learned that devas could resurrect that day...
¯\_(ツ)_/¯
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I would need to kill an animal for a quest or crafting materials (pelts or meat) and I could see her moseying along. I would try to kill quickly but EQ fights were NOT quick events. More often than not, she'd walk into range then BAM! "...realoading..."
On Topic:
I love these encounters, Amathe! This is what "difficult" means, to me anyway. It forces players to become aware of their own surroundings, which few newer MMOs do. My Bards always had to be aware when they played their AoE DoT song. May inadvertently hit a wandering creature and suddenly find yourself in a bad situation. Willowisps were especially nasty for low level players with no magical weapons yet
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR