Is it acceptable for NPC cities and other developer content to be destroyed?
If yes, by what means? Hostile players or NPCs doing the deed to something planned by a GM or expansion.
If no, all content should remain the same so you never miss content for example?
Comments
Logic, my dear, merely enables one to be wrong with great authority.
I'm fine with cities being destroyed. I'm also fine with that generating another type of content where players need to band together to retrieve other players' items left behind.
There needs to be a flow between removing content and building up content.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
As a design choice I wouldn't go anywhere near it...
A developer replacing content they themselves created is just stupid imo... Better to make another game imo...
For ancient ruins, I'd not allow it, and I'd have the reasons for that built into the Lore.
Once upon a time....
Logic, my dear, merely enables one to be wrong with great authority.
I want players to be able to claim dungeons and forts and become bandits or monsters. Bring in minions and PvP other players. Other players can come and destroy their lairs. A real monster and bandit faction would be awesome. Let me not get side tracked lol.
Have to say I do think there does need to be at least a few hard places that never change.
In an MMO, not for me. If "player based changes", too many players with too many agendas for this to be even remotely fun for me. "Developer based changes" would work if lore supported it. Many players hated WoW's Cataclysm expansion. I enjoyed the world changes, but there were other changes that I did not like. If the changes are too drastic and I'm relearning the game, I may as well seek a totally new game to learn.
Time is a huge factor. MMOs do not portray time very well, if at all. Sure, many have dates and time of day, but the players don't feel it at all, except maybe the sunset and sunrise. "Rome wasn't built in a day" is an appropriate cliche here. Sure, destruction can be quick and dirty, but then what? Is there a brand new city or base camp when I log in next?
Most of the "changes" I've seen in MMOs is very one-sided. Granted, I don't play army vs army, realm vs realm (vs realm), or any other PvP based MMO, but "player based changes" are usually one-sided affairs. Even "developer based changes" are one-sided. In WoW, did we get to try to defend Azeroth? Nope. Next time we logged in, the change was done. We did get to fight some battles in the big cities, but eventually, what the developers had planned took place and there was nothing we players could do.
I guess my problem with change is "control." I will rarely have any control over any change and just have to roll with whatever happens. Some changes may be fun, others just a pain the backside. I'd rather just click that launcher and know what I'm getting into rather than... "SURPRISE!"
PS: I am not so into games/gaming that I read every patch release note.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Aloha Mr Hand !
So, I think first we would need to find a game that did it right to then see what other games may have done wrong.
But, I do not think, to date, we have had anyone do it 'right', which starts to put this kind of thing into the category of "Just a general bad idea", but that does not mean, some game could pull it off perfectly.. it just means, they would need to do it some unique way that has never been done before.