Worlds Adrift officially announced that the servers will be going down for good in July:
https://www.worldsadrift.com straight up changed the front page
So I'm sure people that are religious to PvE will say that's what happens when you cater to PvPers. And those religious to PvP will say that's what happens when you start to balance your game for PvEers.
Personally as someone who can and does enjoy both types of games, I'll miss it. It had some really neat mechanics like bringing more physics into the MMO genre, basically a Space Engineers a like that made fair adjustments to be a real MMO. A level system that demonstrates that even larger games can do something different, in this case only things you could craft for your ship got stronger (making grouping awesome, and trade like comparing blueprints interesting).
-----------
On a more genre affecting level it was the most serious demonstration of Improbable's SpatialOS. At least that gamers got to play, with everything else being years out or tech demos. And it was a shitshow in the sense that after two years they were still patching out item duplication bugs. So it's not quite near the MMO in a box it's thought to be.
Also demonstrates you don't get the ability to stay in Early Access for long in a multiplayer game, and keep your community engaged. Even right now they're getting a few WTFs from old community members saying we were waiting for resets/wipes to stop.
It also did a really really good job at demonstrating that you're able to use community builders the same way MUDs do and add their stuff to the world. You could tell for each island that there was that extra "handness". Islands were also on point, on theme, and balanced.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
Comments
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
¯\_(ツ)_/¯