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What is WoW Classic?

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  • AmarantharAmaranthar Member RarePosts: 3,339
    Speaking of newer features that would be missed, if I remember right the Saber Cat form of the Druid got levelled out of usefulness? The Bear became the thing to morph into?

    That's the sort of thing I don't like about Themeparks. Something you like, but then you have to move past it due to levels.

    But I might be all wrong about this particular point.

    Once upon a time....

  • AmatheAmathe Member LegendaryPosts: 5,357
    WoW, harder than modern WoW, but still not hard.
    ScotTorval

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • NorseGodNorseGod Member RarePosts: 1,891
    Amathe said:
    WoW, harder than modern WoW, but still not hard.
    WoW Classic is considered "hardcore".
    Strange days indeed.
    AmatheDrunkWolfKyleranIselinPhryTorval
    Come home, North Man.
  • AmatheAmathe Member LegendaryPosts: 5,357
    NorseGod said:
    Amathe said:
    WoW, harder than modern WoW, but still not hard.
    WoW Classic is considered "hardcore".
    Strange days indeed.
    It would be like calling the Mamas and the Papas "heavy metal."  It's not that the group isn't good. But they're not that.
    NorseGodAmarantharKyleranTorval

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • MMOExposedMMOExposed Member RarePosts: 6,855
    edited May 26
    Paladins will miss being able to play anything dealing with Melee. Again another point I was trying to make as well. Many of those old concepts from back then, people today wont like. A Paladin being only a Healer, and the worst healer of the 4 healers. Priest>=Druid >Shaman > Paladin. 

    Problem was Paladin had limited tools to heal, yet had no adequate non healing role/tools. Where as a Warrior class could both Tank and DPS back then. I hated that design philosophy but Blizzard was very Anti Paladin back then. That made me resent Healing, until I experienced playing A healer in Rift. 

    Also remember Paladins cant reach uncrushable by normal means back then. So no Paladin Tanks. You all ready for that?

    Yeah I may sound like I have a lot of pent up anger but hey I mained a Paladin from Vanilla to WoTLk and experienced that shit storm that came with it.
    KyleranBakgrind

    image

  • JakdstripperJakdstripper Member RarePosts: 2,387
    Classic WoW is like rewinding your girlfriend back to when she was 16.....except now you are 45 and the whole thing is frankly quite disturbing :)
    AmatheAlBQuirkyzzax
  • wormedwormed Member UncommonPosts: 469
    Paladins will miss being able to play anything dealing with Melee. Again another point I was trying to make as well. Many of those old concepts from back then, people today wont like. A Paladin being only a Healer, and the worst healer of the 4 healers. Priest>=Druid >Shaman > Paladin. 
    What? Paladins are easily one of the best healers in the game. Druid is, by far, the worst.
    Leiros
  • LeirosLeiros Member UncommonPosts: 276
    Also don't forget that in Classic you have to do class quests at various points to unlock class features such as the Druid's various shapeshifting forms and the Shaman's totems, or the paladin's rez spell etc.. Plus Shaman and Paladin are faction locked, so you can only be a paladin if you're Alliance and you can only be a Shaman if you're Horde.

    One aspect I haven't seen anyone address other than AV is PvP. One of the great things about WoW back in 2005 if you played on a PvP server was World PvP. Alliance and Horde would constantly take over areas such as Tarren Mill or Duskwood and massive battles would rage to take them back. Also, there was no "flagging" system that you could toggle on or off like there is now if you were on a pvp server. There were safe areas and contested areas. If you were leveling in a contested area, you could attack or be attacked by the opposing faction at any time. You really had to keep your head on a swivel. Similarly, if you traveled into a safe zone controlled by the opposing faction, they could attack you but you couldn't attack them until they struck first. It made for fun times.

    I have been in the Classic beta for the past week and I honestly feel that WoW was a better game back in 2005 than it is in 2019. It won't be for everyone, but I'm glad to finally have the opportunity to play a version of the game that I loved since it unfortunately slowly grew into a different game. No one is going to be forced to play on a Classic server, but we will finally have the option to now. I think this will bring a lot of people back to WoW.
    MMOExposed

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  • esc-joconnoresc-joconnor Member RarePosts: 1,092
    danwest58 said:
    I played the later version a little. I didn't follow the game so I'm not familiar with what the "Classic" version was.
    Can anyone fill me in on the basic differences?
    Its Vanilla World Of Warcraft.   It will be like it was or very close to like it was back in 2005.   It will not be a fast paced fast food style MMORPG like we have today.  Things will take time and will need to be earned.   
    Thanks, but that doesn't help me. How was it different?
    What made it... not fast food?
    It's just fast food for people without jobs. 
    It's kind of like a survival game, for you the player. To see if your interest in the game can survive past all of the obvious time sinks that a large number of people seem to think is "depth". The game did have a lot more depth in many of the systems than the current version, which I think they should bring back, but it had a lot more flaws that it had depth. People talk about how hard it was, and how the game was awesome because of it. Then they make their second character and twink the F out of them because in actuality it was a pain in the buttocks.
  • Branko2307Branko2307 Member UncommonPosts: 316
    Classic WoW is like rewinding your girlfriend back to when she was 16.....except now you are 45 and the whole thing is frankly quite disturbing :)
    Ugh more like reliving a happier time from your past, when mmos werent a total money grabs without soul, immersion or community. When you wanted to log in to play a game, rather then needed to login to do daily world quest on a timer or weekly pvp cap.
    Caffynated

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    Holy Flamin' Frost-Brand Gronk-Slayin' Vorpal Hammer o' Woundin' an' Returnin' an' Shootin'-Lightnin'-Out-Yer-Bum!! ~Planescape: Torment~

  • gervaise1gervaise1 Member EpicPosts: 6,050
    WoW Classic is an opportunity for Blizzard to make money.
  • MMOExposedMMOExposed Member RarePosts: 6,855
    wormed said:
    Paladins will miss being able to play anything dealing with Melee. Again another point I was trying to make as well. Many of those old concepts from back then, people today wont like. A Paladin being only a Healer, and the worst healer of the 4 healers. Priest>=Druid >Shaman > Paladin. 
    What? Paladins are easily one of the best healers in the game. Druid is, by far, the worst.
    In Vanilla WoW this is not true. Paladins were known as a healer back then because they lacked the tools to do anything else. No class could tank besides Warrior, and nobody outside of friends brought a Pally for DPS, and Healers was needed so it was only thing a Pally was brought for besides the Blessings. Both Priests and Druid from Blizzards own words were primary healers. Shaman and Paladins were secondary hybrids. Shamans had more healing tools than Paladins.  I dont know what game you were playing but it wasnt Vanilla WoW. Priest >>> Paladin. Druid >>> Paladin. Heavy armor mean nothing for a healer who shouldn't be hit in the first place....
    Kyleran

    image

  • MMOExposedMMOExposed Member RarePosts: 6,855
    NorseGod said:
    Amathe said:
    WoW, harder than modern WoW, but still not hard.
    WoW Classic is considered "hardcore".
    Strange days indeed.
    It was much harder back then. Less than 5% of players beat endgame content..... also 40man raids.... yeah nothing like current era. I dont play WoW anymore but doubt they have that now days. 

    image

  • TweFojuTweFoju Member UncommonPosts: 1,183
    for me, WoW classic isn't just about the mechanics of the game, it was the community in 2005 that made it gold.

    even if they recreate WoW Classic, the community isn't the same anymore.
    MMOExposedPhry

    So What Now?

  • MMOExposedMMOExposed Member RarePosts: 6,855
    TweFoju said:
    for me, WoW classic isn't just about the mechanics of the game, it was the community in 2005 that made it gold.

    even if they recreate WoW Classic, the community isn't the same anymore.
    Another good point
    Kyleran

    image

  • AmarantharAmaranthar Member RarePosts: 3,339
    I want a harder game because you have to figure things out.
    Not because it takes more XP or you do less damage or can't heal as well.
    I don't want the numbers game, I want a thinking game.

    (I'm not sure where WoW Classic would fit in this.)

    Once upon a time....

  • KyleranKyleran Member LegendaryPosts: 33,233
    I want a harder game because you have to figure things out.
    Not because it takes more XP or you do less damage or can't heal as well.
    I don't want the numbers game, I want a thinking game.

    (I'm not sure where WoW Classic would fit in this.)
    I know of just such a game, perfect for you in fact,  it's called "Chess."

    ;)

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    Just trying to live long enough to play a new, released MMORPG, playing POE at the moment.

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  • AmarantharAmaranthar Member RarePosts: 3,339
    Kyleran said:
    I want a harder game because you have to figure things out.
    Not because it takes more XP or you do less damage or can't heal as well.
    I don't want the numbers game, I want a thinking game.

    (I'm not sure where WoW Classic would fit in this.)
    I know of just such a game, perfect for you in fact,  it's called "Chess."

    ;)
    That's a 2 player game. And it has "End Game."
    lol

    Once upon a time....

  • Jamar870Jamar870 Member UncommonPosts: 339
    Part of the figuring things out is some of the quest you get can be soloed, but you have strategize your approach to getting done. And some you just need another player to get it done. I remember and early warlock one where you had to take down an npc, but they also had 2 other npcs there and if you didn't strategize right you would be doing a corpse run and trying again.
  • MMOExposedMMOExposed Member RarePosts: 6,855
    I want a harder game because you have to figure things out.
    Not because it takes more XP or you do less damage or can't heal as well.
    I don't want the numbers game, I want a thinking game.

    (I'm not sure where WoW Classic would fit in this.)
    It was both. Again only few people ever touched the final endgame content despite what people in this forum been saying over the years about how Easy it was.  ... still more grindy as well. 

    image

  • IselinIselin Member LegendaryPosts: 12,619
    How was the Warlock back in vanilla days? Back in the early days I only played Paladin and Mage back in 2004 and only got into Warlocks much later in WoTLK and then it became my favorite and most played.
    “Microtransactions? In a single player role-playing game? Are you nuts?” 
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  • LeirosLeiros Member UncommonPosts: 276
    edited May 27
    "I want a harder game because you have to figure things out.
    Not because it takes more XP or you do less damage or can't heal as well.
    I don't want the numbers game, I want a thinking game.

    (I'm not sure where WoW Classic would fit in this.) "

    AlBQuirky

    image
  • LeirosLeiros Member UncommonPosts: 276

    The quests in Vanilla WoW were more difficult and took a bit more "figuring out" in some regard. The wording of the quests would be more vague such as "Look southwest of x lake" and you're trying to find a chest or something. Back then quest items weren't highlighted, weren't shown on the mini-map, and didn't sparkle so they blended in with the environment. You could easily walk a large area without locating the quest objective. Also, there was more strategy required. Mages had to use polymorph and rogues had to sap enemies for crowd control. Without using these mechanics you could easily pull a group of enemies that would wipe your party.

    Another mechanic that I enjoyed was the weapon skill system. Every weapon had a weapon skill associated with it. Classes had a wider range of weapons that they could use (compared to the current retail version) and started off being proficient in a few weapons. You had to visit a "Weapon Master" to train in other weapons. Each weapon skill started at 1 and the more you used the weapon, the higher your skill became. At the lower levels you would actually miss attacks a lot until you improved your weapon skill. Mages could also buff your intelligence to make you learn quicker.


    There were a lot of mechanics like this that were scrapped at some point in the game's history. It is nice to be able to experience them again.
    Kyleran

    image
  • Branko2307Branko2307 Member UncommonPosts: 316
    edited May 27
    gervaise1 said:
    WoW Classic is an opportunity for Blizzard to make money.
    Holly fudge the level of deduction that was put in this one is astounding, how do you do it!

    Post edited by Branko2307 on
    Kyleran

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    Holy Flamin' Frost-Brand Gronk-Slayin' Vorpal Hammer o' Woundin' an' Returnin' an' Shootin'-Lightnin'-Out-Yer-Bum!! ~Planescape: Torment~

  • PhryPhry Member LegendaryPosts: 10,727
    gervaise1 said:
    WoW Classic is an opportunity for Blizzard to make money.
    Holly fudge the level of deduction that was put in this one is astaonding, how do you do it!

    Its all about selling something that people want to buy, or as some have called it, 'listening to the players'. Which now that BfA has failed spectacularly, Blizzard had a lot of impetus to do. ;)
    blueturtle13
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