See the Kotaku article entitled "Shady Numbers and Bad Business: Inside the eSports Bubble", linked below:https://www.google.com/amp/s/kotaku.com/as-esports-grows-experts-fear-its-a-bubble-ready-to-po-1834982843/amp
Some interesting quotes that put the reality of eSports into shocking perspective:
"NewZoo analyst Jurre Pannekeet, who sees the revenues for 14 esports teams, says the majority of teams are operating at a loss, but declined to say how much on average, citing nondisclosure agreements. When pressed whether that majority was closer to 51 percent or 90 percent of teams operating at a loss, he said: “If you looked into it, it’s probably closer to 89 percent than 50 percent.”"
asked over a dozen esports professionals if they believe there is a path towards making money that is on par with the level of investment going into esports right now. Most of them said they really don’t know. “No one’s solved it yet,” said Daniel Herz, the chief revenue officer of Complexity Gaming . . . One Riot employee with knowledge of League of Legends
’ esports revenue, when asked whether the League Championship Series makes money, laughed. Its current goal, they said, is to prevent it from losing money indefinitely."
"Esports diehards spent $5.00 each last year on esports, according to NewZoo, with mid-level fans generally spending half of that. Compared to traditional sports fans, that’s paltry; CNBC
reported in 2017 that American fans spent an average of $710 per year attending traditional sporting events."