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MMORPG.com : General : Take a Peek at Two Hours of Peria Chronicles from Its Korean Testing Phase

SystemSystem Member UncommonPosts: 2,604
edited May 13 in Videos Discussion

imageMMORPG.com : General : Take a Peek at Two Hours of Peria Chronicles from Its Korean Testing Phase

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Comments

  • itsoveritsover Member UncommonPosts: 295
    remind me of final fantasy music, i will definally wait on this

    image
  • KatagiriKatagiri Member UncommonPosts: 47
    My body is ready!
  • AlbatroesAlbatroes Member LegendaryPosts: 6,010
    edited May 13
    I wont lie, an eyebrow was raised in interest watching this. DON'T FK IT UP NEXON.
  • DeyirnDeyirn Member UncommonPosts: 394
    This looks good, but I don't get why games such as this have to have different versions, like Korean, Japanese, Western... Why can't they just have one global version with different servers instead?
    esc-joconnor

  • KajidourdenKajidourden Member EpicPosts: 2,628
    Combat looks.....awkward.
    Gentrifried_Chickenmisrossk
  • alkarionlogalkarionlog Member RarePosts: 2,301
    so what? pokemon with a trainer who can fight too?
    FOR HONOR, FOR FREEDOM.... and for some money.
  • ValentinaValentina Member UncommonPosts: 1,845
    None of the sandbox features were in this build of the game, I am very curious about that, and how it will work with the rest of the game. This is one of very few games I am watching for the future.
  • obiiobii Member UncommonPosts: 798
    I love the art style.
    Might be playing that one just for the art.
    sschrupp
  • esc-joconnoresc-joconnor Member RarePosts: 1,004

    Deyirn said:

    This looks good, but I don't get why games such as this have to have different versions, like Korean, Japanese, Western... Why can't they just have one global version with different servers instead?



    Lack of insight. I'm pretty sure regionalizing these games actually loses them a lot of potential business. What, you are Japanese and want to play a game in Japanese localization (which exists) but you live in Europe? F*%k you buddy! We don't want your relocated trash money!
    Gdemami
  • AlbatroesAlbatroes Member LegendaryPosts: 6,010
    edited May 14

    Deyirn said:

    This looks good, but I don't get why games such as this have to have different versions, like Korean, Japanese, Western... Why can't they just have one global version with different servers instead?



    Lack of insight. I'm pretty sure regionalizing these games actually loses them a lot of potential business. What, you are Japanese and want to play a game in Japanese localization (which exists) but you live in Europe? F*%k you buddy! We don't want your relocated trash money!
    It isn't quite that simple. Each region has laws that games need to adhere in terms of what is actually in the game and as well as payment methods. The chinese market is a prime example since they dont allow skeletons in their games or subscriptions, thus is why you'll see separate versions for them and the korean market. Carrying on about the chinese market, most game companies are closely tied to the chinese government so certain files and things need to be added to their clients since every chinese citizen has all their internet information tied to their social security number (social media ids/game account ids/etc, pretty crazy over there).
  • esc-joconnoresc-joconnor Member RarePosts: 1,004
    Albatroes said:

    Deyirn said:

    This looks good, but I don't get why games such as this have to have different versions, like Korean, Japanese, Western... Why can't they just have one global version with different servers instead?



    Lack of insight. I'm pretty sure regionalizing these games actually loses them a lot of potential business. What, you are Japanese and want to play a game in Japanese localization (which exists) but you live in Europe? F*%k you buddy! We don't want your relocated trash money!
    It isn't quite that simple. Each region has laws that games need to adhere in terms of what is actually in the game and as well as payment methods. The chinese market is a prime example since they dont allow skeletons in their games or subscriptions, thus is why you'll see separate versions for them and the korean market. Carrying on about the chinese market, most game companies are closely tied to the chinese government so certain files and things need to be added to their clients since every chinese citizen has all their internet information tied to their social security number (social media ids/game account ids/etc, pretty crazy over there).
    I'm fully aware of that. And you will have to manage all of that stuff for each region anyway, and any regional restrictions or idiosyncrasies don't need to be locked to the localization files. And the regional laws and policies you have to adhere to will be the same no matter what game you are making so you will need to have a solid handle on that anyway. But once you have that it can be applied to any future games. I believe having a global game that is as region free as possible will be more profitable than releasing the game over time in certain regions. 

    Just like there are engines to aid in development, there should be a globalization framework to ease the process.
  • TweFojuTweFoju Member UncommonPosts: 1,169
    Release this on PS4 and im Sold

    So What Now?

  • kitaradkitarad Member EpicPosts: 4,897
    Love the art style. Hopefully not too action oriented and I am sold.

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