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We need a miracle to happen, it's been too long.

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  • Player330Player330 Newbie CommonPosts: 1
    edited May 13
    I understand people are waiting for a game that is amazing. But I don't think a lot of gamers want their "hand held" so to speak like what has been mentioned above. I was an avid player of WoW when it was interesting to me, but it has definitely gotten easier over the years to play and do what you want to do. I don't think it's hand holding but what I think it is, is that a developer has taken into consideration that old school players like myself do not have the time to invest as much as we used to. People have to get up early and go to work to get bills paid and some jobs you just can't go and nap at. I used to play as long as 10+ hours through a raid boss to try and get a kill to see that sweet loot, but those days are long gone for me unfortunately. But I don't think it's a case of hand holding; by making an MMO with different stages of difficulty is nice for a variety of players and that's the best option for a large player base. No matter what game is created, you're always going to have people complain.
    Zorlofe
  • ConstantineMerusConstantineMerus Member EpicPosts: 2,674
    edited May 13
    Seems like a fit:

    Ah I don't believe you'd like it,
    You wouldn't like it here
    There ain't no entertainment
    And the judgments are severe
    The Maestro says it's Mozart
    But it sounds like bubble gum
    When you're waiting
    For the miracle, for the miracle to come

    Waiting for the miracle
    There's nothing left to do
    Post edited by ConstantineMerus on
    blueturtle13
    Constantine, The Console Poster

    • "One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
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  • MikehaMikeha Member EpicPosts: 8,849
    edited May 13
    Another one of these threads. :/
    blueturtle13Jean-Luc_Picard
    Xbox One X
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    ASUS Dual GeForce GTX 1060

  • BaalzharonBaalzharon Member UncommonPosts: 313
    edited May 13
    City of Heroes came back :smiley: Long time since a miracle like that happened
  • delete5230delete5230 Member EpicPosts: 5,565
    DMKano said:
    Good post Delete. I was able to finish it and understand your point.

    What you wish is a feeling that comes with novelty, wonder, and excitement, first mmos were like going to disney world as a kid or when you first drove on your own when you got a license. 

    You are not going to get that back.

    Without brain washing/ erasing memories type of technology and also time travel to replicate the playerbase from 20 years ago....yep never gonna get that back.

    But many players still wish for the impossible /shrug
    The only thing you have going on is this:
    Short lived games is all thats left.  Short easy 30 day games without a need for community.  It's all that is left. mmorpg's have not been made for over 10 years to prove opposite.

    I have yet to see you or someone like you answer this question:
    If something is taken away, how do you know it's still wanted or not ?

    Companies took mmorpgs away.
    If all food companies took away apples, what prof is their that people like apples ?


    It seems when ever someone confronts you with a question that you DON'T like to answer, you simply ignore it.

    You also seem to have a selfish way about your post.  If you no longer have time to play, then no one has time to play.  
    GdemamiViper482
  • ikcinikcin Member RarePosts: 2,180
    In fact most MMORPGs now have more players than that kind of games had in the past. With one exclusion - WoW. But also, the costs are higher, the revenue per player is lower and the market is much bigger. EQ was great success with 200 000 players. Now with more than a billion players online, this is nothing.
    Gdemami
  • AmatheAmathe Member LegendaryPosts: 5,094
    Part of the reason EQ meant so much to me was its design features. But part of it was that it was my first mmorpg and I was fully immersed. 

    They can make another game with the same or similar design features, which would be great. I'm following a couple like that now. But first time immersion isn't ever going to return. I've played way too many games now for that to be possible.

    And no, no "big company" stole that from me. It's just life. Things change. People change. Games too. There's no evil conspiracy. 

    But something else cool could still come along. For example, after EQ, City of Heroes was a much, much different gaming experience. But I loved CoH anyway. A person needs to be open to more than one game or type of game. Otherwise you play one thing and then spend the rest of your life bitchin. 
    Mendel

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • Hawkaya399Hawkaya399 Member UncommonPosts: 396
    edited May 14
    I must admit I find these types of threads difficult to understand.  I've played SWG and WoW when in beta and when they launched and a few more of the popular original MMO's.  They were good in some ways but also bad in some ways just like today's MMO's.  WoW and SWG forums had all kinds of drama going on in them and complaints about game play, balance issues, gold sellers, bots, grouping, pvp, pve,  and other players just like today.  I really don't think all that much has changed.  

    People complained about games back then pretty much like they complain about them now.  The issues they complained about back then other players didn't have a problem with and even liked just like today.

    SWG's forums were archived the last time I checked and would be pretty easy to talk about the complaints from back then about the game pre and post cu.

    I can understand complaining about things in a game that aren't compatible with your playstyle but implying mmo's were in a golden age back then is something different.
    I mostly agree with you here, but I think older AAA MMORPGs were more niche than they're today, mostly owing to the smaller audience and the more unpredictable nature of creating MMO's in those days. Back in those days, they weren't niche, but viewed through a modern lens, they definitely would be. This also happened before the many subgenres were defined, like survival and sandbox and indie, so games typically were hybrids by todays standards.

    So what's happened is MMO's got much bigger, from thousands to millions of players--WoW being a great example. This resulted in the more niche features--of past MMO's--being axed, and new ones being added where needed. The people who market these games got better at targeting certain audiences. This led to enormous companies and many different MMO's.

    Something else that happened is the emergence of social sandbox games like farmville. Farmville had many more millions of plaeyrs than WoW. This is a lucrative target for business people.

    And gaming is becoming more portable and VR-based. A single game is on multiple platforms. This is changing it in various ways.

    Oh and one more thing. Voice-chat is a lot more popular now, in fact, it's required in many MMO's to be a member of the guilds. This led to more action-oriented mechanics because it freed up the hands--no longer needed for communication--to be used for other things. This is why autoattack was common in MMORPGs like Daoc or Everquest.
  • goboygogoboygo Member RarePosts: 1,966
    Project Gorgon
    Phry
  • DarkestOverlordDarkestOverlord Member UncommonPosts: 511
    Why did i buy a 2080 ti card and a 4k screen when most games are dead
    Hatefull




  • btdtbtdt Member RarePosts: 484
    Why did i buy a 2080 ti card and a 4k screen when most games are dead
    Because you have no other hobbies than video games...
    DarkestOverlord
  • Expl0rerExpl0rer Member UncommonPosts: 3
    Here's a different viewpoint.  If we really cared about complex MMOs, we would create them ourselves in virtual environments like Second Life, where an admirable group of fans of Game of Thrones have created their own RP regions.  Or, there would have been more complaints about The Foundry being removed from Star Trek Online and Neverwinter, which allowed players to create their own missions and environments.  Real heroes are not mere consumers, but creators!
  • DarkestOverlordDarkestOverlord Member UncommonPosts: 511
    btdt said:
    Why did i buy a 2080 ti card and a 4k screen when most games are dead
    Because you have no other hobbies than video games...


    You know me ? :p




  • delete5230delete5230 Member EpicPosts: 5,565
    Expl0rer said:
    Here's a different viewpoint.  If we really cared about complex MMOs, we would create them ourselves in virtual environments like Second Life, where an admirable group of fans of Game of Thrones have created their own RP regions.  Or, there would have been more complaints about The Foundry being removed from Star Trek Online and Neverwinter, which allowed players to create their own missions and environments.  Real heroes are not mere consumers, but creators!
    This is exactly why it's been too long..... Last 10 years the game plays for you, NO CHOICE. 

    Follow the script developers tell you to from 1-60 !
    And you don't need any help in doing so.

    I don't understand how everyone can argue this !
  • bcbullybcbully Member RarePosts: 9,609
    Expl0rer said:
    Here's a different viewpoint.  If we really cared about complex MMOs, we would create them ourselves in virtual environments like Second Life, where an admirable group of fans of Game of Thrones have created their own RP regions.  Or, there would have been more complaints about The Foundry being removed from Star Trek Online and Neverwinter, which allowed players to create their own missions and environments.  Real heroes are not mere consumers, but creators!
    This is exactly why it's been too long..... Last 10 years the game plays for you, NO CHOICE. 

    Follow the script developers tell you to from 1-60 !
    And you don't need any help in doing so.

    I don't understand how everyone can argue this !
    PvE sucks dude. Pantheon will be no different man... sorry.
  • delete5230delete5230 Member EpicPosts: 5,565
    bcbully said:
    Expl0rer said:
    Here's a different viewpoint.  If we really cared about complex MMOs, we would create them ourselves in virtual environments like Second Life, where an admirable group of fans of Game of Thrones have created their own RP regions.  Or, there would have been more complaints about The Foundry being removed from Star Trek Online and Neverwinter, which allowed players to create their own missions and environments.  Real heroes are not mere consumers, but creators!
    This is exactly why it's been too long..... Last 10 years the game plays for you, NO CHOICE. 

    Follow the script developers tell you to from 1-60 !
    And you don't need any help in doing so.

    I don't understand how everyone can argue this !
    PvE sucks dude. Pantheon will be no different man... sorry.
    PvP sucks man. Pantheon will not be scripted. 
  • ShaddyDaddyShaddyDaddy Member UncommonPosts: 147
    bcbully said:
    Expl0rer said:
    Here's a different viewpoint.  If we really cared about complex MMOs, we would create them ourselves in virtual environments like Second Life, where an admirable group of fans of Game of Thrones have created their own RP regions.  Or, there would have been more complaints about The Foundry being removed from Star Trek Online and Neverwinter, which allowed players to create their own missions and environments.  Real heroes are not mere consumers, but creators!
    This is exactly why it's been too long..... Last 10 years the game plays for you, NO CHOICE. 

    Follow the script developers tell you to from 1-60 !
    And you don't need any help in doing so.

    I don't understand how everyone can argue this !
    PvE sucks dude. Pantheon will be no different man... sorry.
    PvP sucks man. Pantheon will not be scripted. 
    Everything you do in the game is scripted... The way you level, the story, the quests. While you have a lot of "freedoms" to do what you want, at the end of the day, you are playing the game the way the game designers want you too. The boss fights will be scripted. The quest givers will be scripted. The way that toons react to environments will be scripted. Also, PvP sucks is a blanket statement. I don't believe that PvP sucks at all, depending on the game. Pantheon has been selling itself as a PvE type game, in the same vein as Everquest. So yes, in this game, I would agree that PvP has the POTENTIAL to suck if they don't get the mechanics of that particular area right. You are blind to the facts if you think that this game is not going to be scripted. 
  • delete5230delete5230 Member EpicPosts: 5,565
    bcbully said:
    Expl0rer said:
    Here's a different viewpoint.  If we really cared about complex MMOs, we would create them ourselves in virtual environments like Second Life, where an admirable group of fans of Game of Thrones have created their own RP regions.  Or, there would have been more complaints about The Foundry being removed from Star Trek Online and Neverwinter, which allowed players to create their own missions and environments.  Real heroes are not mere consumers, but creators!
    This is exactly why it's been too long..... Last 10 years the game plays for you, NO CHOICE. 

    Follow the script developers tell you to from 1-60 !
    And you don't need any help in doing so.

    I don't understand how everyone can argue this !
    PvE sucks dude. Pantheon will be no different man... sorry.
    PvP sucks man. Pantheon will not be scripted. 
    Everything you do in the game is scripted... The way you level, the story, the quests. While you have a lot of "freedoms" to do what you want, at the end of the day, you are playing the game the way the game designers want you too. The boss fights will be scripted. The quest givers will be scripted. The way that toons react to environments will be scripted. Also, PvP sucks is a blanket statement. I don't believe that PvP sucks at all, depending on the game. Pantheon has been selling itself as a PvE type game, in the same vein as Everquest. So yes, in this game, I would agree that PvP has the POTENTIAL to suck if they don't get the mechanics of that particular area right. You are blind to the facts if you think that this game is not going to be scripted. 
    The game would have to be large, if choices are to be in the mix. 

    example:
    If at level 10 you have many different paths to take then good....However, not much is known at this point.  Were at the mercy of developers for information.
    Gdemami
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