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Emberlight is a forthcoming rogue-like dungeon crawler that is headed to Steam on August 13th. The game features procedurally generated dungeons and sends players off on a number of quests "in the name of the Ember Order". Players will need to absorb enemy abilities as they race through the dungeon. As enemy abilities are absorbed, they are synthesized into Ember Powers that can corrupt the player's soul. The most corrupted will kill off their former team members at the end of a dungeon run.
Comments
거북이는 목을 내밀 때 안 움직입니다
yes, really cool for 1995
Looks interesting, so I'll definitely check it out.
거북이는 목을 내밀 때 안 움직입니다
it looks cool imo but I would describe it as something else
¯\_(ツ)_/¯
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
The graphics are not complete yet. We're still in transition for a final identity which has begun. Xyla and I are in the middle of revamping all rooms, textures, visual effects, and post processing to final looks and we'll be pushing updates regularly. The end goal is still going to be semi cel shaded/semi retro because it's a look we really like that fits the gameplay and style versus simply having more realistic. It's just a matter of refining all elements to be a bit more cohesive. But nothing is set in stone if anyone had other concepts for the visuals.
The animations dancing are while playing in speed mode which we default to. Standard mode plays animation based on current effects status (normal, slow, haste for instance). We default to speed mode due to concerns that combat was a bit too slow, and I prefer playing it always in this mode now.
The pure definition of roguelike is procedural dungeon crawler with permadeath and turn based combat (plenty of debate here though). That's what we're holding to for Emberlight at it's core. There's been plenty of roguelikes and roguelites that the team has all played and loved over the years, but we felt this concept best fit going with our game flow. Especially with long term plans based on input from the D&D/tabletop fans that we've spoken to and are going to expand on in the near future.
Thank you again everyone for taking the time to comment and we're going to be improving Emberlight constantly. I'd recommend anyone join our Discord server as we're open to any feedback to make this a game everyone here would want to play.
¯\_(ツ)_/¯
거북이는 목을 내밀 때 안 움직입니다
Good work so far.
The icons on the interface? They are a pack we purchased from the Unity Asset Store as we've been artist deficient this entire project. There's a similar design scheme used for sure which I've seen in quite a few RPGs (probably why we went with it subconsciously).
Grats to them, but man does it look rough.
https://arzanmoble.com/
Honestly, I think at this point, Epic needs to be target of a unfair trade practice lawsuit.
We're primarily in Pennsylvania but the team is remote. Mike, Bailea, and I are in the Philadelphia area. Dan's in Tampa. Xyla's in UK.
This will be my second game, albeit without funds this time (and no artists currently). I was the producer for War for the Overworld during their Kickstarter and Steam Early Access launch. It gave me a lot of insight since then on how to approach projects, and many pitfalls that were made (plenty on my shoulders).
Programmer art and purchased assets only goes so far when trying to get a cohesive look without art clashing. Once we can launch, we'll be able to get the game to much higher standards. But we're continuing to clean Emberlight up substantially over the next few months. Plenty to do.