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Biggest missed opportunity: No Dark Age of Camelot (DAOC) remake or classic servers

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  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 3,512
    Kyleran said:
    Darksworm said:
    Wizardry said:
    I lasted about 2 hours in DAOC,i thought it looked old and didn't like the gameplay.I remember very little about it,a few things turned me off that i remember but mostly right away the character selection/class selection was lol.

    So no i don't want a daoc or anything like it.I want no pvp in ANY of my rpg's,it is not healthy for the community or the game.The only place i want to pvp is in an arena fps nowhere else.

    Maybe one day when we have REAL VR and not this constant lol crap they keep trying to market us,maybe then pvp would be cool but even then the reasons why it is no cool in rpg's would still remain so no.
    If you could not find a class that fit you in this game then nothing satisfies you which now makes so much sense.  And looked old?  Your favorite goto is FFXI which barely looks like a PS2 game and a UI that makes one want to stab their eyes out with a spoon so the complaints make no sense there.  You did not even get to the core game which was the RvR.
    A lot of the classes in DAoC were weird, so half of them were complete showstoppers to most people. There's a difference between having lots of good classes (EQ2) and a bunch of niche/terrible classes (DAoC)  
    I thought the classes were good but my two favorites got nerfed lol, smite cleric and Thane.
    Ahh you were there during the chain wizzy days, silly, cleric's were primary healers, you want to cast amazing damage join the rest of the cloth casters.

    Besides, theuris ruled, one of my most favorite classes, right after the Skald.


    Roles are meant to be broken.  Why have spec for damage and can't damage people?
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 10,567
    That was the beauty of DAOC... the factions had different classes that made them very different from each other.   Yeah the trade was imbalance but I will take that every time.
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  • DarkswormDarksworm Member RarePosts: 921
    Kyleran said:
    Darksworm said:
    Wizardry said:
    I lasted about 2 hours in DAOC,i thought it looked old and didn't like the gameplay.I remember very little about it,a few things turned me off that i remember but mostly right away the character selection/class selection was lol.

    So no i don't want a daoc or anything like it.I want no pvp in ANY of my rpg's,it is not healthy for the community or the game.The only place i want to pvp is in an arena fps nowhere else.

    Maybe one day when we have REAL VR and not this constant lol crap they keep trying to market us,maybe then pvp would be cool but even then the reasons why it is no cool in rpg's would still remain so no.
    If you could not find a class that fit you in this game then nothing satisfies you which now makes so much sense.  And looked old?  Your favorite goto is FFXI which barely looks like a PS2 game and a UI that makes one want to stab their eyes out with a spoon so the complaints make no sense there.  You did not even get to the core game which was the RvR.
    A lot of the classes in DAoC were weird, so half of them were complete showstoppers to most people. There's a difference between having lots of good classes (EQ2) and a bunch of niche/terrible classes (DAoC)  
    I thought the classes were good but my two favorites got nerfed lol, smite cleric and Thane.
    Ahh you were there during the chain wizzy days, silly, cleric's were primary healers, you want to cast amazing damage join the rest of the cloth casters.

    Besides, theuris ruled, one of my most favorite classes, right after the Skald.


    Roles are meant to be broken.  Why have spec for damage and can't damage people?
    It's not about it being able to damage, it's about how much damage it does.  EQ clerics had damage spells, but they weren't topping the DPS chart.  There is a balance for every class, between healing, damage, utility.  Clerics are high heals, medium utility, low damage.  They were not designed to be top tier PvP threats from a damage perspective.

    Why it was nerfed is beyond obvious, and your rhetorical question is... well... rhetorical - at least to most of us.
    Kyleran
  • DarkswormDarksworm Member RarePosts: 921
    That was the beauty of DAOC... the factions had different classes that made them very different from each other.   Yeah the trade was imbalance but I will take that every time.

    Lol.  That's a cute meme, but an absolutely awful way to look at things.  Imbalance works both ways.  Classes are OP, and classes are UP.

    Not everyone is so filthy casual that they can completely overlook their class being trailer trash simply because "diversity is good in the game, these days."

    Developers have to keep things manageable.

    If that means coming out wiht fewer classes, which are easier to balance, and then slotting in more later on (expansions, content patchers, etc.) after you've made sure things are stable - that is probably what you should do.
    Ungood
  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 3,512
    edited May 10
    Darksworm said:
    Kyleran said:
    Darksworm said:
    Wizardry said:
    I lasted about 2 hours in DAOC,i thought it looked old and didn't like the gameplay.I remember very little about it,a few things turned me off that i remember but mostly right away the character selection/class selection was lol.

    So no i don't want a daoc or anything like it.I want no pvp in ANY of my rpg's,it is not healthy for the community or the game.The only place i want to pvp is in an arena fps nowhere else.

    Maybe one day when we have REAL VR and not this constant lol crap they keep trying to market us,maybe then pvp would be cool but even then the reasons why it is no cool in rpg's would still remain so no.
    If you could not find a class that fit you in this game then nothing satisfies you which now makes so much sense.  And looked old?  Your favorite goto is FFXI which barely looks like a PS2 game and a UI that makes one want to stab their eyes out with a spoon so the complaints make no sense there.  You did not even get to the core game which was the RvR.
    A lot of the classes in DAoC were weird, so half of them were complete showstoppers to most people. There's a difference between having lots of good classes (EQ2) and a bunch of niche/terrible classes (DAoC)  
    I thought the classes were good but my two favorites got nerfed lol, smite cleric and Thane.
    Ahh you were there during the chain wizzy days, silly, cleric's were primary healers, you want to cast amazing damage join the rest of the cloth casters.

    Besides, theuris ruled, one of my most favorite classes, right after the Skald.


    Roles are meant to be broken.  Why have spec for damage and can't damage people?
    It's not about it being able to damage, it's about how much damage it does.  EQ clerics had damage spells, but they weren't topping the DPS chart.  There is a balance for every class, between healing, damage, utility.  Clerics are high heals, medium utility, low damage.  They were not designed to be top tier PvP threats from a damage perspective.

    Why it was nerfed is beyond obvious, and your rhetorical question is... well... rhetorical - at least to most of us.
    If you give up healing and buffing for damage then shouldn't you do damage to balance out the lack of healing and buffing?  Clerics were never topping out in damage. They had decent damage, ok buffs and healing and one good pbaoe mez.  People just hated that it allowed a healer to be able to PVP.  

    Humans are so wired into dogma it is crazy.  Healers must heal.  Yeah that damage pool uh don't use it you are a healer.  Don't think a damaged spec healer should be able to compete with damage spec characters.  Same thing with shadow priest you had people screaming you must heal.
    Post edited by Vermillion_Raventhal on
    Kyleran
  • gervaise1gervaise1 Member EpicPosts: 5,839
    SlyLoK said:
    I'd rather see a sequel.
    Well there is ESO's PvP - which feels a lot like DAoC; which is no surprise given that Matt Frior is at the helm of ESO. Wizards teleporting you, siege weapons, keep capture, guards spawning etc. And there is a Darkness Falls equivalent as well in Imperial City. And no cooldown on ability really comes into its own (your power pool burn down being what stops infinite casting).
  • gervaise1gervaise1 Member EpicPosts: 5,839
    Must not been very well liked. Even Asheron's Call has private servers and that game was a ton less populated than DAOC. At its peak AC only had 100k subs (which was a lot back then). 

    <snip>
    The highest number I recall for DAoC was 250k but it clearly fell back post-WoW. I remember Mark James responding to people criticising DAoC staff being laid off  - a few months after WAR was launched - with the blunt comment: its either the lay-offs or close DAoC. Apparently DAoC financially was losing money but MJ (and presumably Rob Denton etc.) went into bat and hatched a survival plan - which included job cuts.

    Clearly it worked well enough though since DAoC is open today - unlike Asheron's Call but that could just be down to a bigger company being able to carry a game.
  • ManestreamManestream Member UncommonPosts: 919
    edited May 10
    Was in closed then open beta's then bought the game. Was great but ended up leaving after the 2nd expansion came out (as did most peeps i played the game with).

    I did try going back to it about 2/3 yrs ago but man the graphics were nasty, extreamly blocky and pixalated, last all of 10 minutes i think, and my eyes could not take it no more... uninstalled and rather keep teh good memories than dull them with outdated gameplay that just does not work in todays gaming, even more so if your expected to pay a monthly sub to play it (which is double what it used to be back in its day) back then it was £4.75 a month, after a year it went to £5.15 and then to £5.75 (which is when i stopped playing, not long after 2nd expansion) so dont know what the pricing went to afterwards.

    Fond Memories of my Thane, Healer, Wizard and Minstrel
    oh and forgot about my most played class - Runemaster and Hunter
  • gervaise1gervaise1 Member EpicPosts: 5,839
    Hatefull said:

    <snip>

    My point was, and is, if a game is fun, and the people playing it are having fun, then how is it poor design? <snip>
    At face value yes.

    Crucial caveat is: are people enjoying it enough to pay X. Whether that is b2p, sub, cash shop purchases - whatever. If not it can be the greatest game ever but if it closes its doors after a week its a fail.

    Which leads to a secondary caveat: it also needs good marketing / promotion. No good a company having a sure fire multi-million best seller if no one gets to hear about it. Poor marketing can take down the best game; good marketing though - ultimately - won't save a poor game.

    Just the way it is.
  • ThaneThane Member RarePosts: 3,264
    1) the game is still running, if you want daoc, just play it.
    2) camelot unchained is (still) in the making.

    "I'll never grow up, never grow up, never grow up! Not me!"

  • ScotScot Member LegendaryPosts: 10,930
    That was the beauty of DAOC... the factions had different classes that made them very different from each other.   Yeah the trade was imbalance but I will take that every time.
    Does not fit the modern concepts of not allowing a meaningful choice (otherwise you might regret something) and easy mode. If you don't have standard classes players might even have to read up about all the classes and reading should not be needed anymore be it for character creation, quests or anything else in a game.

     25 Agrees

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