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Emberlight is an Upcoming Rogue-like Dungeon Crawler Headed to Steam - MMORPG.com News

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,126

imageEmberlight is an Upcoming Rogue-like Dungeon Crawler Headed to Steam - MMORPG.com News

Emberlight is a forthcoming rogue-like dungeon crawler that is headed to Steam on August 13th. The game features procedurally generated dungeons and sends players off on a number of quests "in the name of the Ember Order". Players will need to absorb enemy abilities as they race through the dungeon. As enemy abilities are absorbed, they are synthesized into Ember Powers that can corrupt the player's soul. The most corrupted will kill off their former team members at the end of a dungeon run.

Read the full story here



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Comments

  • blueturtle13blueturtle13 Member LegendaryPosts: 11,824
    game looks really cool
    TorvalXingbairongTaishiFoxmbhahn

    거북이는 목을 내밀 때 안 움직입니다












  • marcjt20marcjt20 Member UncommonPosts: 68


    game looks really cool



    yes, really cool for 1995
    DMKanoCaboSouli486DX2-66TaishiFoxFlyByKnightZenJellyjgDuffayCelciusmbhahnCryomatrixand 6 others.
  • TorvalTorval Member LegendaryPosts: 19,659
    The game looks intriguing. The art has its own personality and style. You need skills from monsters, but that will eventually corrupt you so you can't just harvest the OP skills and stomp to the end of the game without consequence. Tactical turn-based combat combined with skill acquisition and corruption as long game strategic factors interests me. I put it on Steam Follow.
    blueturtle13XingbairongZenJellymbhahn
    take back the hobby: https://www.reddit.com/r/patientgamers/

    traveller, interloper, anomaly
    ༼ つ ◕◕ ༽つ

    It only took 3 people 8 words to rock Blizzard to its core.
  • DMKanoDMKano Member LegendaryPosts: 21,171
    The graphics look dated as hell, animations are laughable.

    Maybe the gameplay is really good - but hard to tell from the video.

    I will give it a shot- but my expectations are very low on this one.
    mbhahnk61977PhryLastlaughlol
  • XingbairongXingbairong Member RarePosts: 927
    Personally I care more about the gameplay than the graphics.
    Looks interesting, so I'll definitely check it out.
    blueturtle13sgelmbhahnRueTheWhirl
  • blueturtle13blueturtle13 Member LegendaryPosts: 11,824


    Personally I care more about the gameplay than the graphics.

    Looks interesting, so I'll definitely check it out.



    Agreed. Besides for William to still to be working at Gamestop while working on this game I think his team and him have done a good job. Another Full Sail grad
    Torval

    거북이는 목을 내밀 때 안 움직입니다












  • MyrdynnMyrdynn Member RarePosts: 2,380
    that game does not say rogue like to me, permadeath single char non turn based is every roguelike I have played

    it looks cool imo but I would describe it as something else
    mbhahn
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    There's retro look graphics that's stylized an cool, and then there's "lets recreate Sega CD video compression" retro graphics. This is teetering on the latter.
    RueTheWhirl
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

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  • TokkenTokken Member RarePosts: 2,189
    looks like each character is dancing in fights. Just saying
    Make PvE GREAT Again!
  • ElonMuskElonMusk Member UncommonPosts: 64
    Game looks absolutely disgusting. (but we'ere indie) ya who cares, been there done that.
    RueTheWhirl
  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,220
    So it's like Darkest Dungeon with a twist?
    I don't suffer from insanity, I enjoy every minute of it.
  • wesjrwesjr Member UncommonPosts: 504
    No clue why we keep trying to back to DOS graphics
  • VaernusQOGVaernusQOG Newbie CommonPosts: 8
    edited May 11
    Creative Director for Emberlight here. We're getting a lot to work with in comments here to refine the game before launch in three months so thank you everyone.

    The graphics are not complete yet. We're still in transition for a final identity which has begun. Xyla and I are in the middle of revamping all rooms, textures, visual effects, and post processing to final looks and we'll be pushing updates regularly. The end goal is still going to be semi cel shaded/semi retro because it's a look we really like that fits the gameplay and style versus simply having more realistic. It's just a matter of refining all elements to be a bit more cohesive. But nothing is set in stone if anyone had other concepts for the visuals.

    The animations dancing are while playing in speed mode which we default to. Standard mode plays animation based on current effects status (normal, slow, haste for instance). We default to speed mode due to concerns that combat was a bit too slow, and I prefer playing it always in this mode now.

    The pure definition of roguelike is procedural dungeon crawler with permadeath and turn based combat (plenty of debate here though). That's what we're holding to for Emberlight at it's core. There's been plenty of roguelikes and roguelites that the team has all played and loved over the years, but we felt this concept best fit going with our game flow. Especially with long term plans based on input from the D&D/tabletop fans that we've spoken to and are going to expand on in the near future.

    Thank you again everyone for taking the time to comment and we're going to be improving Emberlight constantly. I'd recommend anyone join our Discord server as we're open to any feedback to make this a game everyone here would want to play.
    blueturtle13MadFrenchieSBFordmbhahnAoriPhryGaladournjgDuffayTorvalMyrdynn
  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,126
    @VaernusQOG Welcome to the boards and thanks for your input! :)
    mbhahn


    ¯\_(ツ)_/¯ 


  • blueturtle13blueturtle13 Member LegendaryPosts: 11,824
    Creative Director for Emberlight here. We're getting a lot to work with in comments here to refine the game before launch in three months so thank you everyone.

    The graphics are not complete yet. We're still in transition for a final identity which has begun. Xyla and I are in the middle of revamping all rooms, textures, visual effects, and post processing to final looks and we'll be pushing updates regularly. The end goal is still going to be semi cel shaded/semi retro because it's a look we really like that fits the gameplay and style versus simply having more realistic. It's just a matter of refining all elements to be a bit more cohesive. But nothing is set in stone if anyone had other concepts for the visuals.

    The animations dancing are while playing in speed mode which we default to. Standard mode plays animation based on current effects status (normal, slow, haste for instance). We default to speed mode due to concerns that combat was a bit too slow, and I prefer playing it always in this mode now.

    The pure definition of roguelike is procedural dungeon crawler with permadeath and turn based combat (plenty of debate here though). That's what we're holding to for Emberlight at it's core. There's been plenty of roguelikes and roguelites that the team has all played and loved over the years, but we felt this concept best fit going with our game flow. Especially with long term plans based on input from the D&D/tabletop fans that we've spoken to and are going to expand on in the near future.

    Thank you again everyone for taking the time to comment and we're going to be improving Emberlight constantly. I'd recommend anyone join our Discord server as we're open to any feedback to make this a game everyone here would want to play.
    Thanks for stopping by William!
    Glad to see the progress you guys have made. Your team is making all the right moves! I look forward to playing it! 
    mbhahnTorval

    거북이는 목을 내밀 때 안 움직입니다












  • KajidourdenKajidourden Member EpicPosts: 2,829
    Looks like a poor man's slay the spire.
  • perrin82perrin82 Member UncommonPosts: 243




    Creative Director for Emberlight here. We're getting a lot to work with in comments here to refine the game before launch in three months so thank you everyone.



    The graphics are not complete yet. We're still in transition for a final identity which has begun. Xyla and I are in the middle of revamping all rooms, textures, visual effects, and post processing to final looks and we'll be pushing updates regularly. The end goal is still going to be semi cel shaded/semi retro because it's a look we really like that fits the gameplay and style versus simply having more realistic. It's just a matter of refining all elements to be a bit more cohesive. But nothing is set in stone if anyone had other concepts for the visuals.



    The animations dancing are while playing in speed mode which we default to. Standard mode plays animation based on current effects status (normal, slow, haste for instance). We default to speed mode due to concerns that combat was a bit too slow, and I prefer playing it always in this mode now.



    The pure definition of roguelike is procedural dungeon crawler with permadeath and turn based combat (plenty of debate here though). That's what we're holding to for Emberlight at it's core. There's been plenty of roguelikes and roguelites that the team has all played and loved over the years, but we felt this concept best fit going with our game flow. Especially with long term plans based on input from the D&D/tabletop fans that we've spoken to and are going to expand on in the near future.



    Thank you again everyone for taking the time to comment and we're going to be improving Emberlight constantly. I'd recommend anyone join our Discord server as we're open to any feedback to make this a game everyone here would want to play.


    Thanks for stopping by William!
    Glad to see the progress you guys have made. Your team is making all the right moves! I look forward to playing it! 



    Good work so far.
    mbhahn
  • LonzoLonzo Member UncommonPosts: 288
    The grafics of the Shortcuts are from WoW?

    image
  • VaernusQOGVaernusQOG Newbie CommonPosts: 8

    Lonzo said:

    The grafics of the Shortcuts are from WoW?



    The icons on the interface? They are a pack we purchased from the Unity Asset Store as we've been artist deficient this entire project. There's a similar design scheme used for sure which I've seen in quite a few RPGs (probably why we went with it subconsciously).
    Torval
  • MaurgrimMaurgrim Member RarePosts: 1,211
    Meh!
  • SolidLizardSolidLizard Member CommonPosts: 7
    Reminds me of HoMM and Dungeon Siege series.
    TorvalMyrdynnmbhahn
  • DAOWAceDAOWAce Member UncommonPosts: 330
    Oh boy, it's someone's first game.

    Grats to them, but man does it look rough.
  • 3113031130 Newbie CommonPosts: 1
  • LimnicLimnic Member RarePosts: 1,116

    Lonzo said:

    The grafics of the Shortcuts are from WoW?



    The icons on the interface? They are a pack we purchased from the Unity Asset Store as we've been artist deficient this entire project. There's a similar design scheme used for sure which I've seen in quite a few RPGs (probably why we went with it subconsciously).
    Where are you guys sourced out of, or are you developing the game as a group remotely?
  • Rogal_UrsonRogal_Urson Member UncommonPosts: 24
    Is it bad that any new game now that gets announced for Steam I wonder how long it will be before Epic announces it's coming to their platform?

    Honestly, I think at this point, Epic needs to be target of a unfair trade practice lawsuit.
    RueTheWhirl
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