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With all the discussion lately about the possible rebirth of City of Heroes as a "private" server run by former players and fans of the game, we dug through the archives of content surrounding the game to step back in time to the waning days of what many call one of the greatest MMOs of all time. In a piece written in 2012 shortly before the lights went out on CoH servers, Mike Bitton wrote a reflective piece about his time with the game and what it meant over the course of its history. Take a walk back in time with us and then leave us your fondest memories and thoughts about CoH in the comments.
Comments
¯\_(ツ)_/¯
No fate but what we make, so make me a ham sandwich please.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I would be very happy to get to play again, and I would pay money to do it the legal way, if that's ever an option.
Logic, my dear, merely enables one to be wrong with great authority.
Aloha Mr Hand !
The level of customization and how you felt powerful in the game with different builds etc and everyone looked different which the other games did not have that is one of the things that always made me come back to CoH i had 2 accounts max vet rewards over 41 lvl 50's most being IO'd out.
Also the people in the game everyone in teams that i ever came across where always cool there was no elitist like in other MMO's everyone was treated equal whether you was lvl 1 or lvl 50 i met a lot of very good people in the game.
Have a lot of memory's that i wish i could do it all again and re live those memory's my favorite toon's was my Fire/Kin Controller My Mind/Fire Dominator that had perma dom and that made them very strong also my last toon i had got to 50 before server shutdown was my water/kin Corrupter very strong character i built was actually OP to the extreme but that is one of the things that made the game great.
I spent over 6 years building and playing on my 2 accounts to get it where it was and after it closed i felt like i lost everything it really hurt me even tho its just a game but when you dedicate over 6 years to something only to have it taken from you is heartbreaking. I think the only way i would play again is if i had my old account with my toon's the way it was before shutdown because for me to start over again with a full time job family etc would just not be as fun for me anymore since the magic of the game for me was lost the day it shutdown. I even had people wanting to buy the name Ninja from me that's how old my accounts where everyone wanted that name for there characters. I have a video on youtube of all my toon's on just one of my accounts if your at all interested in it here https://imgur.com/a/zsHQaJ6
Blasters would knock mobs away from others to help their dying team mate although tanks frowned on them repeatedly but the person they helped must have been grateful. People would troll others by offering an invite and then teleporting them deep into Perez Park and then disbanding them and leaving them to their fate. You lost a lot of experience and went into experience debt that carried into the next level so dying was no easy thing. The crowd control aspect of this game was done with huge ambition and it showed in the animation and execution.
The game allowed one to explore and not be hemmed in by the trinity system often even when you did not have a tank or healer you could handle the content with competent defenders who could debuff and buff to a point that tanking and healing were not the only way to approach a mission. They were truly in this regard avant garde and paving the way for other MMORPGs to come.
My fondest memory was starting this task force with a full group with us dwindling down to just 3 poeple and fighting the clockwork king towards the end for 45 minutes but we succeeded in the end after 4 hours at it. The best part was when the group starting falling like flies this Illusion controller because they left while the mission was tuned for 8 people and we were around 4 at that point was powerless to take on the huge numbers of mobs. It would adjust at our next mission within that Task Force but we were stuck in that one. So this Illusion controller starting getting the mobs to kill each other off and we killed the remaining bosses and that allowed us to continue.This is the exact reason why the game was so innovative because people thought and came up with ways to solve the problems.
The costumes were beyond anything any other game and the other games didn't even come close to the diversity in powers this game offered.
Do I miss this amazing game ...you bet I do.
welcome to the boards, and nice post.
You can see my sci-fi/WW2 book recommendations.
You could literally customize your chat box (that actually appeared over your hero/villain's head, comic-book style) border and colors to fit your hero's aesthetic, for one.
If it was "my" IP I wouldn't let anyone else near it, no matter the money (which is pretty much a pittance) it could make. I'd want full control of it.
And once again it does make full sense why they shut it. Because it wasn't making the money they needed it to make.
I can't understand why this is a hard concept. For all the effort and money it takes to run the game they could use that same effort to make more money elsewhere. Underperforming is "underperforming."
Now, if they were a small company that only wanted enough money to keep the lights on and work on updates as they could then fine. But a large publicly traded company? Eventually their investors are going to as why they are keeping something running that isn't making a good return.
Note "good return" is different from making some profit.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo