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Blizzard killed off it's competitors by lucky coincidence.

delete5230delete5230 Member EpicPosts: 5,898
edited April 20 in The Pub at MMORPG.COM

First some back round (if not skip to bottom),

Lots of arguing about Blizzard, then I realized the argument is true, EVERYTHING is really about Blizzard.  Have you ever noticed if a poster mentions World of Warcraft everyone jumps in and has something to say ?......Good bad or indifferent…. It's always the most Hot Topic. Theirs a reason for that. 

Blizzard is in control ! 

Here's how everything mmoprg went down:

It didn't start with World of Warcraft, but Blizzard "completely" shaped the market into what it is today. Since 2004 every Western mmorpg is World of Warcraft being just shy of copyrights and trademarks. 

Blizzard on it's own decided on Family friendly easy, cross realm everything, pretty cosmetic cash shop items the list goes on. They didn't invent everything, Asian developers did most of the work. Blizzard "forced it" to be the standard here in the west…. All followed.

 

It's a fact, as of late mmorpg's are not popular in gamming as they once were….It's Blizzards fault !!  


Here is EXACTLY why:

mmorpg's by themselves are "Dull and Lifeless".  Everyone of them from Ultima Online, EverQuest, Vanilla World of Warcraft, Vanguard, more recent Final Fantasy 14 and Elder Scrolls Online, EVERY SINGLE ONE OF THEM. 

But if you take the "Dull and Lifeless" game and add community it's 100% different, one hundred and eighty degrees different !! 

Community was the hallmark in the very early days.  It was the spark of something new, it was the twinkle in one's eye.  Classic Vanilla World of Warcraft came along and totally enhanced the early version and became #1

 

Ok so what happened ?

Blizzard CHANGED DIRECTION and all others followed down the rabbit hole.  They invented the solo experience with easy family and extremely accessible Looking for group tool. 

Important:

Being king, it was a mistake Blizzard could afford however they went from 11 million to 6 million.  And they refuse to embrace the cause….. Others following their formula and brought mmorpg's to a "dull and Lifeless" state of solo.  Do people still play mmorpg's ?.... Sure you'll have that when we have 7.5 Billion people on this planet. 


By lucky coincidence, Blizzard was able to make unfortunate mistakes, cause it's competitors to follow, yet they them selfs were able to recover..... Blizzard is actually that strong ! 

mmolouAI724KyleranSeelinnikoiGdemamicmacqGobstopper3Dwinghaven1TezcatlapoccaBaalzharonand 6 others.
«1345

Comments

  • mmoloummolou Member UncommonPosts: 205
    Complete and utter drivel.
    obiiSeelinnikoiManestreamGobstopper3DDrunkWolfBaalzharonKellerMaddog666TezcatlapoccaHatefulland 6 others.
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  • ScotScot Member LegendaryPosts: 12,111
    Well it is certainly true that WoW created the template for 'solo to top level' in a genre that was about group play.
    Seelinnikoi

     25 Agrees

    You received 25 Agrees. You're posting some good content. Great!

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Now Doesn't That Make You Feel All Warm And Fuzzy Inside? :P

  • H0urg1assH0urg1ass Member EpicPosts: 2,278
    edited April 20
    Blizzard didn't invent anything new, but what they did do was come along and refine everyone else's ideas into their most appealing aspect.

    They didn't invent the MMO, but they made it far more accessible to the average player.

    It wasn't luck at all.  They looked at each genre and said "How do we take this style of game and make it so that everyone in the house will want to play it."

    They did it exceptionally well.  I know 60 year old people who play WoW, I know 12 year old people who play WoW.  I know 60 year old people who play Diablo, I know 12 year old people who play Diablo.  I even know 60 year old people who play Overwatch, using support classes, and I know 12 year old people who play Overwatch.

    They worked diligently towards universal appeal and mostly succeeded in almost every genre they tried.

    The community developed organically after the game showed appeal.
    obiiKyleranGobstopper3DMaddog666ViterzgirMrMelGibson
  • delete5230delete5230 Member EpicPosts: 5,898
    edited April 20
    H0urg1ass said:
    Blizzard didn't invent anything new, but what they did do was come along and refine everyone else's ideas into their most appealing aspect.

    They didn't invent the MMO, but they made it far more accessible to the average player.

    It wasn't luck at all.  They looked at each genre and said "How do we take this style of game and make it so that everyone in the house will want to play it."

    They did it exceptionally well.  I know 60 year old people who play WoW, I know 12 year old people who play WoW.  I know 60 year old people who play Diablo, I know 12 year old people who play Diablo.  I even know 60 year old people who play Overwatch, using support classes, and I know 12 year old people who play Overwatch.

    They worked diligently towards universal appeal and mostly succeeded in almost every genre they tried.

    The community developed organically after the game showed appeal.
    Nice points, really !

    By universal everything to capture all ages..... They "lost" half the crowed to gain the other half. 

    In my opinion the other half that I talked about is not embracing the universal everything of OTHER mmorpg developers....... Hence, Blizzard killed off its competitors.  This leaves us in a state of mmorpg's are at a low.    
    Gdemami
  • SeelinnikoiSeelinnikoi Member RarePosts: 1,330
    Blizzard is not an inventor. They are master polishers of something else.
    SBFordHatefullMendelBrimstonelov
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  • DMKanoDMKano Member LegendaryPosts: 21,579
    Blizzard is not an inventor. They are master polishers of something else.

    They used to be an inventor when they were a small studio.

    Success made them big and bloated and corporate - which is when they switched to making safe games- high on polish low on innovation 
    Cryomatrix
  • KyleranKyleran Member LegendaryPosts: 34,384
    edited April 20
    Naw, it isn't just luck, just imagine a room full of Blizzard Devs suddenly leaping up from their computers and breaking into a flash mob song and dance number.  ;)

    "This is ten percent luck
    Twenty percent skill
    Fifteen percent concentrated power of will
    Five percent pleasure
    Fifty percent pain
    And a hundred percent reason to remember the name"


    UngoodH0urg1assgervaise1Vinterkrig

    "See normal people, I'm not one of them" | G-Easy & Big Sean

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing POE at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

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  • delete5230delete5230 Member EpicPosts: 5,898
    Kyleran said:
    Naw, it isn't just luck, just imagine a room full of Blizzard Devs suddenly leaping up from their computers and breaking into a flash mob song and dance number.  ;)

    "This is ten percent luck
    Twenty percent skill
    Fifteen percent concentrated power of will
    Five percent pleasure
    Fifty percent pain
    And a hundred percent reason to remember the name"


    10% Lucky on killing off competition they did not expect. 
    20% Skill of marketing.
    15% Knowing marketing is everything and it's power.
    5%   Profit each manager sticks in their pocket.  
    50% Pain, because they have massive lay offs.
    100% everyone knows their name !
  • VrikaVrika Member EpicPosts: 5,865
    TLRD:

    It's my decision that WoW is a bad game. I don't care about the facts, but I will now decide explanations for all of them so that the facts will support my decision.
    mmolouHatefull
     
  • H0urg1assH0urg1ass Member EpicPosts: 2,278
    Kyleran said:
    Naw, it isn't just luck, just imagine a room full of Blizzard Devs suddenly leaping up from their computers and breaking into a flash mob song and dance number.  ;)

    "This is ten percent luck
    Twenty percent skill
    Fifteen percent concentrated power of will
    Five percent pleasure
    Fifty percent pain
    And a hundred percent reason to remember the name"


    2009 wants its 240p YouTube video back.   :D
    Kyleran
  • PsYcHoGBRPsYcHoGBR Member UncommonPosts: 470
    Wow is no longer "King of the hill". ESO and FF14 have taken that crown.
  • Viper482Viper482 Member EpicPosts: 2,771
    Just going off the subject title.....and this shows how competition is healthy. Because Blizzard destroyed the MMO....imo.
    Make MMORPG's Great Again!
  • MyrdynnMyrdynn Member RarePosts: 2,389
    eq2 as a game was far superior.  Its too bad WOW destroyed prelaunch

    KyleranCoorslite
  • gago889gago889 Member UncommonPosts: 21
    LoL, you need to read and research more. 

    Vinterkrig
  • ScotScot Member LegendaryPosts: 12,111
    edited April 20
    H0urg1ass said:
    Blizzard didn't invent anything new, but what they did do was come along and refine everyone else's ideas into their most appealing aspect.

    They didn't invent the MMO, but they made it far more accessible to the average player.

    It wasn't luck at all.  They looked at each genre and said "How do we take this style of game and make it so that everyone in the house will want to play it."

    They did it exceptionally well.  I know 60 year old people who play WoW, I know 12 year old people who play WoW.  I know 60 year old people who play Diablo, I know 12 year old people who play Diablo.  I even know 60 year old people who play Overwatch, using support classes, and I know 12 year old people who play Overwatch.

    They worked diligently towards universal appeal and mostly succeeded in almost every genre they tried.

    The community developed organically after the game showed appeal.
    The thing is when you say the "average player" that is not the average MMO player at the time, there was a lot of talk about it being too easy and cartoony.

    But the "average player" it did appeal to was the solo RPG gamers and later just solo gamers. WoW was not about making a better game for MMO players, it was about creating a whole new audience that was not playing. If you were an EQ or DAOC player who played a quite different MMORPG who wanted to come along for the ride then fine, if not Blizzard looked forward to the much larger player base of solo gamers so did not need you.

    What you call the community developing organically was more like a hostile takeover.
    Coorslite

     25 Agrees

    You received 25 Agrees. You're posting some good content. Great!

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Now Doesn't That Make You Feel All Warm And Fuzzy Inside? :P

  • DinastyDinasty Member UncommonPosts: 184
    And now the irony is that they're killing themselves off.
  • KyleranKyleran Member LegendaryPosts: 34,384
    PsYcHoGBR said:
    Wow is no longer "King of the hill". ESO and FF14 have taken that crown.
    Link?
    Mikehadelete5230

    "See normal people, I'm not one of them" | G-Easy & Big Sean

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing POE at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • ThaneThane Member RarePosts: 3,446

    (...)

    By lucky coincidence, Blizzard was able to make unfortunate mistakes, cause it's competitors to follow, yet they them selfs were able to recover..... Blizzard is actually that strong ! 

    well if you have a plan, it is not luck or coincidence, it's a plan, executed at the right time.
    huge difference.

    "I'll never grow up, never grow up, never grow up! Not me!"

  • DMKanoDMKano Member LegendaryPosts: 21,579
    Viper482 said:
    Just going off the subject title.....and this shows how competition is healthy. Because Blizzard destroyed the MMO....imo.


    Blizzard is given far too much credit for the entire MMO genre which existed 5 years before WoW.

    MMORPGs petered out all by themselves by staying the same old core gameplay for the last 20 years. 

    Deliver X, collect Y, kill 50 Z... all done back in 1999 and still the same in 2019.

    Players just moved on from the same old crap... this isnt Blizzards fault - it's the entire industry failing to keep the genre new and fresh.


    immodiumlaseritTorval
  • Jean-Luc_PicardJean-Luc_Picard Member LegendaryPosts: 8,061
    If someone succeeds with something you approve, it's skill, talent, etc...
    If someone succeeds with something you dislike, it can only be luck.

    In the meantime, Blizzard are laughing all the way to the bank for the last 25 years ;)
    MadFrenchieArglebarglelaseritHatefullOldSchoolGamerThomas2006VinterkrigCoorslite
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  • gervaise1gervaise1 Member EpicPosts: 6,413
    Myrdynn said:
    eq2 as a game was far superior.  Its too bad WOW destroyed prelaunch

    Soe didn't give EQ2 a chance. It didn't run well on the hardware of the day - possibly because it was (probably) rushed out - it launched a few days before WoW. And - unlike NCSoft who recognised that CoH players would't pay a second sub for CoV - SoE didn't offer a combined sub and made no attempt to link EQ2 to EQ1. If they had taken account of the EQ1 playerbase and taken say 6-12 months optimising EQ2 who knows - maybe players new to mmos would have been prepared to give the old timer a try. After all GW1 which launched after WoW gained a significant following.

    That veing said with Wow Blizzard added stuff to mmos like rest experience and clear quest icons. And when it came to graphics they started with detailed artwork, animated it and then applied a "big pixel" filter to make it less graphically intensive - so it ran on less powerful hardware without looking like Sam & Max say. They ran an open beta which generated - what for the time - was huge marketing.
    Vinterkrig
  • gervaise1gervaise1 Member EpicPosts: 6,413
    edited April 20
    Kyleran said:
    Naw, it isn't just luck, just imagine a room full of Blizzard Devs suddenly leaping up from their computers and breaking into a flash mob song and dance number.  ;)

    "This is ten percent luck
    Twenty percent skill
    Fifteen percent concentrated power of will
    Five percent pleasure
    Fifty percent pain
    And a hundred percent reason to remember the name"


    Now its a case of "Where'd you go?"




    With a room full of Blizzard devs saying "Please come back home". (Awesome song.)
    Post edited by gervaise1 on
  • DrunkWolfDrunkWolf Member RarePosts: 1,626
    Blizzard didnt kill any competitor. They killed themselves when they decided to try and make the same game as wow with a different title. instead of MMOs evolving and generating new ideas they tried to copy paste wow which just lead to further dumbing down the genre.
    Kevyne-ShandrisMaddog666HatefullVinterkrig
  • SirAgravaineSirAgravaine Member RarePosts: 518
    I am beginning to wonder why I click on your threads. They are muddled and misconceived messes.
    Jean-Luc_PicardArglebargleHatefullVinterkrigCoorslite
  • MisterZebubMisterZebub Member LegendaryPosts: 3,584
    DMKano said:
    Viper482 said:
    Just going off the subject title.....and this shows how competition is healthy. Because Blizzard destroyed the MMO....imo.


    Blizzard is given far too much credit for the entire MMO genre which existed 5 years before WoW.

    MMORPGs petered out all by themselves by staying the same old core gameplay for the last 20 years. 

    Deliver X, collect Y, kill 50 Z... all done back in 1999 and still the same in 2019.

    Players just moved on from the same old crap... this isnt Blizzards fault - it's the entire industry failing to keep the genre new and fresh.


    Not to mention even including Wow, just how insignificant the MMORPG genre is compared to the gaming market as a whole.
    Hatefull

    "You have kept me at your beck and call for fifteen years. I shall never again do what you demand of me. By every rule of single combat, from this moment your life belongs to me. Is that not correct? Then I shall simply declare you dead. In all of your dealings with me, you'll do me the courtesy to conduct yourself as a dead man. I have submitted to your notions of honor long enough. You will now submit to mine."

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