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Pagan Online Combines Familiar Genres for Tons of Epic Fun - MMORPG.com

SBFordSBFord Associate Editor - News ManagerMMORPG.COM Staff LegendaryPosts: 32,805

imagePagan Online Combines Familiar Genres for Tons of Epic Fun - MMORPG.com

When you think "Wargaming," the first thing that probably comes to mind is World of Tanks or, perhaps, World of Warships. Pagan Online is Wargaming's latest offering, and it proves that the company is about more than just military-based action titles. Pagan Online is filled with surprises and is a fun combination of several genres all stirred together for a new twist on the familiar. The surprise, however, began with the game's unexpected launch into Early Access late last night.

Read the full story here



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Comments

  • Forsaken-PixelForsaken-Pixel Member UncommonPosts: 4
    Pagan Online But it is only a single player game. just another dumb online single player game that should just be offline
    Ozmodan
  • SBFordSBFord Associate Editor - News ManagerMMORPG.COM Staff LegendaryPosts: 32,805


    Pagan Online But it is only a single player game. just another dumb online single player game that should just be offline




    It is single player FOR NOW. Co-op is coming in the very near future. Get yer facts straight! :)
    TokkenNeonSaru


    ¯\_(ツ)_/¯ 


  • CygiCygi Member UncommonPosts: 168
    "When you think "Wargaming," the first thing that probably comes to mind is World of Tanks or, perhaps, World of Warships."

    When you think "Wargaming," the first thing that probably comes to mind is pathetic Pay-2-Win.
    ananitAsm0deusOzmodanNarmorRemyVorenderDr_Binks
  • ananitananit Member UncommonPosts: 254
    never touching anything wargaming ever again.
    it will be pay 2 win make sure of that or more accurately in the case of world of tanks 'pay to not be stuck by the horrible monetized progression'.
    they are the EA of 'free' to play. hard pass.
    Ozmodandoomex
  • AeanderAeander Member LegendaryPosts: 4,052
    I am always happy to see new ARPGs. I'm a highly stressed person, and ARPGs are one of those stresskiller genres that I have grown to really enjoy (alongside looter shooters and Warriors games). 
    SBFordblueturtle13ExistentialistTsuby
  • SephrusSephrus Member UncommonPosts: 64
    Bah WG isn't as pay to win as they could be. They have to make money somehow. I owned plenty of premium tanks, and every time folks whined about it I would just say "You are welcome".
  • ScottJeslisScottJeslis Member UncommonPosts: 275
    I bought in and stayed up too late playing and I agree with you. I just wish it had a point-to-click feature. WASD to me is cumbersome.
    Rhygarth
  • TheHiveLeaderTheHiveLeader Video MaestroMember RarePosts: 214
    I've pumped about 15 something hours into the game. I like it. I think the character unlocks could be handled a bit better, but eh... Overall I've enjoyed what I've played.

    Feels really solid and has some fun ideas.
    SBFord
  • KajidourdenKajidourden Member EpicPosts: 2,692
    I've pumped about 15 something hours into the game. I like it. I think the character unlocks could be handled a bit better, but eh... Overall I've enjoyed what I've played.

    Feels really solid and has some fun ideas.
    Same, the combat is VERY fun and I think this is the closest we will get to a Western Lost Ark in that regard.  

    I'm not the biggest fan of the available classes but It would probably be more fun than I am assuming to jump in and play some of them. 

    I played during the alpha and without spending a ton of time you only had access too two classes basically :/
  • ThaneThane Member RarePosts: 3,279

    Cygi said:

    "When you think "Wargaming," the first thing that probably comes to mind is World of Tanks or, perhaps, World of Warships."



    When you think "Wargaming," the first thing that probably comes to mind is pathetic Pay-2-Win.



    explains why they hightlighted char customization that weird. you'd expect your char to look like the stuff he is using atm in such a game ^^

    "I'll never grow up, never grow up, never grow up! Not me!"

  • TokkenTokken Member RarePosts: 2,050
    I am always happy to see new ARPGs. Looks interesting!
    Warriors are like steel, when you lose your temper you lose your worth.
  • StoneRosesStoneRoses Member RarePosts: 1,614
    I bought in and stayed up too late playing and I agree with you. I just wish it had a point-to-click feature. WASD to me is cumbersome.
    You had me at WASD! I think they are trying to beat Riot Gear to the punch! Purchasing now!
    Aeander
    Real Fans of Chess don't get bored!
    Real Fans of Soccer don’t get bored!
    Real Fans of Baseball don’t get bored!
    Real Fans of MMORPGs don’t get bored!
    What's your excuse?
  • AeanderAeander Member LegendaryPosts: 4,052
    edited April 18
    I'll never understand the preference for point and click controls in isometric games. A control scheme that binds moving and attacking (and looting) to the same button is an inherently flawed and inferior one. (And that's especially true for mobas in which a single misclick could bring your squishy ranged hero to their unfortunate deaths).

    WASD is the most tried and tested PC control scheme for a reason. It's fluid, convenient, comfortable (for those who don't suffer left hand arthritis) and offers precise control over your moment to moment moving in a way that point and click controls do not and cannot. 
    RhygarthQuizzicalAsm0deusrojoArcueidSignex
  • TorvalTorval Member LegendaryPosts: 18,929
    Characters unlocks. Hard pass. Not getting milked for a mediocre GaaS game that will go the way of Atlas Reactor, Kritika, Devillian, and bunch of other shit cash grabs that die in a year or two.
    Scot
    take back the hobby: https://www.reddit.com/r/patientgamers/

    traveller, interloper, anomaly
    ༼ つ ◕◕ ༽つ

  • AeanderAeander Member LegendaryPosts: 4,052
    Torval said:
    Characters unlocks. Hard pass. Not getting milked for a mediocre GaaS game that will go the way of Atlas Reactor, Kritika, Devillian, and bunch of other shit cash grabs that die in a year or two.
    Counter point - Marvel Heroes lasted 5 years, and this was despite having an incompetent publisher and one of the worst initial launch states in gaming history.
    SBFordManWithNoTan
  • ananitananit Member UncommonPosts: 254

    Aeander said:


    Torval said:

    Characters unlocks. Hard pass. Not getting milked for a mediocre GaaS game that will go the way of Atlas Reactor, Kritika, Devillian, and bunch of other shit cash grabs that die in a year or two.


    Counter point - Marvel Heroes lasted 5 years, and this was despite having an incompetent publisher and one of the worst initial launch states in gaming history.



    yeah and they had to bring in david brevik as the lead game dev to get them out of this mess. and coincidentally, it went to shit as soon as he left (or he had the foresight to leave before shit hit the fan).
    whereas here we have wargaming as a publisher, widely known for their greed and horrible p2w in all their games and mad head game as a dev studio widely known for obscure puzzle adventure games.
    and they decide to make a game in a genre that has already failed with ncsoft's mxm : arpg/moba hybrids.
    it will die within 6 months tops if it ever leaves early access.
  • TorvalTorval Member LegendaryPosts: 18,929
    Aeander said:
    Torval said:
    Characters unlocks. Hard pass. Not getting milked for a mediocre GaaS game that will go the way of Atlas Reactor, Kritika, Devillian, and bunch of other shit cash grabs that die in a year or two.
    Counter point - Marvel Heroes lasted 5 years, and this was despite having an incompetent publisher and one of the worst initial launch states in gaming history.
    Their monetization was crap and character unlocks were a big millstone around their neck. The entire game was over monetized and that drug it down. It is one of the biggest catalyst events in turning my opinions around about online gaming. MHO doesn't support your point. It proves mine. Fool me once. I'm not doing that anymore.
    take back the hobby: https://www.reddit.com/r/patientgamers/

    traveller, interloper, anomaly
    ༼ つ ◕◕ ༽つ

  • ScotScot Member LegendaryPosts: 11,118
    Aeander said:
    Torval said:
    Characters unlocks. Hard pass. Not getting milked for a mediocre GaaS game that will go the way of Atlas Reactor, Kritika, Devillian, and bunch of other shit cash grabs that die in a year or two.
    Counter point - Marvel Heroes lasted 5 years, and this was despite having an incompetent publisher and one of the worst initial launch states in gaming history.
    That was down to the IP, and besides don't we and the IP deserve a fully 3d MMORPG?

     25 Agrees

    You received 25 Agrees. You're posting some good content. Great!

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Now Doesn't That Make You Feel All Warm And Fuzzy Inside? :P

  • AeanderAeander Member LegendaryPosts: 4,052
    edited April 18
    Scot said:
    Aeander said:
    Torval said:
    Characters unlocks. Hard pass. Not getting milked for a mediocre GaaS game that will go the way of Atlas Reactor, Kritika, Devillian, and bunch of other shit cash grabs that die in a year or two.
    Counter point - Marvel Heroes lasted 5 years, and this was despite having an incompetent publisher and one of the worst initial launch states in gaming history.
    That was down to the IP, and besides don't we and the IP deserve a fully 3d MMORPG?
    I don't know? That question is phrased to imply a MMORPG is superior to an ARPG. I would disagree 110% and enjoy an ARPG much more. The state of MMORPGs is not the gaming holy land we have in our heads, and they are actually years behind the quality standards of most of the industry right now.

    Torval said:
    Aeander said:
    Torval said:
    Characters unlocks. Hard pass. Not getting milked for a mediocre GaaS game that will go the way of Atlas Reactor, Kritika, Devillian, and bunch of other shit cash grabs that die in a year or two.
    Counter point - Marvel Heroes lasted 5 years, and this was despite having an incompetent publisher and one of the worst initial launch states in gaming history.
    Their monetization was crap and character unlocks were a big millstone around their neck. The entire game was over monetized and that drug it down. It is one of the biggest catalyst events in turning my opinions around about online gaming. MHO doesn't support your point. It proves mine. Fool me once. I'm not doing that anymore.
    Two different points. You made the claim that being a GAAS ARPG means it will close down quickly. I have shown that to not necessarily be the case. Your opinion of MHO and its monetization is an entirely seperate and irrelevant discussion to that point. My own (mixed but somewhat positive) opinion of MHO is also irrelevant.
  • ScotScot Member LegendaryPosts: 11,118
    edited April 18
    Aeander said:
    Scot said:
    Aeander said:
    Torval said:
    Characters unlocks. Hard pass. Not getting milked for a mediocre GaaS game that will go the way of Atlas Reactor, Kritika, Devillian, and bunch of other shit cash grabs that die in a year or two.
    Counter point - Marvel Heroes lasted 5 years, and this was despite having an incompetent publisher and one of the worst initial launch states in gaming history.
    That was down to the IP, and besides don't we and the IP deserve a fully 3d MMORPG?
    I don't know? That question is phrased to imply a MMORPG is superior to an ARPG. I would disagree 110% and enjoy an ARPG much more.

    Torval said:
    Aeander said:
    Torval said:
    Characters unlocks. Hard pass. Not getting milked for a mediocre GaaS game that will go the way of Atlas Reactor, Kritika, Devillian, and bunch of other shit cash grabs that die in a year or two.
    Counter point - Marvel Heroes lasted 5 years, and this was despite having an incompetent publisher and one of the worst initial launch states in gaming history.
    Their monetization was crap and character unlocks were a big millstone around their neck. The entire game was over monetized and that drug it down. It is one of the biggest catalyst events in turning my opinions around about online gaming. MHO doesn't support your point. It proves mine. Fool me once. I'm not doing that anymore.
    Two different points. You made the claim that being a GAAS ARPG means it will close down quickly. I have shown that to not necessarily be the case. Your opinion of MHO and its monetization is an entirely seperate and irrelevant discussion to that point. My own (mixed but somewhat positive) opinion of MHO is also irrelevant.
    Really, with little supers and the lobby? Make a Marvel MMORPG with the set up of CoH and the fans will come, big time.

    One of my favourite things about Marvel Heroes was usually an anathema to me, the lobby where we had great discussions about comics, comic films etc. But I still disliked the bitty effect it had on gameplay.

     25 Agrees

    You received 25 Agrees. You're posting some good content. Great!

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Now Doesn't That Make You Feel All Warm And Fuzzy Inside? :P

  • AeanderAeander Member LegendaryPosts: 4,052
    Scot said:
    Aeander said:
    Scot said:
    Aeander said:
    Torval said:
    Characters unlocks. Hard pass. Not getting milked for a mediocre GaaS game that will go the way of Atlas Reactor, Kritika, Devillian, and bunch of other shit cash grabs that die in a year or two.
    Counter point - Marvel Heroes lasted 5 years, and this was despite having an incompetent publisher and one of the worst initial launch states in gaming history.
    That was down to the IP, and besides don't we and the IP deserve a fully 3d MMORPG?
    I don't know? That question is phrased to imply a MMORPG is superior to an ARPG. I would disagree 110% and enjoy an ARPG much more.

    Torval said:
    Aeander said:
    Torval said:
    Characters unlocks. Hard pass. Not getting milked for a mediocre GaaS game that will go the way of Atlas Reactor, Kritika, Devillian, and bunch of other shit cash grabs that die in a year or two.
    Counter point - Marvel Heroes lasted 5 years, and this was despite having an incompetent publisher and one of the worst initial launch states in gaming history.
    Their monetization was crap and character unlocks were a big millstone around their neck. The entire game was over monetized and that drug it down. It is one of the biggest catalyst events in turning my opinions around about online gaming. MHO doesn't support your point. It proves mine. Fool me once. I'm not doing that anymore.
    Two different points. You made the claim that being a GAAS ARPG means it will close down quickly. I have shown that to not necessarily be the case. Your opinion of MHO and its monetization is an entirely seperate and irrelevant discussion to that point. My own (mixed but somewhat positive) opinion of MHO is also irrelevant.
    Really, with little supers and the lobby? Make a Marvel MMORPG with the set up of CoH and the fans will come, big time.

    One of my favourite things about Marvel Heroes was usually an anathema to me, the lobby where we had great discussions about comics, comic films etc. But I still disliked the bitty effect it had on gameplay.
    By no means am I suggesting that a MMORPG wouldn't be nice. There is no IP that doesn't "deserve" a good game regardless of genre. 

    Also, I don't consider lobbies or instances to be bad things. My favorite game ever, the original Guild Wars, was as good as it was precisely BECAUSE lobbies and instancing allowed it to pull off clever challenges and player limitations that would simply not be possible in an open MMORPG. But instances and lobbies are, admittedly, grossly misused in most games.

    I actually liked MHO. It was a limited game. It didn't have enough content. But its MMO-lite patrol zones and zany antics made it special among ARPGs. I miss it.
    SBFordNepheth
  • AlbatroesAlbatroes Member LegendaryPosts: 6,107
    I know you guys usually tag things as sponsored but reading this piece.....I'm not gonna say anything, but I'm just saying.....
  • AoriAori Member EpicPosts: 4,145
    I won't touch it until they ad in co-op play, these types of games were made for co-op. WASD movement is fine in top down for me, I don't see the issue with it. I used to play a top down game called Infantry back in the last 90s and it had WASD movements. So it isn't like a new thing for top down.
  • SamhaelSamhael Member RarePosts: 1,209
    I'm interested in the MMO and ARPG type games. But the MOBA part killed it for me.
  • QuizzicalQuizzical Member LegendaryPosts: 20,699
    Albatroes said:
    I know you guys usually tag things as sponsored but reading this piece.....I'm not gonna say anything, but I'm just saying.....
    That a game is now officially available to play certainly striikes me as newsworthy.

    The tone of the post is quite positive, but it wouldn't be out of place in a favorable review of a game.  Really, though, are the staff on this site not allowed to like any games?
    NephethSandmanjw
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