It looks like you're new here. If you want to get involved, click one of these buttons!
One of the biggest issues many players have with World of Warcraft: Battle for Azeroth is the Heart of Azeroth "progression" system. Many believe that, after Legion Artifacts, the Heart of Azeroth feels lackluster. World of Warcraft developers are hoping that when v8.2 Rise of Azshara launches later this year, that will all change with big improvements being added. In a new blog post on the official site, the team lays out the first information about what players can expect.
Comments
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
That's what pisses me off the most when you hear people say how 'great' legion was, when it literally gutted the game and just gave it back to you overtime. People dont complain until they lose it and forget what to complain about when they get it back.
Don't get me wrong: I think that some of the stuff they've talked about are pretty interesting, even if grindy, but I worry that it'll just be more bad features added to the War Mode, Warfronts, Island Expeditions and the Heart of Azeroth.
¯\_(ツ)_/¯
The real issue with all of these features is that they deal with play hours, which Ion confirmed multiples that he doesn't want people to be done with stuff too fast. Of course that is obvious, the real problem with him saying that is hour the game publicizes success, which is via hours played instead of actual sub numbers.
Personally, I dont know how they can honestly fix BfA and honestly it doesn't sound like they know either given that they said they were working on the neck line since the start of bfa. The neck wont fix the core issue of the azerite system which is the armor still punishing you for playing multiple specs. The traits are too 'effective' to notice which leaves the average person with the options of refarming armor per spec (which is what Ion admitted he wanted people to do), paying out the arse on reforges when you want to play different specs for different kinds of content (which is how classes were originally designed to be played....go figure), or only running 1 spec per class (which is stupid unless you're a bad ret pally). Ironically, they ended up with a worse problem than legion because especially with how AP works atm with no increasing to a certain point and only going down to a certain point, it makes catching up later too long. On average per new toon, you'll have to grind 1-2 weeks worth of islands to catch that toon up with where the armor unlocks stop unless (which honestly sounds like they'll do) just make armor auto unlock at 120 during 8.3 so all new people have to worry about is grinding the heart path.
I know people dont like me saying the team needs to change, but Ion has been there for 3 expansions now and look at his work so far and heck, he honestly might not be the one who comes up with the ideas, but hes the one who has to sign off on them so he's just as responsible for the bad ideas that come. Passives were stripped away in wod as well as the glyph system done away with to help form that 'amazing' artifact and legendary system legion got, which in the end gave nothing to the game because it was all wiped in bfa, along side tier sets. Now he's thinking of throwing levels away with the level squish just because the team thought it was so good reason to not give us anything new for the last 20 levels before cap simply because they didn't want to deal with balancing issues later on (which they still haven't even dealt with now an they have 1/4 of the abilities/passives to worry about now).
¯\_(ツ)_/¯
We can play if you want to. We can leave BFA behind. Cause BFA sucks, and if BFA sucks, then it's not a game of mine.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Or the old days of doing dungeons/raids and not having to worry about if the loot you got was max warforge/titanforge with a socket. But it seems that way of thinking is old and its more 'fun' with warforging/titanforging, according to Ion and his team.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
I really hope that this will be the first ever in WoW history exception where the next expansion gets launched the following year(AKA this November/December).
What's funny is that they invited the same people hyping bfa when it was in alpha to a private summit to share their ideas on how to 'improve' the game and give 'feedback' on 8.2. If they were so focused on getting proper feedback on 8.2, why hasn't it be on the ptr yet? All we're getting is previews and garbage on features and a 'game changing system' that the team apparently feels wont need that much time to 'test' (aka, they aren't going to change anything regardless of the 'feedback' they get). Then when it fails again, we'll get the same tired line "We're going to work on improving our communication with the community and give things enough time to be properly tested." The wrong people got laid off....
Definitely not a perfect game, far from it, but I wonder what you guys are playing. Not something anywhere near perfect I'm sure. Likely something much simpler that will only last a year.
Take out the Heart completely and just add a normal alternate advancement system where you earn skill points by earning XP. You did it in Diablo 3, and it was great, but you refuse to do it in WoW for some reason.
As for adding a special visual to a skill, yeah in the middle of a raid where spells are going off all over the gaff and you need welding goggles so as not to burn your retinas out, I've got time to notice a frost mage with icicles spinning round its nipples.
They're out of ideas, and content.
Old game is old.