As taken from the March 8th State of Elyria Dev blog.
Two things which will no doubt be a major focus of 2019:
1.) "Our goal for the completion of Release 0.5.0 is to have a complete, playable game." [Note, no actual target date but he probably doesn't realize he set a defacto one with his comments, Sept 22nd, 2019, the "end of summer".]
"The Pre-Alpha phase for us means delivering a client and server that allows our Alpha 1 backers to get in and play a subset of the Alpha 1 features in a fully playable game."
We're about three-fifths of the way done with the features we have planned for the Pre-Alpha"
"With about 40% of the feature work remaining in Release 0.5.0, we've still got another couple months to finish up release 0.5.0. While I don't have an exact date I can provide, it will likely take until this summer to finish up"
"Pre-Alpha may not be the first opportunity for players to jump into the world of Elyria!" [Interesting news, IMO better not to announce such unless very confident it will happen, otherwise if not will be looked at as a missed goal by some.]
2) Deliver Domain & Settlement Selection. (Will be discussed in a separate thread)
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
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Their goal should be to check off some of the HARD stuff. How many players can they get together? How is the "OPC" (Offline Player Character) stuff? Does the scripting really work? The AI seems like a player? How about the large scale sieges which will inevitably form the base of any territory control PvP game?
THAT is the stuff they should be testing right now... because THAT stuff will take a very, very long time to get right.
Not moving a character around a screen and performing basic gathering and combat.
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Something I'm curious of, how people will react to:
But stay tuned! We've got a very big announcement for the community coming up in the next couple months, as the Pre-Alpha may not be the first opportunity for players to jump into the world of Elyria!
More of a tease over really explaining much. While making something before Pre-Elyria, gotta wonder why. Would whatever they are making, push back everything even more? Which makes me again wonder, why they even bother.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
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Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
― Terry Pratchett,
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/Regardless I wouldn’t be surprised if a client is shipped that barely allows you to run around let alone test anything major.
But things seem to be moving along slightly now and showing that some of their back end work is paying off.
For example if D&SS happens this month that means that their world generation application which has generated the world, biomes, natural resources, settlements, rivers, flora and fauna seems to be complete enough to show what is going where.
Now I'm not saying it's finished far from it, but it shows that them saying they are working on the back end seems to be true.
Whether or not they can or will is something we'll discuss for many years to come.
If they succeed in delivering a finished game there is almost no chance it will be "everything" originally promised because things always change between the "vision" and its final executuon yet the end result might still be "fun."
Creating interesting new games with original ideas is actually quite challenging, but at this point its more beneficial to root for their eventual success than against it.
Doesn't mean we stop taking them to task for current promises and future mistakes, but past failures can't be undone.
Probably better to focus on this year's efforts which I see you are already doing by tracking D&SS, promised possibly in April.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
This is the EASY stuff. The hard stuff is yet to come. The offline player characters, large scale player interaction including wars, etc...
So far all we have seen related to reputation is that one player gets ignored by an NPC while another gets greeted excitedly. Something that a kid in school could code in a day. I again will use the James Proctor example. So far, there has been nothing demonstrated that I feel James Proctor (of Greedmonger/Rise of Heroes fame) could not have done in a few weeks time (artwork aside).
Honestly, the best part about this domain selection is that it gives another opportunity for griefing. If/when people start selecting settlements in some other group's "chosen area" it should make for a fun time.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I would not have trusted Snail games with Atlas "game i play"not even remotely,however i have actually seen a very steady effort albeit no signs of anymore than maybe 3-5 people.So even out of the blue it is possible to see some unexpected effort.
Judging by the little information i have come across,one being what was a so called friend of Sharif's,i would venture a guess not much at all will happen and will depend solely on the numbers.If numbers are low,expect damage control if numbers above expectations,then perhaps some effort but then again,i am not seeing much spending until he turns a profit,so this is going to be one long slow drawn out process.
There is one side of this sort of messy operation that i tend to favor Sharif on and that is if i was in his shoes and my employees setup a private chat room to discuss the game without me,i am going to be VERY uneasy about it.Unfortunately,this started a rift that seems to have caused a problem within.
Never forget 3 mile Island and never trust a government official or company spokesman.
I think you are mixing up your snake oil salesmen.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I am assuming you have a working example of a map generator involving weather dynamics, water tables, weather systems, biomes (including transitional biomes) , flora, fauna, settlement and natural resource placements?
Otherwise how can you say its easy?
Also until its proven otherwise I will take him at his word, because I follow evidence not subjective (even based on previous actions)
If it's wrong when we get to D&SS then I will happily slate him.
Oh I 100% believe they are trying to make the game, and if they just shared more info like they promised I would probably be happy with the progress made.
Your right about the end product and how it will differ from the promised product
Back to the James proctor example. I think that he demonstrated different "biomes" with grasslands and forests, different flora and fauna by populating with store-bought assets and he showed resource placement and harvesting. He did that in a week or 2. Sure it looked like crap (because it was), but in essence, it was a complete game loop. Create characters, kill mobs, harvest resources, level up.
As I said, the hard stuff hasn't been touched yet. Let's see the OPC scripting that allows players to stay online and be functional 24/7 without being sitting ducks. Let's see them handle large numbers of players gathered together in a war setting.
PS: You know... thinking about it even Darkfall had:
Weather dynamics
Weather systems
Biomes
Flora
Fauna
Settlements you could build
Natural resource placement
The probably had some sort of water table as well because they had a fully functional naval component to their game with oceans and ships.
I think these are just basic things in games today. Perhaps you can explain specifically how what CoE is doing with the world is a huge step above what Darkfall did 10 years ago?
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
But it's all hearsay so it doesn't matter. We'll only know what they have when we can get our hands on it...
Not for or against anything here, just throwing in some discussion
Logic, my dear, merely enables one to be wrong with great authority.
Pretty sure the maps for everquest and wow were not procedurally generated BTW @Slapshot1188.
Also a biome is not the same as a zone from say wow, for someone who follows the game in depth I would have assumed you would have been able to tell these apart.
A biome is an area of the map that is similar in ecology with transitional areas between the biomes. These (if what we are told is true) are based on the land layout, weather systems and water table.
A zone in say wow is an area of the map that is depicted for a certain level and one biome can consist of multiple zones (barrens, stonetalon and durotar are all one biome with transitional areas).