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Would one BIG mmorpg bring the genre back?

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  • WarEnsembleWarEnsemble Member UncommonPosts: 252
    I always find it funny how people cite WoW as the MMO icon to behold.
  • KilrainKilrain Member RarePosts: 1,185
    I always find it funny how people cite WoW as the MMO icon to behold.
    For popularity/population, it is. There's no denying it even if you hated the game.
    MrMelGibson
  • sunandshadowsunandshadow Member RarePosts: 1,985
    Kilrain said:
    I always find it funny how people cite WoW as the MMO icon to behold.
    For popularity/population, it is. There's no denying it even if you hated the game.
    Also, there was just something about the environments in WoW that made them highly memorable compared to other MMOs of the time.  2 years after I had last played WoW and had been actively paying other MMOs in the meanwhile, I would find memories of a location in WoW popping up randomly.
    I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story.  So PM me if you are starting one.
  • blamo2000blamo2000 Member RarePosts: 1,130
    I think so - but I think it would be a blindside type deal.  I think it would have to incorporate what made the prior mmorpgs popular without listening to the loudest voices screaming for whatever - focus on the journey to cap, focus on choices for character development, focus on rock solid, adult, complex rpg systems, and focus on multiple things to do while leveling and at cap.

    I think games now focus on the loudest, biggest voices to make a certain type of slick game.  The problem with these games is they seem to be made to watch, not play.  They just need to ignore the noise and reproduce what worked ridiculously well in the past.  Why did EQ draw a bigger audience than UO, and why did WoW draw the biggest audience of all?  When did this change, specifically the demographics.  

    I know I left WoW shortly after cataclysm - it just stopped being fun for me and my kind.  You can't gut what we love and expect us to stay.  You can't expect my kind to play fortnight because a bunch of kids play it on videos that a bunch of other kids watch.  You can't just throw an rpg tag on games like Anthem and Division and expect people who want mmorpgs to jump on board.

  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    Kilrain said:
    I always find it funny how people cite WoW as the MMO icon to behold.
    For popularity/population, it is. There's no denying it even if you hated the game.
    Design as well.  It is like the blue print other MMORPG followed and changed their games to be like.
    Hatefull
  • TamanousTamanous Member RarePosts: 3,026
    See you all in Classic!
    [Deleted User]Steelhelm

    You stay sassy!

  • btdtbtdt Member RarePosts: 523
    The genre hasn't gone anywhere... the players all have.






    AlBQuirkyHatefull
  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297
    edited March 2019
    Lord of the Rings MMO that's coming around the same time as the new amazon TV series could be that game that fires up the genre again.

    A big budget Game of Thrones one could have done it too.. I'm surprised no one has thrown a crap ton of money towards making a GoT MMO.
    Kyleran
    I don't suffer from insanity, I enjoy every minute of it.
  • AkulasAkulas Member RarePosts: 3,007
    No because the best MMORPG in the world only has a playerbase of 25-50, created by 1 guy and has an update every 3 month ran off of donations.

    This isn't a signature, you just think it is.

  • jusomdudejusomdude Member RarePosts: 2,706
    It looks like Ashes of Creation will be the next semi big MMO... but I don't think there will be a big resurrection from it.
  • KyleranKyleran Member LegendaryPosts: 43,509
    centkin said:
    Wild Prediction:  The next really BIG MMO will cater to people age 40+ as opposed to people in their teens and 20s.
    I'd say SC currently draws in a large portion of that niche.
    Hatefull

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    One big hit will only create another cycle of everyone trying to copy it. WoW already caused that cycle for over a decade.

    I guess mmorpgs simply will not be the same anymore.
    AlBQuirky




  • jusomdudejusomdude Member RarePosts: 2,706
    edited March 2019
    Everyone is now making battle royale clones... there you have the MMO evolution. I heard a rumor that WoW is trying to add a battle royale mode. So even WoW is feeding on scraps now.
  • flguy147flguy147 Member UncommonPosts: 507
    jusomdude said:
    Everyone is now making battle royale clones... there you have the MMO evolution. I heard a rumor that WoW is trying to add a battle royale mode. So even WoW is feeding on scraps now.
    hoping the quicker they oversaturated the market with BRs, the quicker this bs trend will end.  

  • jusomdudejusomdude Member RarePosts: 2,706
    Battle royale is still in it's infancy... we still gotta go trough 200+ player versions, and every other little gimmick that can be tacked on to them.
  • DarkswormDarksworm Member RarePosts: 1,081
    It would need to be "WoW Big."

    Like 2009 WoW big...
  • InEccessInEccess Member UncommonPosts: 111
    Wow is the reason why the genre stagnated. No one would throw money to compete with that juggernaut, and the ones that did were woefully unprepared. You can check my accounts creation date to see that I'm an old school MMO gamer. What we need are passion projects, rather than one MMO to rule them all.

    MMO's used to be about community. People made a living (in game) selling buffs that would MARGINALLY increase your mana regeneration in Everquest. People, guilds, became friends over the chat box in the long downtimes while raiding cities (I was in a guild that raided the giants in Velious for faction with the dwarves), not dungeons. Choices made in creation would matter for your entire character's life. I played a troll Shadow Knight follower of Cazic Thule. That decision defined my entire life in game. I could never enter "good" cities no matter what I did for faction.

    The first time I played WoW and bandaged my warrior, I knew that the glue that holds communities together was gone. A few months after release, the guild started putting class restrictions on who could join based on which classes still needed to raid for their "end game" gear. It was fine initially, as I was one of the first weaponsmiths on Arthas that could craft the Arcanite Reaper, but as soon as the next expansion came along, everything I spent hours achieving, and the innerworkings of transmuters I had established business relationships with were gone after the first quest rewards gave everyone an upgrade.

    That's when I finally quit WoW. I've been looking for the right niche game ever since, but nothing short of a few free to play titles here and there scratched the itch for me. I guess growing up in the 90's gave me a fondness for chatrooms and the precursor to MMO's, Mudd's. The human connection just isn't there like it once was. In everyone's attempts to clone WoW, no one thought about what made people play Everquest together for so long. It certainly wasn't the convenience of being able to solo the entire game.
    BluelinerAlBQuirkyKyleranPalebaneSteelhelm
  • BluelinerBlueliner Member UncommonPosts: 158
    Kilrain said:
    I always find it funny how people cite WoW as the MMO icon to behold.
    For popularity/population, it is. There's no denying it even if you hated the game.
    Design as well.  It is like the blue print other MMORPG followed and changed their games to be like
    I'll agree WoW holds the population crown, but how can you sit there and say design as well? WoW blatantly stole from EQ.
    HatefullPalebane
  • SirAgravaineSirAgravaine Member RarePosts: 520
    Back to what? The genre is likely at its greatest height right now...
  • BluelinerBlueliner Member UncommonPosts: 158
    Back to what? The genre is likely at its greatest height right now...
    really? weird because I see people posting all the time looking for a good MMO to play and there are none. ESO is as close as you can get and it's very niche

    craftseeker
  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432
    Back to what? The genre is likely at its greatest height right now...
    It really depends on what you're measuring for that height :)

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • free2playfree2play Member UncommonPosts: 2,043
    The short answer to your larger question is, Yes.

    One big MMO is what brought MMO's in to the spotlight and One big MMO would bring them back. It would follow with a bunch of clones, there would be a revival though.

    If we saw a Game of Thrones MMO with a green seer system for all main characters from the TV show, a huge and dense world from the maps, a season system, dragons, castles and brothels. Armies, Assassins and barbarians. That's one example of something that would turn a lot of gaming heads. It would have a shelf just like World of Warcraft but it would breathe life, for sure.
    Kyleran
  • klash2defklash2def Member EpicPosts: 1,949
    short answer no. not in the format you are thinking. its over for that era. society has changed. so bring it back to what? mainstream culture? not happening. It can be niche though. Sort of like how cRPGs had a comeback in recent years. MMORPGs as you know them in the old format.. that's gone forever. 
    "Beliefs don't change facts. Facts, if you're reasonable, should change your beliefs."


    "The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."



     
    Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear. 


  • TheocritusTheocritus Member LegendaryPosts: 9,754
    edited March 2019
    Well for the old school gamers there is one coming: Pantheon....From what  i have seen though, I wouldn't bank on that one being very big....
  • AvanahAvanah Member RarePosts: 1,615
    flguy147 said:
    Do you think one big hit would help bring the genre back?  Lets say like 70% of what WOW was which is still insanely huge.  Or is it a cycle thing and need the BR games to run its course and die down.  Seems there are really no AAA designing MMOs anymore or even being talked about.  Also how much of an impact did the free to play MMO as a "standard" hurt it?  If it did at all.   
    So, you've never heard of Pantheon, Chronicles of Elyria, Wildstar, Dual Universe, Crowfall, Identity, Ashes of Creation, Camelot Unchained, New World ect ect?

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