In my opinion a player crafter ought to be able to cultivate some type of skill, to where they become able to make items that are qualitatively better than the average version of that item. That way crafters can earn a reputation in the community for their fine wares. In the few games I have played where this is true, I remember seeking out those crafters to try and buy from them.
What do you think?
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It'd be awesome, though, to work on a weight-adjusting bag until you had the best one out there, or armor pieces that outshone others, or weapons that had that extra "UMPH!" to them
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Crafter skills should also come with simple combat effects like "crafted gear has a passive 5% stat bonus", "for the next 3 hits stats from crafted armor is +80% bonused", and maybe something like "the next 3 enemy attacks don't use stats from their weapon slot". So it turns into something like a Warrior that gives up their stun ability, to get something else related to their crafting. Or a rogue that gives up stealth, to be able craft/use bombs.
Crafted and raid gear should have distinctions. Raid gear should offer really cool build changing abilities, like being the only way to add lifesteal to normal attack. While crafted gear, with a good bit of time put into it should have better stats (devs don't necessarily need to even disrupt the raid rat race by putting a stage of the crafting process in dungeons).
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Everyone has to choose the same materials from the same pool of materials to craft the same items at any level. That is a huge limitation to the crafting system and possibly impossible to fix.
I don't have an exact solution to this old problem, but I think it could be possible to get rid of recipes and expand the pool of resources. Let crafters create something via trial and error and write their own recipes to share/sell to other players.
Let people be more creative and create something out of anything. Quality would be based on the actual material (a wooden stick would break, a steel sword would get dull, etc), but have every object in the game be a crafting resource. This would still be a limitation of the crafting system in a video game but the pool of resources would literally be the entire game. Beyond that i don't think anything is possible. In reality, crafting can only happen with in-game items so a limitation is inevitable.
All of that is gone anymore.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Logic, my dear, merely enables one to be wrong with great authority.
Logic, my dear, merely enables one to be wrong with great authority.
EQ/DAoC/SWG:ED as examples, even when you reach cap in ONE or TWO different crafts there are other crafts you'll suck at or Sub-Skills that you are short on and not able to produce high-end gear because of it that someone else who has Narrowed their skill to be awesome at one thing
You stay sassy!
That said, I still liked crafting in EQ, through I did not distinguish myself. And I did admire the folks who hung in there somehow and became exceptional at it.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests