If you were given a business plot that you could place inside a large city, outside along the road or wildernes... would you? You would also be given an NPC to help sell your goods or service.
It could be a selling crafted items, things you foraged, stuff you raided, metals you mined, farm produce and etc.
I have always been interested in that kind of thing playing out in a game. Having a business district. I think UO and SWG were the closest to having something like that.
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"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
All things I miss in MMOs lately. The being in a virtual world aspect instead of the rush to level and railroad yourself.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
I'm very interested in seeing how players enjoy it.
You stay sassy!
I specialized in the rare colors that you could dye items with, and spent some of my adventuring time collecting the ingredients, and refining my "runs" doing so to a finely tuned effort.
I would really like to see player run cities with player owned shops, plus a public market square where you could rent booths for the day.
It was also pretty cool that you could go to the cities and have a skilled blacksmith repair your gear. I met some cool people and got useful information about the goings on in the world from them while they worked. They were the bartenders of the world. lol
UO had the first player run tavern. Called Kazola's. There was a group of roleplayers who all took shifts running it. It was a lively place, and game GMs started going there to launch their GM World Events.
That was really cool.
Once upon a time....
He visited the Tavern once and gave a roleplay speech.
There were so many players there that it had to be done outside from the steps.
Fun times.
Once upon a time....
You can see my sci-fi/WW2 book recommendations.
To the OP, YES! I loved that aspect of SWG. I knew who to go to for the best resources and where their stores were. On my Wookie I had an armorsmith that I frequented as I upgraded equipment. Went to his shop prolly weekly as I earned more credits to see what I could afford. But that was only supported with a TOP TIER harvesting and crafting system. Sadly you don't need physical vendors otherwise. A server wide bazaar works when every 'Bronze Sword' has the same stats.
That's what made SWG so amazing was every resource's stats varied which made every item crafted from them vary. Even now, in most games, if you get variation in mats, they usually just impact chances of 2 or 3 stages of rarity in a given item.
If I want a world in which people can purchase success and power with cash, I'll play Real Life. Keep Virtual Worlds Virtual!
Always wished SWG was the gold standard of and imitated MMORPG instead of WoW.
Atlas offers more realism to the equation because almost every rpg asks for specific items to craft something and that is not realistic.
Atlas most certainly could use a more robust crafting system,perhaps an economy but just like FFXi that i played for years,it is a TEMPLATE for others developers to expand on.
Sadly i expect LESS to come forth.Devs want to give us a certain amount of game time,maybe 60 hours and your gaming is done.Maybe level 100 and yoru gaming is done,so EVERY last one these posers start talking about END game.Life in a world does not have end game,that would be actual death of your character.
We shouldn't be talking about end game,we should simply have a world to role play within and it continues to grow/advance,crafting,economy,survival,building.Atlas also has the best weather effects of any game,when it is cold you are really cold,same for over heating and same for exhaustion.Even WEIGHT has a part in the game.Still there is a LOT of room to improve,again it is only a template that should get better over time.
Never forget 3 mile Island and never trust a government official or company spokesman.