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We got the chance to sit down with the team from Pagan Online to go over some of the updates on the game making waves in the action RPG space. In a genre which continues to innovate and bring players together from a very hardcore community, Pagan Online is bringing a fresh take on the hack and slash nature of these titles. Created by Uros Banjesevic and the team at Mad Head Games, Pagan is published by Wargaming.net which turned a few heads when announced. Overall, the game looks to break new ground and so far we like what we see.
Comments
ARPG/Hack N Slash/Looter Shooter
WASD movement
MOBA style characters
This is a niche I think I can squeeze into
Marvel Heroes had much better characters than an average MOBA. Thus I've played it for 10 months non-stop - compared to 1-2 weeks I've spent on MOBA games before uninstalling them. Now I just don't see any point to waste bandwidth downloading games with phone-quality graphics.
Thank you for your time!
There are MOBA characters with no depth at all. Basic kits designed for new players. Formulaic bruisers from the Season 1-2 days of League of Legends. Boring, poorly designed DotA characters like Wraith King.
There are, however, really innovative, well designed heroes that fit a lot of depth into a small number of keybinds. League of Legends has Twisted Fate, for example. DotA2 has Invoker. There are a ton of crazy kits in Smite.
There were also serious inconsistencies in character quality for Marvel Heroes. It had intriguing kits, and also really basic ones. But almost every character suffered from unused skills, one-point-wonder passives, unintended exploits such as weaving, and lack of kit synergy.
Personally, I was a fan of the Omega reworks, as they improved kit designs, trimmed the fat, and added actual build diversity, but I have to acknowledge that the suddenness and extremeness of these reworks that far into the game's lifespan resulted in a huge backlash
**Edited** the "to me" part.
You can see my sci-fi/WW2 book recommendations.
WASD Movement was awful tbh. Specially with skill-shots (you dont "shoot" in the direction of the mouse, it is executed in the direction your char is facing which is strange when you can "move" diagonal)
From 3 classes you could choose at the beginning, you have to stick to the one you pick.
To get new classes you have to collect shards specific to that class, in the last trials the end boss of a dungeon (they call it Battle) had a chance to drop a random class specific shard. And you need between 90-100 shard for one new hero. At this rate it would take you weeks to get one new hero. I played for 5 hours and got 3 shard for a class i was not interested in, with no mechanism to trade this shard.
Some skills are shared between classes, for example you get a whirlwind with one, another class has the same skill just called differently.
The Barbarian style char was just "Spin to win" all other skills where nearly useless.
"Range Classes" are by far easier, because the boss mechanics for now is, throw a shiton of adds, Meteors everywhere and the boss has a melee AE skill. So you had to kite a lot not even able to do any damage and wait till the CD for Whirlwind was up.
You get lot of loot, but your bag is so limited that you cant take all with you.
For crafting you have to find a blueprint but you can just use it once.
The Battles are very short maps and you are forced to go into one direction, because most of the ways are blocked by walls.
Plus they prepared everything for Microtrans, for example the items you can equip (called crads), you are able to buy card packs.
Just a big nope, i know Alpha, lot can change but the direction the game is going, maybe a time consuming F2P or Browser Game.
Torchlight Frontier looks more solid and "free", of course that just my 2cents.
I feel like Battlerite should have tried to compete with PoE instead of going in with their Battle Royale
They missed a huge opportunity there..
¯\_(ツ)_/¯