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When World of Warcraft: Classic launches this summer, it will be parsed out into six phases, up from the original four when it was announced. The decision to divide it differently came as a result of inner "deliberations" and based on player feedback. "Were aiming to capture what it felt like to play in a realm community in original WoW. To do that, we're planning to mirror the approach taken by original WoW through patch 1.2.x," the latest community update reads.
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/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
The only thing I worry about is if there will be PvE and PvP servers like old, or if they will have the all-the-same servers like they do now where getting flagged phases you into a PvP phase, because of their use of modern infrastructure. If this is true, PvE players will be very screwed, without some major changes, because in Vanilla WoW not only does accidentally buffing an NPC flag you for PvP, or healing an escort NPC, but a lot of regular leveling quests flag you as well. This will create ganking hotspots for griefers to gather, and will essentially make all servers in to PvP servers anyway, just really weird with all the people phasing in and out.
Of course they would. Why would they change attunement? I think people should rest assured that the Classic team is very much striving to emulate legit Vanilla WoW as best as possible. PvE/PvP servers, in my opinion, are almost a given. The backlash for their current server atrocity would be massive.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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I'm guessing when they decide pvp schedule that it won't be too far off from expectations.
You stay sassy!
All just guesses until the public can get in a test or they confirm through their own raid testing prior to release.
Personally I am perfectly OK with that. I HATED 8 slot debuffs. It an original technical limitation and not by design. Certain specs can likely get into raids from MC forward now (still likely not within some progression guilds I'd bet, at least early on).
I suspect the pvp patch will not be shocking. I'd bet they are trying to decide if to even bother with both pvp set versions or just try and add the updated set at a logical time. I wouldn't care if it's later than normal. I HATE the honor system and it's impact on the game, but that mostly only affects pvp servers. If the double grind for honor for both sets exists then that would suck as well.
You stay sassy!
It set the stage for the decline of Wow. This is why, outside of 100% no change purists, even those defending the launch of Classic as "no change", often speak of lateral or horizontal content additions at a later possible date.
I'd go as far as saying the majority of players in original Classic, expected the game to add more horizontal content. Most Classic guilds disbanded or were split due to TBC changes. The same thing occurred during each expansion because each expansion was basically it's own new game.
This issue alone; the increased vertical scaling, the increased focus on raiding, the diminishing important of previous content, etc, began the fall of Wow (even before the true impact of micro-transactions was felt). It has lead us back to this point. A point where old players and even many new ones, realize the original game design was better and later version diverged too far from it's design principles.
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Blizzard has a very small team trying to put this out. Don't expect too much at this point.
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Progressive content is how private servers do it. Why? Because it reflects the content progression of original Classic. CONTENT ... OVER ... TIME.
You CAN'T put all content out at once. It has absolutely nothing to do with what has been completed or not. The game does not function if you put all gated, tiered content in the game at launch. Classic is NOT just a raiding game. That's it's entire draw.
You stay sassy!
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
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I decided to give these private servers a try and see if I like the Vanilla version. I absoutley love it.
I love that leveling is hard ( I die many times before level 10)
I love that while leveling gear makes a big difference (Getting a big weapon upgrade at level 11 will change your life for about 10 ingame hours)
I love that dungeons are huge and take hours to complete.
I love the huge world that you have to walk everywhere at first( No portals, no Flight Paths until you discover them)
I love that the classes are completely different and unique.
I love that the AH is active and even at low levels you can sell items you get or craft
I absoloutey love that there are group quests all over the place. This was the biggest thing I missed about Lotro. I had so much fun doing group quests. Wow's Group quests aren't as interesting as Lotro's but I am thrilled they are there.
Maybe the biggest thing NO DUNGEON FINDER AND NO CROSS SERVER!!!!!
Things I don't like:
Hate is not a strong enough word for how I feel about World PvP. I dispise it!! If it is a fresh server then I can see the benefit but trying to do lvl 15 quests with lvl 60's ganking is the worst. Classic will have PvE servers Thank God!
The crafting is super basic. I am a crafter at heart and will craft alot in Classic but it isn't great.
Boss mechanics are super simple, at least early on. I haven't raided.
I wish the Pally tank was more functional. I like the fact that it is wonky but if I just had a Taunt!!
Thats about it. I am trying not to play too much because I don't want to get burnt out before classic. I am just trying to find my main. I like all the classes. I can see that people who just started playing Wow since Cata will totally hate it (Just the walking speed will kill them) but I hope it is a huge success.
Classic will bring back the huge pve crowd as they demand game stability. It is clear to me that many pvp players lack the capacity to understand the difference between them and pve players. Pve players are there for SOCIAL reasons. Pvp players make endless lists of why world pvp is fun, yet always exclude what is lost by a server being pvp.
They are two sides to the same coin. Pick your side, and leave the other side to enjoy it in their own way. There is no convincing the other to change.
You stay sassy!
You want all content to be out so hardcore progression groups can do all content initially? That is the most destructive thing I could imagine for Classic Wow. The pre-BIS balance must be maintained or it trivializes raiding if better gear enters the game too early. Balance in pvp must be maintained (as far as access to gear goes).
Perhaps I don't understand how you actually want content accessibility. The content progression will be a lot faster than historically. This has already been revealed. A couple patches will be pushed based on the average player progression per server likely though. I hope it's not done over all servers at the same time, although I can see why they may still do that.
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If you release dungeon content too early, like Dire Maul, you release content in the game better than MC raid gear. You fuck up the planned progression.
Nearly all content in game, from pvp gear, pre-Best in Slot raiding gear, Raiding gear itself, content gating mechanics, etc, is baked into the progression path.
I'm starting to lose track of our points, but this is the gist of my mine for what it's worth.
You stay sassy!
Admittedly, our understanding of Blizzard's final plans for Classic are likely deficient, and thus maybe we will soon see why this release schedule makes sense. But what you're stating in this thread suggests you have some insight into those plans some of us here lack, Tamanous.
Do you foresee hard resets every cycle of full Vanilla content, or do you think that we will ultimately get the xpacs for Classic? Something else?
Respectfully, Tamanous, I'm just not getting this progression thing cause it seems out of step with just living in the virtual world of vanilla WoW, which is I guess what many of us thought was the primary goal of getting vanilla back.
The reality of running a Classic emulation is the combination of attempting to copy classical progression, because the entire scope of the game is built around this, while adapting to the true game play meta that arises from the very fact that Classic has massive differences from historic hosting of the game.
What we are getting is a near stand alone product, that has clearly been proven by private servers to have a server life cycle. Eventually, once all content is pushed, servers start to die. This means server merging and fresh starts will occur. This is something Blizzard is aware of and planning for.
Old servers that reach Naxx content, can eventually merge together for those still wanting to play content complete Classic. New servers will launch and be packed by those wanting to start again (this is a proven and sustainable model because ALL private server rely on this and still continue to be popular).
If future expansions are made, players can choose to progress or stay in Classic. Blizzard may or may not ever make new content. We have to wait and see.
People need to change their expectations of what Classic currently is. It's nothing more than a massive game, with massive content that is fully expected to be run through ... it just so happens this takes 1.5 years or more. The time line for Classic's progression will be faster than historical. This has already been stated. The gaps between content will be drastically reduced over historic.
Now tell me, what current new game ever drops with 1.5+ years of already developed content?
I know a ton of non-private server players are following this game, but the reality is that Blizzard is using the private server model as their template. They are building the Classic business model based on why private servers even exist. They are pulling direct feedback from private server teams and players in order to build Classic (I'm not suggesting this is a primary or current source. It certainly was a big part of the initial source).
Why? Because Classic would not exist without the popularity of private servers and the current status of their live product. I refer nearly entirely to "bliz-like" vanilla servers.
So yes, I have a unique view point for some, because I am intimately involved in the history of original launch of vanilla Wow, the history of private servers, and the backstory of this whole mess.
You stay sassy!
Removing those instances from Classic altogether would make it possible to have all raids in game from a get go but then it wouldn't be classic anymore. We want an authentic experience and those instances were part of the original game.