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The v1.0.3 update for Anthem went live over the weekend. It came out earlier than expected and bring some big changes to the game's loot system. In addition, respawn restrictions have been removed, though a short timer is in place for some activities. Technical improvements include better stability and audio enhancements. Lastly, a beefy list of bug fixes and other improvements addresses a wide array of systems and features. However, it appears a number of other issues have cropped up as well.
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*Reduce load times, especially on consoles, as much as possible.
*Increase percentage of masterwork/legendary Component drops, as Grandmaster 1 is actually painful without at least a couple of these to increase durability.
*Weapon visual customization.
*Ironing out mission bugs that make Quickplay a bad time.
*Fix issues related to respawn changes in strongholds. Ie: my group was completely locked out of continuing in Heart of Rage yesterday after everyone on the team individually wiped and respawned at the 2 furies. The barrier for the old respawn restriction system was still there and was impassable. I was only able to complete the mission after two people left and were replaced by other players who started inside the barrier.
- Disconnected from the game more.
- Got to the end of a mission and nothing happens so I've had to reload the game and loose my loot even the session persisted.
- Seen GFX tearing and an over bearing red glow on everything.
- White scrren of death half way through a mission respawn.
- Lost much loot.
I literally don't know how much more I can take, I will bneed to put it to rest for a few months, my game time is not enjoyable in Anthem, sad times
They need to fix the loot drops first. As a lot of people said on different forums. It is the hunt for top gear that is fun, not the hunt for gear in general.
Like D3 getting your set is few hours and you can have lots of fun, the real fun and reward is when you get a set item with better stats or even ancient.
And thats how it should be in Anthem, a shit-ton of MW so you have a chance of some better/optimized stats or slavage them to craft.
And they need to fix the MW and Legendarys that something like +2% weapon damage cant happen.
AFTER that they can start fixing
Quickplays,
Sound Problems (still exist, for some it is even worse)
Loading Screens
General bugfixing
If they dont change the loot drops in 2-3 weeks, i am afraid, there will be no players anymore to enjoy the other fixes.
I don't need another masterwork gun. I need more armor and shields.
Thank you for your time!
My cousin has a friend whose PS4 (original) actually fried playing Anthem (before this patch). As in it was releasing smoke and is being reinbursed by Sony.
Sorry mate I just don't buy that. PS4s have died in games before Anthem and they will die in games after it. You're telling us Sony is going to replace it? If you believe that I've got a small bridge for sale here.....
#1 Class diversity
- Collossus = Tank/Initiator
- Storm = Combo/CC
- Interceptor = Dispatch of lesser enemies/Get in, get out
- Ranger = heavy Artillery/Big damage\
#2 loot
- GM1 is in a good spot
- GM2 should be purple/masterworks, small % chance of legendaries
- GM3 should be masterworks, small chance of legendary, 100% chance of 1 legendary off the final boss
#3 Stats
- Get rid of them all and roll stats per class specific to class ex. Interceptor should be health/melee/speed, collossus should be health/support speed/duration, storm should be effect duration/shield/support speed, ranger should be all weapon damage/weapon effinciency(big clips/fast reload/high impact.
If someone could get this to them it would be much appreciated as i love the vision of anthem just hate the product.
Hell, one of the repeatable contract missions has a respawn point far outside the tether range, so respawning triggers 2 loading screens.
However, if you sell a game on a platform, it is your bare minimum responsibility to ensure that it functions effectively on that platform.
This is a gray area on PCs because PCs have so many variables for hardware involved, and many of these are too outdated to run a majority of modern games. The industry, in turn, meets this standard with recommended and minimum system specs. The caveat here being that if you advertise your game as working at a particular minimum spec, it had better work at that minimum spec.
Console issues are less execusable because there are no hardware variations (other than the PS4 Pro and XBOX One X). The developer knows the exact system specs they are developing for, and has an obligation to optimize their game to function at those specs. Can't make a game work safely on the base PS4 or base XBOX? Advertise the game as a Pro/X exclusive. Or better yet, release it for the PS5 or XBOX Triple Crunchwrap Supreme. Maybe then we'd have gotten a finished game.
It's ridiculous and dimwitted to blame the hardware. Every developer deals with the limitations of the hardware. Not every developer does so this poorly.
As for the other issues the game has.....I've just stopped playing until the day a "miracle patch" comes in. Too many other good games to play.
Sony might have a responsibility to QA the patch on their own end, but if the breakages were the result of the patch, they can't really be held responsible for selling the game itself on their platform.
Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".