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In a new post on the Apex Legends Reddit, Community Manager Jay Frechette has revealed that over 355K cheaters have been banned since the game opened using "Easy-Anti-Cheat". While this is impressive in and of itself, Frechette also said that it is only the beginning. "We are working on improvements to combat cheaters," Frechette wrote. To do so, devs are working "directly with experts, both within and outside EA" as well as prepping a report feature for PC players.
Comments
It's really nice that they are banning so much accounts, but this sounds like a ridiculous number... why do I feel like a lot of people who haven't cheated got banned as well.
During The Division 2 beta I tried logging in with a VPN and couldn't because EAC was preventing me from using VPN, so I would assume that just as this program can't recognize a VPN it will probably give false positive on other programs.
Btw I haven't played a lot of Apex Legends(probably 2-3 hours tops since I'm not into the genre), but I haven't encountered a single cheater, which is Bizarre considering the number of banned accounts.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Seems the odds would be high that you might not encounter a cheater....
https://www.bbc.com/news/newsbeat-47211771
They make good FPSs
..Cake..
I suppose the majority of cheaters have climbed to a higher tier than a player who played 2-3 hours tops. That could explain why you didn't face notorious cheaters if a matchmaking system was in place at all. This is just my assumption that cheaters must have been enjoying a higher mmr than they would normally have. That's the point of cheating I guess.
I'm quite curious where I said that an anti-cheat application is unnecessary? I know that English isn't my first language, but I believe that I was fairly clear and what I meant was that the application is crap because it blocks legit programs. With that in mind and the unrealistic 355k number it's more probable that a lot of people got banned without a reason due to programs on their PC that this crappy program detects as a threat. If you are wondering what programs for example programs for your mouse and keyboard are the most common programs where anti-cheat detect them as cheating.
Also what I suggested was that 355k accounts is just a ridiculous number. I mean I know Apex Legends has a really big playerbase, but come on... With 2 million concurrent players(might be more now no idea, but even it's more it's not a lot more)I doubt that nearly 1/5 are cheaters(saying 1/5 because it's obvious that if someone is willing to cheat in a game they are among the concurrent players).
@Antarious True if you look at the overall playerbase it's not that much, but logic dictates that people who are willing to cheat are usually those that play the game and not people like me that have 2-3 hours and are just 1 of the 50 mil graph , so when you put that 355k number you should put it against the 2 mil concurrent players.
@rertez it's possible that my MM is low, but I've been matched with people with 2-3-4k kills, so honestly I'm not sure if there is a MM system or rather at least until last week.
Just to put it in perspective, CSGO has had ban waves of more than 600,000 users. Just back in December they banned 600k players. The game only usually has around 600k players online at a time so your statement doesn't really make sense.
355k seems to make sense to me, they are jumping in and taking action against cheaters which they should be. The second something gets big, and if it's free, cheats are rampant. It doesn't matter what Anti-Cheat you use. People don't have to worry about dropping more money to play again.
I've had at least 5 or 6 games where I've felt like someone was cheating, just by prefires that make no sense. I've watched a couple youtube streams of cheaters as well just to see how bad the cheats were, they were all using wall hacks to outline locations for everyone (one or two were using aim hacks as well).
355k cheaters leave Fortnight over anti-cheatng mechanics for Apex Legends only to be banned!
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Cheating became an epidemic 20 years ago back in the late 90's and has never stopped and nobody has been able to remove it from gaming.
The ONLY way to stop cheating and even then i am not certain it could 100% remove it is to utilize on the fly file checking but that would cause a lot of lag and IMPOSSIBLE to check 100's of GB in mere seconds.I remember 10+ years ago reading stuff about SRO cheating and how programs were able to redirect the cheat check so it couldn't detect the cheat code.
So we can expect cheating to last another 100 years.
Remove the BRAGGING platforms like ranks and you might at least thwart it.
Never forget 3 mile Island and never trust a government official or company spokesman.
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
Actually build the game for cheaters.....
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Honestly I don't really care how much cheating is going on in this game. I have it installed and I would occasionally log and play 1-2 games, but I'm not into BR's, so overall I don't care as I already said
The same thing can be done with any FPS game I would think, the only difference is that if a cheater completely codes their own cheat dns packet sniffer that is not public the chances of the devs finding the cheater is likely zero.
The only reason PUBG for example had so many cheaters banned is because they used a public cheat and someone tipped them off so they were able to check everyone using one specific DNS server. So Anti-Chheats stopping all cheaters unlikely.