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Watching Massive’s Endgame info dump livestream yesterday, I found myself nodding so often I could have probably hurt my neck. I can’t possibly speak to how good of a game The Division 2 will end up being at this point, but one thing’s for sure, it won’t be lacking in endgame content.
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¯\_(ツ)_/¯
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Ubisoft pushing all the right buttons.
..Cake..
But how's the visual customization. Are they doing better than beanie's this time around?
Can we change the term "End Game" with "Late Game".
IMHO the term End Game has done a lot of damage to the genre and the industry.
"Be water my friend" - Bruce Lee
..Cake..
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
They'll probably be far fewer beanies though as Div2 in DC seems to be set in summer/spring.
¯\_(ツ)_/¯
"Be water my friend" - Bruce Lee
However when you are in a mission it is instanced to your group.
You'll see plenty of random players at hub locations, non-combat areas and the like.
I believe there is a loading screen when you join a party as you transfer to that person's "world" i.e. shard.
Honestly don't know if you group invite someone standing next to you in the open world if you load/re-load or not.
When in a safe zone joining a group won't cause a loading screen. (if you're in the same instance of safe zone)
Structured PvP obviously requires you to go through a loading screen to play it.
When playing missions in a group, you will load into another players instance if you join them, but if they join your group they load into yours.
After you complete a mission, if you want to rerun it right away, it usually reloads into the environment again.
Not entirely sure on The Division 2 but in The Division 1 it was party based, meaning that if you were not partied with anyone then you would not see anyone else in the PvE sections.
You only see other people if you are partied with them for PvE or in the PvP Dark Zone.
Also, no loading screens unless you do fast travel or something like that.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Each area has dozens and dozens of places to explore and little events going on and collectibles to find and missions/side missions to run etc. like the latest few Assassin's Creed games.
I personally like it, as you can kind of wander aimlessly and still find something fun to do, but it can also be a system overload for people, especially people who are completionists that just HAVE to find/fix/complete everything.
They are very content rich, but depth is kind of hit or miss.
The side missions I played in Beta for Div 2 were just about as complete and detailed as the main story missions.
I also don't understand why the gaming industry keep holding on to this level up shit.
Make level 1 max level, and rather level up gear and stuff like that, grind for stuff to unlock skills or gear instead.
It is still room for a story missions and stuff like that, but knowing that you have to play through this whole thing, that, i would say most people, don't really care about the story. before you can start to look for some better gear etc. Just make everything matter and count toward getting to the "end" game.
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No fate but what we make, so make me a ham sandwich please.