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It is almost a week on from the announcement that staff lay-offs were coming to Guild Wars 2 publisher, ArenaNet. As I begin to look back on the fall out of a pretty catastrophic wipe, Thursday morning is creeping up on me, and it seems like an appropriate time to sit and take stock of everything that has happened.
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Why are we looking at Q3 3017 numbers and not Q3 2018? I don't see how you can look at such old data and evaluate it for what has happened now.
I bet if you looked at Q3 2018 numbers it would be readily apparent why everything has transpired.
I don't see the situation changing. Guild Wars 2 is one of the top 3-5 western MMOs right now, but that isn't something that NCSoft cares about, as they look down upon the world in their ivory towers built on the backs of Asian whales.
When you decide to go by to play, it's usually under the assumption you'll be releasing more boxes and more buy to play expansions. Instead GW2 has heavily attempted to rely on a mostly cosmetic cash shop.. which doesn't work in many, many cases.
When the biggest name in the genre, World of Warcraft, has a subscription fee, and a box price, and expansions, AND a cash shop, I think it's fair to say that Guild Wars 2 is pretty consumer friendly for its genre.
And as far as Guild Wars 1 goes... who cares? Those box expansions were huge, high quality releases well worth their money (and, Hell, worth much more than a typical WoW, GW2, or ESO expansion). It would have been nice to have them spread out more, but when ESO throws out a new tiny ass, overpriced expansion every few months or so, I can't really call out Guild Wars for its own.
(That isn't to say that Guild Wars didn't have its business model issues. Skill unlocks in PvP were a huge problem that tends to go unacknowledged.)
As the article says:
"expansions provide a fantastic jumping on point as punctuation point for huge narrative arcs. They also give a definite boost to revenue streams and media attention, as the numbers from NCSoft show around the launch of Path of Fire."
And the launch of Path of Fire was around Q3 2017.
And you still have players looking at the tide that is mobile gaming coming in and saying "this won't wet our consoles". 'Is it transferable to console' is now something they are thinking about for every PC and console game that gets released. They now make a mobile version spin off, but what would make better sense to cut costs would be to make one version that gets tweaked. Remember what happened with console and PC, the PC ended up taking inferior ports because the money was in consoles. How long before games start on mobiles and get remade for PC/console?
ArenaNet also stated that they could viably keep that pace for GW1. It was incredibly grueling and hard to keep up without burning devs out. During those days, ANet was still a start-up and doing what it needed to become a stable company. Once a company gets past that hump, they have to slow down a bit to make sure they don't drive their employees into the ground from exhaustion. Devs are still people with limits.
Sustainability isn't the issue, it's what their focus is. Their focus is very consumer friendly.. or at least.. somewhat... consumer friendly as people don't have to spend a lot of money to play, but it's not heavy on revenue generation, which is why I feel they are where they are.
I also feel like saying that they are committed to GW2 is obviously not their brightest point, they can't tread on GW2 much longer. It's obviously not generating the revenue they expected, they should have teased other upcoming projects, something revenue generating people can get excited about.
Seasons 1-2 of the living world were really inconsistent, and often really poorly polished. And at no point did they feel like a substantial, healthy backbone for the game. I don't think that I've ever publicly said this before, but I was on the verge of quitting the game before the Heart of Thorns launch, because I simply felt that there was nothing to look forward to and no substantial future for the game. When Heart of Thorns was announced on my birthday, I was ecstatic and reinvigorated in my love for the game.
If Heart of Thorns was a Path of Fire sized expansion and launched in 2014 instead of 2015 (in this theoretical world in which Arenanet had their current content cadence from the beginning), Guild Wars 2 would be in a much better place.
LOLZ
"Back in 2018, Mike Z sat down with us at Gamescom and revealed that Guild Wars 2 would not get a third expansion"
LOLZ
But you were busy lying to kids.
Instead of simply playing the game(s).
Hurry up kids, buy Anthem, Dead or alive 6, Phoenix Wright: Ace Attorney Trilogy, Resident evil collection on switch today! Cuz publishers want to buy island! WHOOO!
Its same as it were before - Landmark, Wild Star, MHO, F76 (And even MEA) ALL OVER AGAIN! WOW! WHAT A SURPRISE!
What next "game" are you going to praise right before its gonna be flushed away?
I'd wager a guess that the majority of my guild mates that i started the game with and all no longer play, feel the same.
I can see the logic behind this as well, as HoT was a catastrophic mess , and PoF felt like a lightweight x-pac, so, while I wish it was not the case, their two expansions really didn't do them any favors, so here is hoping their next plan works out better for them.
We shall see what the year brings for them. Wishing them well.
for GW2, i play time to time (event, festival) but i dont find it fun as it's time consumer, meta directed and a little... cheated
not a surprise then, mostly of friends abandonned it since time too
hoping like a lot of player for a newer mmo but the genre seems pretty dead
I also play Empires and Puzzles, been playing that for 4 months now, again, great time kill for when I am stuck waiting or just want to wind down as I laying in bed ready to go to sleep.
Like any game, a mobile game can click with you and you end up just playing it for months, or just tapers off pretty quick. Different people will like different kinds of games.
I usually play superhero games on mobile because it's hard to find them on console or PC.
Recently I picked up Guild of Dungeoneering on mobile, it's also on steam, but why pay 15 bucks for it and be stuck to PC when I can play it on my mobile device for 5 bucks and take it everywhere with me. Great game too.
It’s already happening. Look at the Switch Eshop. Also, look to games like Fortnite and Dauntless with crossplay across all platforms.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
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GROWTH OR DIE is the mantra, but realistically with an online game as a service model it should be ok to just "Make a profit" but it is not. If you do not make more profit than last year you are a failure. This is in stark contrast to the way online games work.
Look this wont be a popular opinion, but EA's Origin Premier model may be the only way to break this, instead of individual games being judged on individual and corporate financial performances they can be judged netflix style "Value additive" in that while the game may not tear it up on day one, its worth persisting with aslong as it keeps people coming back to an overall service.
Daybreak and and EA are the only ones trying this so far, but I can see Ubi and Acti trying it soon, and it may be what saves our dwindling genre.
These charts show how different the Asia vs. the West are in terms of platform & MMO types. I work for a market research company in Asia and from my gaming clients I realize that the the genre is not "dwindling". It's thriving, but definitely the West is not the main focus anymore.
Feel free to give the game another go and try it out.