i just visited the official forums
and it actually made me sick
everyone is asking to make things free..
not free of cost but free of effort..
i only see plees like:
- can we make lorebooks discovery accountwide
- can we make skyshards account wide
- can we remove championpoints, they dont add much(but are a lot of work)
why kill the things i like about eso, working hard for rewards isn’t a bad thing, is it?
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Comments
>ESO, pls make a max level character of every class with min-maxed gear for every role, with all achievements, mounts, skills, lorebooks, and skyshards found. I am paying customer, I demand it.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Champion points are completely game changing and give excellent alternative advancement. Why on earth would anyone want them removed? Without that kind of progression I would have stopped playing long before I did. It's easy to get all the skills you want and it's easy to get the gear you want.. CP is what keeps you going without feeling like you're completely wasting your time..
What they really want is rolling an alt and having it be just as good as their main with zero effort.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Took me close to 3 months to level / gear that character, so I started over twice getting two different characters to low 40s, about 1.5 months each but stopped when I couldn't face the thought of grinding the last levels especially with the population rapidly dwindling.
Would have been nice to perhaps scrap the characters and recover at least some of the time put in, might have kept me playing.
On the Phoenix things are much easier, leveled up two 50s so far, (still need to gear them) taking about 6 weeks total.
I like it a lot, screw hard mode gaming.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You could snapshot and "clone" your characters, allowing you to fork your progress and create permutations of them over time without completely retreading everything you'd already done.
Thought it was a reasonable approach where you didn't have to do the same thing all over again, but you also still had to put in effort to do something new.
There are a whole slew of ideas being used and not used by developers,i know every angle there is right now,including the cheats/exploits and problems from certain design ideas and i know how to fix them as well.
It is not my job to design these games,i am a consumer but over years it looks more like consumers and devs should switch roles.Consumers would likely be more honest and open and likely design these games a LOT better.
One common trend i see in gaming by developers is they seem to forget that players just want to have some fun.Sure i understand "trivializing" content and pvp and pve ,but no matter what they THINK they are trying to do,always remember FUN.That means NO million man raids,no super long raids,no need for 500 man guilds,gaming should be fun for a simple group of friends or maybe a husband and wife,BF/GF,the common goal should simply be FUN.
Never forget 3 mile Island and never trust a government official or company spokesman.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Champion points, which are a huge part of your end-game power already are account wide. The whining is about incidentals that let you min/max your build for end-game raiding.
Modern MMOs are nothing like those 1st or 2nd gen ones but a lot of current MMO players never experienced those.
We're not far off people wanting to skip the whole point of an RPG and just jump into the repetitive end-game raid grind... FPS style.
Personally I still like MMOs and RPGs and leveling is very much part of that.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I think the greater portion of people enjoy having more than one character thank you very much.
The FFXIV Job system can get bent.
These same people fail to realize that the thing that creates those feelings in games of the past, were a result of allot of work and effort, things that weren't "fun" every second.
Its kind of like trying to explain to someone what it feels like to "earn" the 10 dollars you just handed them for no particular reason.
Whoops!
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Shards don't require any level of thinking or skill to acquire, and the books don't change per character so there's no reason to pick them up again on an alt.
On the other hand, at least they are not in the cash shop, thankfully.
I'm pretty sure it was WOW that borrowed the FPS quick match game play and brought it into MMORPGs for the first time. People think of those 15 minute scenario PvP matches as being an integral part of MMORPGs when they're no such thing.
The main difference between WOW and GW1 was that WOW tried to integrate it fully into an MMORPG so you had the typical power gaps that RPGs have with levels and gear in those matches. GW1 was more straightforward with their approach and kept it as a separate thing with the traditional FPS even (gear and level) playing field.
In gaming as a whole the quick match FPS has always been a much more popular thing than the slower and much more time intensive character development that RPGs are known for. If it wasn't obvious before it sure as hell is now with the 9 figure number of fans that BRs pull in while MMORPGs struggle to reach 7 figures and are ecstatic if they ever reach 8.
But like I said, I'm a fan of RPGs, not FPS. Time consuming (within reason) is a good thing as far as I'm concerned.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
The game definitely was lacking some stuff and really needed to tighten up features of their gameplay (like soft locks were way too wide in scope), but it was a fundamentally enjoyable with some relatively clever features. It was one of the few ambitious hybrid action-RPG games in the mmo genre too.
But yeah, thought it had a good model for global versus discrete progression, since certain things about building your character could be carried over to a new build, but it meant you were playing with something that starts within the scope of what you'd already completed.
So if you wanted a medic you couldn't just take the progress from your Engineer, you'd have to backpedal to the specialist at the second tier and progress your way up the new path.
Think unlocking runes and other stuff was still per-individual, because that was also tethered to missions and rewards.
Probably the hitch with things like lore books and skyshards in ESO. For collection's sake it'd make sense to be account-wide, but because they are tethered to things like mages guild xp and skill point unlocks, it's left at a per-character level.
Being free of daily logins is like breath of fresh air.
Three days ago i decided to return, cause i thought i calmed down...Aaand i get spit in my face from player this time. Apparently latest sale attracted inteligent kids from reddit/tumblr. ZOS really desperate.
Or it always ve been like this, but i seriously cant remember anything like that in f2p games. Nor gw2.
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So, you wanna discuss some stupid BS? LETS DU DIS!
Thats what forums for - discussions, isnt it?
i just visited the official forums
Why? Its like only 1% players read em (its just waste of time - even devs dont :P ). And even less write comments.
and it actually made me sick
Tolja.
everyone is asking to make things free
Really? Everyone? So you did too?
not free of cost but free of effort
LOLZ
Yes, beause its f2p game and people didnt spent their money. Or you think they have magic fairy in their pocket that gives em money?!
Its JUST GAME thats suppose to be FUN, not difficult/time wasting!
Its work for DEVS, NOT for players, but DEVS dont do it for free, they get money (just lil :P) for it.
i only see plees like:
Then you need new glasses, kid. I see alot of people asking FOR YEARS to fix stuff!
Couple years later when this game becomes f2p or stop existing, you gonna have so much to remember.
can we make skyshards account wide
I would personally ask to make it optional, so i can choose when i make new char. Also im surprised you didnt mention ahcievements, every new char - congratz you harvested bast/regulus/resin for the FIRST time - whoo, yay! Its so DUMB!
can we remove championpoints, they dont add much(but are a lot of work)
Well, they add some power to your char. But yes, its not new idea. Its just stupid paragon from D3. And +0.0001 to some stat that i CANT see is really awesome, isnt it?
And lving is dumb...its sooo boooring. Gw2 removed stupid mob killing. TESO has bazillion quests, BUT its really time consuming and absolutely no rewarding. WHY?
Always faster to kill stuff. And worst thing is - you CANT see how much xp you get when you take quest. Ive never seen that in any other mmo.
Oh, i dont even know why...maybe because TESO is designed as SP game.
why kill the things i like about eso
What things? You said blablabla stupid kids on forum.
working hard for rewards isn’t a bad thing, is it?
Good morning kid. You kinda late. They already made it easier couple times. BTW there werent champion points in the first place , how can you like em?
Its kinda funny, why do you blame players? Its devs who change things...because they want to attract more people, ie money. They dont care about vets. Seriously this game WAS p2p, and now it has loot boxes - f2p feature, what else cant you understand?
P.S. Suggestion. Make a new char choose most useless :race, class, skills and gear - work hard to get...
P.S. There was passives change, you didnt mention that at all, so you liked it? >.>