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Full loot PVP MMOs, why do indi developers keep making them?

MaurgrimMaurgrim Member RarePosts: 1,325
We have seen so many games coming out during the years that promise great gameplay and full loot PVP.
Has it ever worked I mean really?

We can take an example, a classic indi sandbox full loot mantra we have all heard.
Be a crafter
Be a villian
Be a hunter of rare animals
Be a trader and make your fortune by trade.
Be a guildleader and stake your claim on a land and prosper to create a kingdom

Yadda Yadda Yadda

We have all heard these classic commercial phrases, but really they all have come down to pure pvp nothing about pve just pvp with a very small gaming community that hails it for the win.
It dosent matter how much pve activity you put into your game the game will die with full loot pvp due to the simple reason the majority don't like full loot pvp and those who enjoys it are the ones who stick around hence the lable MMO full loot pvp arena for a game that suppose to be an adventure with trade, craft, exploration, building ect.

So sad really that indi developers never can understand the basics that full loot ppv never works no matter how much pve content you provide due to pvper gonna hurt your game and scare away the pve player and you end up with a pvp arena mmo that will burn slowly until the pvper finds another game and do it all over again.
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Comments

  • KyleranKyleran Member LegendaryPosts: 43,498
    Maurgrim said:
    We have seen so many games coming out during the years that promise great gameplay and full loot PVP.
    Has it ever worked I mean really?

    We can take an example, a classic indi sandbox full loot mantra we have all heard.
    Be a crafter
    Be a villian
    Be a hunter of rare animals
    Be a trader and make your fortune by trade.
    Be a guildleader and stake your claim on a land and prosper to create a kingdom

    Yadda Yadda Yadda

    We have all heard these classic commercial phrases, but really they all have come down to pure pvp nothing about pve just pvp with a very small gaming community that hails it for the win.
    It dosent matter how much pve activity you put into your game the game will die with full loot pvp due to the simple reason the majority don't like full loot pvp and those who enjoys it are the ones who stick around hence the lable MMO full loot pvp arena for a game that suppose to be an adventure with trade, craft, exploration, building ect.

    So sad really that indi developers never can understand the basics that full loot ppv never works no matter how much pve content you provide due to pvper gonna hurt your game and scare away the pve player and you end up with a pvp arena mmo that will burn slowly until the pvper finds another game and do it all over again.
    There is an entire sub genre called "survival games" which seem to challenge some of your assertions.

    Now as to why full loot is acceptable in survival games but not MMORPGs I'm still trying to figure out.



    Vermillion_RaventhalSabracSteelhelm

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  • CryomatrixCryomatrix Member EpicPosts: 3,223
    I think full loot PvP games should go the EVE route. 

    Have a safe areas in the middle and as you go concentrically farther out, the PvP full loot ability becomes more realized. So people can control their risk. 

    Mortal Online if it did it that way would have more players, i'd stay in the non-full loot pvp areas for the most part but then do excursions into the full loot areas. 

    Oh well. I don't see a problem with full loot PvP, i see a problem when there is no way to control a players' risk. 
    KyleranSteelhelmOctagon7711Caylera[Deleted User]squibbly
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  • SovrathSovrath Member LegendaryPosts: 32,001
    edited February 2019
    Maurgrim said:
    We have seen so many games coming out during the years that promise great gameplay and full loot PVP.
    Has it ever worked I mean really?

    We can take an example, a classic indi sandbox full loot mantra we have all heard.
    Be a crafter
    Be a villian
    Be a hunter of rare animals
    Be a trader and make your fortune by trade.
    Be a guildleader and stake your claim on a land and prosper to create a kingdom

    Yadda Yadda Yadda

    We have all heard these classic commercial phrases, but really they all have come down to pure pvp nothing about pve just pvp with a very small gaming community that hails it for the win.
    It dosent matter how much pve activity you put into your game the game will die with full loot pvp due to the simple reason the majority don't like full loot pvp and those who enjoys it are the ones who stick around hence the lable MMO full loot pvp arena for a game that suppose to be an adventure with trade, craft, exploration, building ect.

    So sad really that indi developers never can understand the basics that full loot ppv never works no matter how much pve content you provide due to pvper gonna hurt your game and scare away the pve player and you end up with a pvp arena mmo that will burn slowly until the pvper finds another game and do it all over again.
    I think you are being a bit self centered there.

    This isn't about what you or other players who don't like these types of games. It's about people who DO like these types of games.

    How many times have you seen someone on a forum say "well, if you don't like it, make your own game."

    Of course most people can't or don't have the drive to do so. But there are people out there who want to make games that they want to play. So they do it.

    Even if they fail, I admire them for at leas trying. Not all of them are as professional as they probably should be or don't know how to run a business but they pull up the ol' shirt sleeves and they "do it."

    Maybe some day one of them will be as successful as they want to be.
    KylerancraftseekerAlBQuirkySteelhelmnatpickmcrippinsRueTheWhirl
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  • HarikenHariken Member EpicPosts: 2,680
    A simple answer is they are cheap. They know they will be niche. So they don't really need to put in a lot of effort. 
    MendelMargraveMaurgrimfoxgirlOctagon7711Rnjypsybarasawasquibbly
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    • Easier to make
    • Easier to monetize
    • An excuse (a bad one) to avoid in-game story telling
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  • cheyanecheyane Member LegendaryPosts: 9,100
    Ky is right all the survival games are full loot PvP. They seemed to have struck a balance that works with the survival set up because even if you lose stuff you're up and running again in a short while.

    The only time full loot PvP that does not work is when what you lose is too much for the average player. Nobody is going to like losing months of work although EvE seems to be the exception but do those players who lose expensive ships stick around? So for this to work you need to make sure the loss is acceptable.
    KyleranAlBQuirkyOctagon7711NorseGod
    Chamber of Chains
  • GdemamiGdemami Member EpicPosts: 12,342
    cheyane said:
    do those players who lose expensive ships stick around? So for this to work you need to make sure the loss is acceptable.
    Depends.

    First you need to realise EVE isn't progression based - you don't chase levels nor better gear/ships like in traditional MMOs.

    Ships and equipment are just tools to achieve your goals rather than goal itself and as such, loss of ships is a daily butter in EVE.

    With that said, EVE can be played like any other mmo and provides you with an ability to play for the "shiney". If that is the case, I can definitely see people quitting after they lose months of invested time.

    However, that isn't really something all that common thus not really a concern.
    KyleranCryomatrixAlBQuirkytweedledumb99SabracAgent_Joseph
  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    Kyleran said:
    Maurgrim said:
    We have seen so many games coming out during the years that promise great gameplay and full loot PVP.
    Has it ever worked I mean really?

    We can take an example, a classic indi sandbox full loot mantra we have all heard.
    Be a crafter
    Be a villian
    Be a hunter of rare animals
    Be a trader and make your fortune by trade.
    Be a guildleader and stake your claim on a land and prosper to create a kingdom

    Yadda Yadda Yadda

    We have all heard these classic commercial phrases, but really they all have come down to pure pvp nothing about pve just pvp with a very small gaming community that hails it for the win.
    It dosent matter how much pve activity you put into your game the game will die with full loot pvp due to the simple reason the majority don't like full loot pvp and those who enjoys it are the ones who stick around hence the lable MMO full loot pvp arena for a game that suppose to be an adventure with trade, craft, exploration, building ect.

    So sad really that indi developers never can understand the basics that full loot ppv never works no matter how much pve content you provide due to pvper gonna hurt your game and scare away the pve player and you end up with a pvp arena mmo that will burn slowly until the pvper finds another game and do it all over again.
    There is an entire sub genre called "survival games" which seem to challenge some of your assertions.

    Now as to why full loot is acceptable in survival games but not MMORPGs I'm still trying to figure out.



    MMORPG players generally have thinner skin and come from a genre that they control everything RPG.  At least that what I have assumed.
    KyleranCaffynatedOctagon7711squibbly
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    Kyleran said:
    Maurgrim said:
    We have seen so many games coming out during the years that promise great gameplay and full loot PVP.
    Has it ever worked I mean really?

    We can take an example, a classic indi sandbox full loot mantra we have all heard.
    Be a crafter
    Be a villian
    Be a hunter of rare animals
    Be a trader and make your fortune by trade.
    Be a guildleader and stake your claim on a land and prosper to create a kingdom

    Yadda Yadda Yadda

    We have all heard these classic commercial phrases, but really they all have come down to pure pvp nothing about pve just pvp with a very small gaming community that hails it for the win.
    It dosent matter how much pve activity you put into your game the game will die with full loot pvp due to the simple reason the majority don't like full loot pvp and those who enjoys it are the ones who stick around hence the lable MMO full loot pvp arena for a game that suppose to be an adventure with trade, craft, exploration, building ect.

    So sad really that indi developers never can understand the basics that full loot ppv never works no matter how much pve content you provide due to pvper gonna hurt your game and scare away the pve player and you end up with a pvp arena mmo that will burn slowly until the pvper finds another game and do it all over again.
    There is an entire sub genre called "survival games" which seem to challenge some of your assertions.

    Now as to why full loot is acceptable in survival games but not MMORPGs I'm still trying to figure out.



    MMORPG players generally have thinner skin and come from a genre that they control everything RPG.  At least that what I have assumed.
    I wonder where those people where when I was playing AION. :D
    squibbly
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  • anemoanemo Member RarePosts: 1,903
    It's all about that hope and prayer...

    That by giving each player a knife and the ability to use it, they will suddenly become interesting individuals that will create a dynamic, self balancing, and interesting war system.
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  • goboygogoboygo Member RarePosts: 2,141
    Kyleran said:
    Maurgrim said:
    We have seen so many games coming out during the years that promise great gameplay and full loot PVP.
    Has it ever worked I mean really?

    We can take an example, a classic indi sandbox full loot mantra we have all heard.
    Be a crafter
    Be a villian
    Be a hunter of rare animals
    Be a trader and make your fortune by trade.
    Be a guildleader and stake your claim on a land and prosper to create a kingdom

    Yadda Yadda Yadda

    We have all heard these classic commercial phrases, but really they all have come down to pure pvp nothing about pve just pvp with a very small gaming community that hails it for the win.
    It dosent matter how much pve activity you put into your game the game will die with full loot pvp due to the simple reason the majority don't like full loot pvp and those who enjoys it are the ones who stick around hence the lable MMO full loot pvp arena for a game that suppose to be an adventure with trade, craft, exploration, building ect.

    So sad really that indi developers never can understand the basics that full loot ppv never works no matter how much pve content you provide due to pvper gonna hurt your game and scare away the pve player and you end up with a pvp arena mmo that will burn slowly until the pvper finds another game and do it all over again.
    There is an entire sub genre called "survival games" which seem to challenge some of your assertions.

    Now as to why full loot is acceptable in survival games but not MMORPGs I'm still trying to figure out.



    Okay great a "sub genre" doesn't challenge any of his main points because he is not referring to your sub genre reference.  He's referring to the classic MMO.  And you don't have to figure it out because he has already told you why it doesn't work, and hes spot on.  His question is why do developers think their version of a full loot classic MMO is somehow going to work. 
    craftseekerCaffynatedMaurgrimCazrielGeekybarasawa
  • PalebanePalebane Member RarePosts: 4,011
    edited February 2019
    They have the most potential but not enough of the right kind of folks play them to balance out the dickheads and cheaters, imo.
    craftseekersquibbly

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  • SovrathSovrath Member LegendaryPosts: 32,001
    So, really... the guy is wrong huh.... let me see...

    Matter of fact, I'll even do you all a favor and go F2P so WoW isn't considered...

    Below are the Top 10 MMORPGs you can play right now for free...

    GW2
    Rift
    SWTOR
    TERA
    LOTRO
    Neverwinter
    DDO
    AION Online
    DC Universe Online
    RUNESCAPE 3

    What do all these have in common?  They are ALL PvE and some have optional PvP content in them.

    Just because the vocal minority on these forums thinks every MMORPG game should be PvP, don't try to spread that B.S. that PvP is more popular than PvE because that simply is not the case.

    Source:  https://www.digitaltrends.com/gaming/best-free-mmorpgs/11/

    I think you missed the point.

    He is asking why people make them if they never seem to do well. If they never are successful.
    AlmostLancelot
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  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    Aion was PVE with optional PVP? Interesting. I must have joined the wrong server.
    deniterOctagon7711RueTheWhirl
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  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432
    Kyleran said:
    Maurgrim said:
    We have seen so many games coming out during the years that promise great gameplay and full loot PVP.
    Has it ever worked I mean really?

    We can take an example, a classic indi sandbox full loot mantra we have all heard.
    Be a crafter
    Be a villian
    Be a hunter of rare animals
    Be a trader and make your fortune by trade.
    Be a guildleader and stake your claim on a land and prosper to create a kingdom

    Yadda Yadda Yadda

    We have all heard these classic commercial phrases, but really they all have come down to pure pvp nothing about pve just pvp with a very small gaming community that hails it for the win.
    It dosent matter how much pve activity you put into your game the game will die with full loot pvp due to the simple reason the majority don't like full loot pvp and those who enjoys it are the ones who stick around hence the lable MMO full loot pvp arena for a game that suppose to be an adventure with trade, craft, exploration, building ect.

    So sad really that indi developers never can understand the basics that full loot ppv never works no matter how much pve content you provide due to pvper gonna hurt your game and scare away the pve player and you end up with a pvp arena mmo that will burn slowly until the pvper finds another game and do it all over again.
    There is an entire sub genre called "survival games" which seem to challenge some of your assertions.

    Now as to why full loot is acceptable in survival games but not MMORPGs I'm still trying to figure out.



    In my opinion, I think this stems from Tabletop D&D, which many "RPG" players came from. Those games, with a few exceptions, were cooperative games. Whenever I heard about a PvP type D&D game, they usually (not always) fell apart with bad feelings all around.

    It's harder for me to understand why players want to kill each other in an RPG. I certainly get no kicks from that activity, but understand many do.
    Palebanebarasawasquibbly

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    Sovrath said:
    So, really... the guy is wrong huh.... let me see...

    Matter of fact, I'll even do you all a favor and go F2P so WoW isn't considered...

    Below are the Top 10 MMORPGs you can play right now for free...

    GW2
    Rift
    SWTOR
    TERA
    LOTRO
    Neverwinter
    DDO
    AION Online
    DC Universe Online
    RUNESCAPE 3

    What do all these have in common?  They are ALL PvE and some have optional PvP content in them.

    Just because the vocal minority on these forums thinks every MMORPG game should be PvP, don't try to spread that B.S. that PvP is more popular than PvE because that simply is not the case.

    Source:  https://www.digitaltrends.com/gaming/best-free-mmorpgs/11/

    I think you missed the point.

    He is asking why people make them if they never seem to do well. If they never are successful.
    Those games suck in general and would suck if they were not PvP.  The mindless PvP just makes them suck more.  
  • KyleranKyleran Member LegendaryPosts: 43,498
    goboygo said:
    Kyleran said:
    Maurgrim said:
    We have seen so many games coming out during the years that promise great gameplay and full loot PVP.
    Has it ever worked I mean really?

    We can take an example, a classic indi sandbox full loot mantra we have all heard.
    Be a crafter
    Be a villian
    Be a hunter of rare animals
    Be a trader and make your fortune by trade.
    Be a guildleader and stake your claim on a land and prosper to create a kingdom

    Yadda Yadda Yadda

    We have all heard these classic commercial phrases, but really they all have come down to pure pvp nothing about pve just pvp with a very small gaming community that hails it for the win.
    It dosent matter how much pve activity you put into your game the game will die with full loot pvp due to the simple reason the majority don't like full loot pvp and those who enjoys it are the ones who stick around hence the lable MMO full loot pvp arena for a game that suppose to be an adventure with trade, craft, exploration, building ect.

    So sad really that indi developers never can understand the basics that full loot ppv never works no matter how much pve content you provide due to pvper gonna hurt your game and scare away the pve player and you end up with a pvp arena mmo that will burn slowly until the pvper finds another game and do it all over again.
    There is an entire sub genre called "survival games" which seem to challenge some of your assertions.

    Now as to why full loot is acceptable in survival games but not MMORPGs I'm still trying to figure out.



    Okay great a "sub genre" doesn't challenge any of his main points because he is not referring to your sub genre reference.  He's referring to the classic MMO.  And you don't have to figure it out because he has already told you why it doesn't work, and hes spot on.  His question is why do developers think their version of a full loot classic MMO is somehow going to work. 
    He used the term MMO, not MMORPG, there is a difference.

    Many consider survival games MMOs, so they qualify.

    If he meant MMORPGs, there are two totally PVE centric games in progress,  a few with a mixture of both and a few which are PVP only. 

    "True friends stab you in the front." | Oscar Wilde 

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • StryckerStrycker Member UncommonPosts: 110
    Because they do work; I'm not sure why you think they don't outside of your opinion.
    EVE, Albion, BDO, and LOA are all making profits. Darkfall survives and doesn't thrive because of 1000 other things wrong with the game, same with Mortal. Hell, the most popular genre in gaming (BR) is essentially full-loot. Sure, it's based on a 20 minute session, but in most of the aforementioned games you don't really lose more than 20 minutes of work if you die regardless.
  • craftseekercraftseeker Member RarePosts: 1,740
    edited February 2019
    Palebane said:
    They have the most potential but not enough of the right kind of folks play them to balance out the dickheads and cheaters, imo.
    But the "dickheads and cheaters" are the primary audience for this type of game, so they will always be there and they will always act like feral cats and destroy their own environment.
    KyleranPalebaneAzaron_NightbladeRnjypsyphoenixfire2squibbly
  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    I understand why they do it and the mentality of the developers.  The biggest problem is usually execution. 

    Failure to make PvP meaningful, poor gaming mechanics, features dropped, poor graphics is just a bad recipe.  

    Few things that can help some of these developers. 

    1. Stay away from pointless grinds. Not playing a PvP MMORPG to kill 20k MOBs for gold or exp.

    2. Stay away from power gaps. Why have decked out level 100 players killing noobs? Great way to foster competition.

    3. Have your map big enough to have space to build and not be run by uber guilds.  

    4. Have resource nodes for mines, farms, lumber and etc run by guild NPCs for income and basic crafting resources.  Makes the game RTS like and again not wasting time picking each resource.

    5. Lastly don't go beyond means and skills of development team.  Ugly realistic graphics, poor frames, poor animations, features not possible advertised and etc just stop.


     
    craftseeker
  • MendelMendel Member LegendaryPosts: 5,609
    I tend to think that all people with a game design in their head are a bit self-delusional (myself included).  They see themselves and maybe some of their friends and think, 'if we like it, there will be more', a Field of Dreams type approach.  Viola!  A market imagined, without regard to facts or research.  A good number of those that actually commit to attempting to build a game probably have a bit more ego than their peers, and that ego demands 'I like it, it must be a good idea'.  Occasionally, some of these people complete their idea and it works.  Others don't complete their projects, or the completed project fails in the marketplace.



    craftseekerbarasawaBrainy

    Logic, my dear, merely enables one to be wrong with great authority.

  • SabracSabrac Member UncommonPosts: 138
    edited February 2019
    The survival games seems to be doing fine, games like Rust and Ark have a healthy player base, not all of them are in a good state granted but mostly depends on their quality and what do they bring to the table, point being that an audience for those games exits.

    So. What could the PvP MMORPGs learn from that genre?.
  • iixviiiixiixviiiix Member RarePosts: 2,256
    Because dog eat dog give them change to step in middle to gather money , like how USA did in WW .
    Grintch
  • goboygogoboygo Member RarePosts: 2,141
    Kyleran said:
    goboygo said:
    Kyleran said:
    Maurgrim said:
    We have seen so many games coming out during the years that promise great gameplay and full loot PVP.
    Has it ever worked I mean really?

    We can take an example, a classic indi sandbox full loot mantra we have all heard.
    Be a crafter
    Be a villian
    Be a hunter of rare animals
    Be a trader and make your fortune by trade.
    Be a guildleader and stake your claim on a land and prosper to create a kingdom

    Yadda Yadda Yadda

    We have all heard these classic commercial phrases, but really they all have come down to pure pvp nothing about pve just pvp with a very small gaming community that hails it for the win.
    It dosent matter how much pve activity you put into your game the game will die with full loot pvp due to the simple reason the majority don't like full loot pvp and those who enjoys it are the ones who stick around hence the lable MMO full loot pvp arena for a game that suppose to be an adventure with trade, craft, exploration, building ect.

    So sad really that indi developers never can understand the basics that full loot ppv never works no matter how much pve content you provide due to pvper gonna hurt your game and scare away the pve player and you end up with a pvp arena mmo that will burn slowly until the pvper finds another game and do it all over again.
    There is an entire sub genre called "survival games" which seem to challenge some of your assertions.

    Now as to why full loot is acceptable in survival games but not MMORPGs I'm still trying to figure out.



    Okay great a "sub genre" doesn't challenge any of his main points because he is not referring to your sub genre reference.  He's referring to the classic MMO.  And you don't have to figure it out because he has already told you why it doesn't work, and hes spot on.  His question is why do developers think their version of a full loot classic MMO is somehow going to work. 
    He used the term MMO, not MMORPG, there is a difference.

    Many consider survival games MMOs, so they qualify.

    If he meant MMORPGs, there are two totally PVE centric games in progress,  a few with a mixture of both and a few which are PVP only. 
    He used MMO I think because MMO used to mean only one thing, a true classic MMOrpg experience.  And his examples to me seemed to point to those types of classic MMO's not the many multiplayer genres that now call themselves MMO's, survival games, BR's, etc.

    To try and answer his question now, I think its because these developers are that sliver group that wants these types of games so badly they try and build one themselves that they hope can actually make it.  The ones they have tried shrivel up and die or flounder along on life support. 

    I just don't believe its possible to make a classic MMO that satisfies the hardcore full loot kill anyone anywhere at anytime for any reason PVPer and the PVE'r that wants to participate in this world to be farmed and killed endlessly which is always what happens.  Its a diluted fantasy.
     

    MaurgrimAlBQuirkyCazrielSabracCaylera
  • LuidenLuiden Member RarePosts: 336
    I agree with the OP, I have no idea why they keep making Full loot PvP games, I have no idea why they keep making games with harsh death penalties.. nobody likes that shit.  They say that they like it, but then the games die.  

    I think the bigger stunning question is, why isn't anybody making a quality PvP game like DAOC where you don't lose your stuff, that act of dying is enough for you not wanting to die.  Realm pride etc.  RvR, where in the hell are you.. that's what I don't understand.
    Maurgrim
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