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Sequel to Mortal Online is on its way

YoungCaesarYoungCaesar Member UncommonPosts: 326
"We are proud of what we have achieved with Mortal, a game with little in the way of close competition. But technology has moved on and the time has come to upgrade to UE4.with much improved graphics, inclusive vr compatibility and many other advanced features. Doing this will create what is in part a new game. And this makes this a good time to restate our vision for what we want Mortal to be.

We plan to create another world, for adventure and living another life. That this world will be internally consistent and logical, "realistic" if not in many ways like reality! There will be full pvp and full loot. But this is not because we are creating a combat simulator. This is a reasonable part of the life of the world and we do not plan for pvp to be all or even the most important part of what the game has to offer. We plan to make the game world much larger than it was before to make exploration and discovery more meaningful and to add a greater strategic element to conflict.

We have always been tough on cheating, but it is not enough that justice be done, it must be seen to be done. We plan to name and shame banned characters to improve confidence.

We also plan to continue our policy of justice for players. We will not allow any element of "pay to win" to enter our game. Fair play will always be our most important guiding principle. Wherever possible we will maintain the rules of the game unchanged, adding content and improvements but letting balance be decided in game. People who succeed will be allowed the fruits of their success. Similarly this is not an entirely new game and people who achieved wealth and success in Mortal will find that transferred to the new game in a new form. Similarly people who paid for lifetime subscriptions to Mortal will see them continue with it's successor. 

We would like to restrict all players to one character and one account. We originally wanted to do that, and we will look again into whether this can be done in the new game. This preserves the mystery and magic. If you want to go to far lands you will have to travel there, not just buy a new character. We feel that multiple characters are a version of pay to win and hope to be able to do away with it. Similarly we will remove the free to play element from Mortal 2.
This involved rework of our skill system to fit one char per account.

The lore of the world is a vital part of our game. We plan to publish more and make sure that it is reflected in the layout and nature of the world. Lore is not just a layer of icing on the cake, it is the core of what the world is and why things are as they are.

There will be patches added to MO as we play it today which will move over to MO2 as well. So we will continue to support MO until MO2 goes live.

More info about this step later on."

https://starvault.se/mortalforums/threads/mortal-online-2.126093/#post-2104739
AlmostLancelotSlapshot1188Gyva02Cryomatrix
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Comments

  • goboygogoboygo Member RarePosts: 2,061
    Awesome sauce cant wait.
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 11,043
    Too funny.

    KumaponUngoodForgrimmWargfoot

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

    My ignore list finally has one occupant after 12 years. I am the strongest supporter of free speech on here, but free speech does not mean forced listening. Have fun my friend. Hope you find a new stalking target.

  • UngoodUngood Member EpicPosts: 2,757
    I am amazed this game was alive enough to be revitalized. Should be fun to see what they do the second time around.
    Slapshot1188
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 11,043
    edited February 14
    In a way, Mortal Online and Starvault were trailblazers.  They lowered the bar for the industry and many eagerly have lowered it further since. They started taking “donations” for their game before Crowdfunding was popular. They had an over-confident and inexperienced CEO, just like many of these Crowdfunded games that followed.  They set new standards for over-promising and under-delivering(which have been broken by those that followed). 

    While others have followed, like Pathfinder Online, Greedmonger, and some current Crowdfunded games...  Mortal will always hold a special place in my heart.
    UngoodVermillion_RaventhalCaffynatedScot

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

    My ignore list finally has one occupant after 12 years. I am the strongest supporter of free speech on here, but free speech does not mean forced listening. Have fun my friend. Hope you find a new stalking target.

  • JakdstripperJakdstripper Member RarePosts: 2,397
    " Similarly this is not an entirely new game and people who achieved wealth and success in Mortal will find that transferred to the new game in a new form.  


    https://starvault.se/mortalforums/threads/mortal-online-2.126093/#post-2104739
    and with that all the duped gold and mats will transfer directly to the new game.....gg SV. GG. 

    SV has always been good at talking, bad at everything else. i've played MO for a long time because the game was quite unique and i managed to find a good community in game. however, SV's inability to control duping, stop cheaters, ban exploiters eventually had me quit for good. 

    i have no confidence that they will suddenly change their ways. doens't matter how good the game is. if you can't control exploiting and cheating it will always be a bad joke.   
    Slapshot1188Kyleran
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 11,043
    Maybe they should have called it MO 1.5
    Ungood

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

    My ignore list finally has one occupant after 12 years. I am the strongest supporter of free speech on here, but free speech does not mean forced listening. Have fun my friend. Hope you find a new stalking target.

  • KyleranKyleran Member LegendaryPosts: 33,895
    " Similarly this is not an entirely new game and people who achieved wealth and success in Mortal will find that transferred to the new game in a new form.  


    https://starvault.se/mortalforums/threads/mortal-online-2.126093/#post-2104739
    and with that all the duped gold and mats will transfer directly to the new game.....gg SV. GG. 

    SV has always been good at talking, bad at everything else. i've played MO for a long time because the game was quite unique and i managed to find a good community in game. however, SV's inability to control duping, stop cheaters, ban exploiters eventually had me quit for good. 

    i have no confidence that they will suddenly change their ways. doens't matter how good the game is. if you can't control exploiting and cheating it will always be a bad joke.   
    I think this point, the inability of smaller dev teams (and some large ones) to control (not eliminate) cheating is really going to be a serious issue for many of these indie PVP centric games should they ever actually launch.


    MadFrenchieUngoodlaserit

    "See normal people, I'm not one of them" | G-Easy & Big Sean

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing POE at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • GaladournGaladourn Member RarePosts: 1,802
    I tried it when it launched... was an abysmal failure. Never bothered with it again ever since.
  • WargfootWargfoot Member UncommonPosts: 248
    They lost me at 'transferring character data/gold' over to the new game.
    Sounds like a way to bait new players into the game so the vets have new targets.
    MadFrenchieKyleranGdemami
  • newbismxnewbismx Member UncommonPosts: 145
    MO was so good it demanded a sequel. This IP is really taking off.

    I wonder if MO 2.0 will use the TOS from Star Citizen?
    WargfootKyleranGobstopper3D
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 11,043
    newbismx said:
    MO was so good it demanded a sequel. This IP is really taking off.

    I wonder if MO 2.0 will use the TOS from Star Citizen?
    I forgot about that.  Was pretty epic when the TOS for Mortal threatened to ban people in EvE...

    Good Times!
    Aethaeryn

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

    My ignore list finally has one occupant after 12 years. I am the strongest supporter of free speech on here, but free speech does not mean forced listening. Have fun my friend. Hope you find a new stalking target.

  • WargfootWargfoot Member UncommonPosts: 248
    I really looked hard at this game and there was a great deal to like; however, the main selling point seemed to be "YOU CAN GANK NOOBS ALL DAY LONG, LULZ".

    I've a tendency to be a middle of the pack noob.

    But that wasn't even the most disconcerting part, rather, the accusations that the development team was favoring individuals/guilds - and looking past cheating by those groups - that really bothered me quite a bit.  I'll will absolutely grant those may have been the insane rantings of sore losers but it was enough of a taint for me to move on.
    KyleranGobstopper3D
  • CryomatrixCryomatrix Member EpicPosts: 2,628
    I actually really enjoyed Mortal Online. I didnt' stop playing because I got ganked. I stopped playing because the population was low and i'm a PoE junkie. 
    Catch me streaming at twitch.tv/cryomatrix
    You can see my sci-fi/WW2 book recommendations. 
  • WargfootWargfoot Member UncommonPosts: 248
    I actually really enjoyed Mortal Online. I didnt' stop playing because I got ganked. I stopped playing because the population was low and i'm a PoE junkie. 
    Was the cheating/developer favoritism a real thing or just sore heads on the forums?
    Did you get a sense either way on that?
  • KnightFalzKnightFalz Member RarePosts: 800
    It's kind of hard to explore and discover when you're constantly bleeding out from your last ganking. Good luck with it anyway, as some will be keen on this I'm sure.
    Wargfoot
  • WargfootWargfoot Member UncommonPosts: 248
    It's kind of hard to explore and discover when you're constantly bleeding out from your last ganking. Good luck with it anyway, as some will be keen on this I'm sure.
    I don't recall, could you kill people in the towns?
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 11,043
    Wargfoot said:
    It's kind of hard to explore and discover when you're constantly bleeding out from your last ganking. Good luck with it anyway, as some will be keen on this I'm sure.
    I don't recall, could you kill people in the towns?
    You could call GUARDS in the starter areas

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

    My ignore list finally has one occupant after 12 years. I am the strongest supporter of free speech on here, but free speech does not mean forced listening. Have fun my friend. Hope you find a new stalking target.

  • parrotpholkparrotpholk Member EpicPosts: 4,602
    Is his dad funding this one too?

    I forgot this existed but did they get enough players to warrant and fund a sequel?
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 11,043
    Is his dad funding this one too?

    I forgot this existed but did they get enough players to warrant and fund a sequel?
    Well.. if you read between the lines it's not actually a new game...
    He says it will be "in part a new game"

    I guess Mortal Royale wasn't quite the hit they hoped.
    parrotpholk

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

    My ignore list finally has one occupant after 12 years. I am the strongest supporter of free speech on here, but free speech does not mean forced listening. Have fun my friend. Hope you find a new stalking target.

  • WargfootWargfoot Member UncommonPosts: 248
    Wargfoot said:
    It's kind of hard to explore and discover when you're constantly bleeding out from your last ganking. Good luck with it anyway, as some will be keen on this I'm sure.
    I don't recall, could you kill people in the towns?
    You could call GUARDS in the starter areas
    That is a cool concept... I shudder to think about how that would work out in actual game play.
  • CryomatrixCryomatrix Member EpicPosts: 2,628
    Wargfoot said:
    I actually really enjoyed Mortal Online. I didnt' stop playing because I got ganked. I stopped playing because the population was low and i'm a PoE junkie. 
    Was the cheating/developer favoritism a real thing or just sore heads on the forums?
    Did you get a sense either way on that?
    I only played for several weeks, but it was a deep game, mounted combat even, breeding mounts, they stayed in game unless you put em in the stable. 
    Catch me streaming at twitch.tv/cryomatrix
    You can see my sci-fi/WW2 book recommendations. 
  • Jean-Luc_PicardJean-Luc_Picard Member LegendaryPosts: 8,045
    Full PvP and full loot... not optional server... they still haven't learned.
    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn in Star Wars.
    After many years of reading Internet forums, there's no doubt that nor does the ability to write.
    CPU: Core I7 9700k (4.90ghz) - GPU: Gigabyte GTX 980 Ti G1 Gaming - RAM: 16GB Kingston HyperX Savage DDR4 3000 - Motherboard: Gigabyte Z390 Aorus Ultra - PSU: Antec TruePower New 750W - Storage: Kingston KC1000 NVMe 960gb SSD and 2x1TB WD Velociraptor HDDs (Raid 0) - Main display: Philips 40PUK6809 4K 3D TV - Second display: Philips 273v 27" gaming monitor - VR: Pimax 8K headset and Razer Hydra controllers - Soundcard: Sony STR-DH550 AV Receiver HDMI linked with the GPU and the TV, with Jamo S 426 HS 3 5.0 speakers and Pioneer S-21W subwoofer - OS: Windows 10 Pro 64 bits.

  • StizzledStizzled Member RarePosts: 1,933
    Wargfoot said:
    Wargfoot said:
    It's kind of hard to explore and discover when you're constantly bleeding out from your last ganking. Good luck with it anyway, as some will be keen on this I'm sure.
    I don't recall, could you kill people in the towns?
    You could call GUARDS in the starter areas
    That is a cool concept... I shudder to think about how that would work out in actual game play.
    From what I remember if you were pickpocketed or attacked by another player you could simply type "guards" into chat and NPC guards would spawn instantly killing the offending player. You could then loot the corpse and retrieve whatever they had stolen, if anything.

    That was very early on though and I have no idea if the system ever changed. I may not even be remembering it correctly.
  • YoungCaesarYoungCaesar Member UncommonPosts: 326
    Wargfoot said:
    I actually really enjoyed Mortal Online. I didnt' stop playing because I got ganked. I stopped playing because the population was low and i'm a PoE junkie. 
    Was the cheating/developer favoritism a real thing or just sore heads on the forums?
    Did you get a sense either way on that?
    What happened was, they used player GMs to cut costs and they started abusing their GM powers to favour their own guilds. But this was a long time ago and they have since been dropped and hired non player GMs. As for cheaters, they even hardware ban them but like most games, they find a way to come back.

    Wargfoot said:
    It's kind of hard to explore and discover when you're constantly bleeding out from your last ganking. Good luck with it anyway, as some will be keen on this I'm sure.
    I don't recall, could you kill people in the towns?
    You can kill ppl anywhere but there is a flagging system (blue: innocent, grey & red: criminal) and theres guards in starter towns which will attack any criminal flagged player. So those are pretty safe, like high sec in eve sort of thing.

    Full PvP and full loot... not optional server... they still haven't learned.
    What is there to learn? Not every game has to be the next WoW. Its definetly a niche genre but theres still ppl that like it.

    Stizzled said:
    Wargfoot said:
    Wargfoot said:
    It's kind of hard to explore and discover when you're constantly bleeding out from your last ganking. Good luck with it anyway, as some will be keen on this I'm sure.
    I don't recall, could you kill people in the towns?
    You could call GUARDS in the starter areas
    That is a cool concept... I shudder to think about how that would work out in actual game play.
    From what I remember if you were pickpocketed or attacked by another player you could simply type "guards" into chat and NPC guards would spawn instantly killing the offending player. You could then loot the corpse and retrieve whatever they had stolen, if anything.

    That was very early on though and I have no idea if the system ever changed. I may not even be remembering it correctly.
    Insta spawn guards have been changed for persistent ones that patrol the streets. You can still type guards in chat and they will all aggro the criminal player.
    Sovrath
  • Jean-Luc_PicardJean-Luc_Picard Member LegendaryPosts: 8,045
    edited February 15
    Full PvP and full loot... not optional server... they still haven't learned.
    What is there to learn? Not every game has to be the next WoW. Its definetly a niche genre but theres still ppl that like it.


    I played UO both pre and post Trammel - and I have a pretty good idea about what is to be learned, even without being the "next WoW". Yeah, go figure, I was already playing MMOs 10 years before WoW... and I still don't think forced full PvP/Loot is a good idea.
    I like "niche games", I'm playing quite a few. I dislike "announced failure games", specially when there's so much potential. Want to buy my collector edition of the first "Mortal Online"? I still have it, with the jute bag and all the goodies. So many promises, so much failure.
    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn in Star Wars.
    After many years of reading Internet forums, there's no doubt that nor does the ability to write.
    CPU: Core I7 9700k (4.90ghz) - GPU: Gigabyte GTX 980 Ti G1 Gaming - RAM: 16GB Kingston HyperX Savage DDR4 3000 - Motherboard: Gigabyte Z390 Aorus Ultra - PSU: Antec TruePower New 750W - Storage: Kingston KC1000 NVMe 960gb SSD and 2x1TB WD Velociraptor HDDs (Raid 0) - Main display: Philips 40PUK6809 4K 3D TV - Second display: Philips 273v 27" gaming monitor - VR: Pimax 8K headset and Razer Hydra controllers - Soundcard: Sony STR-DH550 AV Receiver HDMI linked with the GPU and the TV, with Jamo S 426 HS 3 5.0 speakers and Pioneer S-21W subwoofer - OS: Windows 10 Pro 64 bits.

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