"We are proud of what we have achieved with Mortal, a game with little in the way of close competition. But technology has moved on and the time has come to upgrade to UE4.with much improved graphics, inclusive vr compatibility and many other advanced features. Doing this will create what is in part a new game. And this makes this a good time to restate our vision for what we want Mortal to be.
We plan to create another world, for adventure and living another life. That this world will be internally consistent and logical, "realistic" if not in many ways like reality! There will be full pvp and full loot. But this is not because we are creating a combat simulator. This is a reasonable part of the life of the world and we do not plan for pvp to be all or even the most important part of what the game has to offer. We plan to make the game world much larger than it was before to make exploration and discovery more meaningful and to add a greater strategic element to conflict.
We have always been tough on cheating, but it is not enough that justice be done, it must be seen to be done. We plan to name and shame banned characters to improve confidence.
We also plan to continue our policy of justice for players. We will not allow any element of "pay to win" to enter our game. Fair play will always be our most important guiding principle. Wherever possible we will maintain the rules of the game unchanged, adding content and improvements but letting balance be decided in game. People who succeed will be allowed the fruits of their success. Similarly this is not an entirely new game and people who achieved wealth and success in Mortal will find that transferred to the new game in a new form. Similarly people who paid for lifetime subscriptions to Mortal will see them continue with it's successor.
We would like to restrict all players to one character and one account. We originally wanted to do that, and we will look again into whether this can be done in the new game. This preserves the mystery and magic. If you want to go to far lands you will have to travel there, not just buy a new character. We feel that multiple characters are a version of pay to win and hope to be able to do away with it. Similarly we will remove the free to play element from Mortal 2.
This involved rework of our skill system to fit one char per account.
The lore of the world is a vital part of our game. We plan to publish more and make sure that it is reflected in the layout and nature of the world. Lore is not just a layer of icing on the cake, it is the core of what the world is and why things are as they are.
There will be patches added to MO as we play it today which will move over to MO2 as well. So we will continue to support MO until MO2 goes live.
More info about this step later on."
https://starvault.se/mortalforums/threads/mortal-online-2.126093/#post-2104739
Comments
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
While others have followed, like Pathfinder Online, Greedmonger, and some current Crowdfunded games... Mortal will always hold a special place in my heart.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
SV has always been good at talking, bad at everything else. i've played MO for a long time because the game was quite unique and i managed to find a good community in game. however, SV's inability to control duping, stop cheaters, ban exploiters eventually had me quit for good.
i have no confidence that they will suddenly change their ways. doens't matter how good the game is. if you can't control exploiting and cheating it will always be a bad joke.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I wonder if MO 2.0 will use the TOS from Star Citizen?
Good Times!
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
You can see my sci-fi/WW2 book recommendations.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
He says it will be "in part a new game"
I guess Mortal Royale wasn't quite the hit they hoped.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
You can see my sci-fi/WW2 book recommendations.
You can kill ppl anywhere but there is a flagging system (blue: innocent, grey & red: criminal) and theres guards in starter towns which will attack any criminal flagged player. So those are pretty safe, like high sec in eve sort of thing.
What is there to learn? Not every game has to be the next WoW. Its definetly a niche genre but theres still ppl that like it.
Insta spawn guards have been changed for persistent ones that patrol the streets. You can still type guards in chat and they will all aggro the criminal player.
Many a great design concept is rendered un-doable because of cheating
"Be water my friend" - Bruce Lee
The games core mechanics were just godawful and im sure will be the same under the new engine. It was nothing more than lulz griefing, and could barely maintain an audience when that was somewhat popular.
Just like darkfall, which was the functional version of this game, cheaters destroyed what little portion of the mmorpg community could even understand...how full loot pvp works and how its not awful and scary....like the above poster. So few will even give it a try and those who do only care about griefing.
I played DF for years, was awful at pvp (part of that was i didnt cheat, but id have been bad anyway) and had a great PVE experience. Sad so few people could understand how a full loot pve craft based economy works.